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authortruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
committertruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
commita3dd7506d377b1434f913bd65c019eed52b64b6e (patch)
treeced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/ai/api/ai_bridgelist.hpp
parent9294f9616866b9778c22076c19b5a32b4f85f788 (diff)
downloadopenttd-a3dd7506d377b1434f913bd65c019eed52b64b6e.tar.xz
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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+/* $Id$ */
+
+/** @file ai_bridgelist.hpp List all the bridges. */
+
+#ifndef AI_BRIDGELIST_HPP
+#define AI_BRIDGELIST_HPP
+
+#include "ai_abstractlist.hpp"
+
+/**
+ * Create a list of bridges.
+ * @ingroup AIList
+ */
+class AIBridgeList : public AIAbstractList {
+public:
+ static const char *GetClassName() { return "AIBridgeList"; }
+ AIBridgeList();
+};
+
+/**
+ * Create a list of bridges that can be built on a specific length.
+ * @ingroup AIList
+ */
+class AIBridgeList_Length : public AIAbstractList {
+public:
+ static const char *GetClassName() { return "AIBridgeList_Length"; }
+
+ /**
+ * @param length The length of the bridge you want to build.
+ */
+ AIBridgeList_Length(uint length);
+};
+
+#endif /* AI_BRIDGELIST_HPP */