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authortruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
committertruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
commita3dd7506d377b1434f913bd65c019eed52b64b6e (patch)
treeced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/ai/api/ai_base.hpp
parent9294f9616866b9778c22076c19b5a32b4f85f788 (diff)
downloadopenttd-a3dd7506d377b1434f913bd65c019eed52b64b6e.tar.xz
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
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+/* $Id$ */
+
+/** @file ai_base.hpp Everything to query basic things. */
+
+#ifndef AI_BASE_HPP
+#define AI_BASE_HPP
+
+#include "ai_object.hpp"
+
+/**
+ * Class that handles some basic functions.
+ *
+ * @note The random functions are not called Random and RandomRange, because
+ * RANDOM_DEBUG does some tricky stuff, which messes with those names.
+ * @note In MP we cannot use Random because that will cause desyncs (AIs are
+ * ran on the server only, not on all clients). This means that
+ * we use InteractiveRandom in MP. Rand() takes care of this for you.
+ */
+class AIBase : public AIObject {
+public:
+ static const char *GetClassName() { return "AIBase"; }
+
+ /**
+ * Get a random value.
+ * @return A random value between 0 and MAX(uint32).
+ */
+ static uint32 Rand();
+
+ /**
+ * Get a random value.
+ * @param unused_param This param is not used, but is needed to work with lists.
+ * @return A random value between 0 and MAX(uint32).
+ */
+ static uint32 RandItem(int unused_param);
+
+ /**
+ * Get a random value in a range.
+ * @param max The first number this function will never return (the maximum it returns is max - 1).
+ * @return A random value between 0 .. max - 1.
+ */
+ static uint RandRange(uint max);
+
+ /**
+ * Get a random value in a range.
+ * @param unused_param This param is not used, but is needed to work with lists.
+ * @param max The first number this function will never return (the maximum it returns is max - 1).
+ * @return A random value between 0 .. max - 1.
+ */
+ static uint RandRangeItem(int unused_param, uint max);
+
+ /**
+ * Returns approximatelly 'out' times true when called 'max' times.
+ * After all, it is a random function.
+ * @param out How many times it should return true.
+ * @param max Out of this many times.
+ * @return True if the chance worked out.
+ */
+ static bool Chance(uint out, uint max);
+
+ /**
+ * Returns approximatelly 'out' times true when called 'max' times.
+ * After all, it is a random function.
+ * @param unused_param This param is not used, but is needed to work with lists.
+ * @param out How many times it should return true.
+ * @param max Out of this many times.
+ * @return True if the chance worked out.
+ */
+ static bool ChanceItem(int unused_param, uint out, uint max);
+};
+
+#endif /* AI_BASE_HPP */