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authortruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
committertruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
commita3dd7506d377b1434f913bd65c019eed52b64b6e (patch)
treeced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/ai/api/ai_base.cpp
parent9294f9616866b9778c22076c19b5a32b4f85f788 (diff)
downloadopenttd-a3dd7506d377b1434f913bd65c019eed52b64b6e.tar.xz
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/ai/api/ai_base.cpp')
-rw-r--r--src/ai/api/ai_base.cpp43
1 files changed, 43 insertions, 0 deletions
diff --git a/src/ai/api/ai_base.cpp b/src/ai/api/ai_base.cpp
new file mode 100644
index 000000000..fa04bac36
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+++ b/src/ai/api/ai_base.cpp
@@ -0,0 +1,43 @@
+/* $Id$ */
+
+/** @file ai_base.cpp Implementation of AIBase. */
+
+#include "ai_base.hpp"
+#include "../../network/network.h"
+#include "../../core/random_func.hpp"
+
+/* static */ uint32 AIBase::Rand()
+{
+ /* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
+ * but we pick InteractiveRandomRange if we are a network_server or network-client. */
+ if (_networking) return ::InteractiveRandom();
+ return ::Random();
+}
+
+/* static */ uint32 AIBase::RandItem(int unused_param)
+{
+ return AIBase::Rand();
+}
+
+/* static */ uint AIBase::RandRange(uint max)
+{
+ /* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
+ * but we pick InteractiveRandomRange if we are a network_server or network-client. */
+ if (_networking) return ::InteractiveRandomRange(max);
+ return ::RandomRange(max);
+}
+
+/* static */ uint32 AIBase::RandRangeItem(int unused_param, uint max)
+{
+ return AIBase::RandRange(max);
+}
+
+/* static */ bool AIBase::Chance(uint out, uint max)
+{
+ return (uint16)Rand() <= (uint16)((65536 * out) / max);
+}
+
+/* static */ bool AIBase::ChanceItem(int unused_param, uint out, uint max)
+{
+ return AIBase::Chance(out, max);
+}