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authoryexo <yexo@openttd.org>2010-01-29 00:03:31 +0000
committeryexo <yexo@openttd.org>2010-01-29 00:03:31 +0000
commitfae34ee719a90dc7b7d68b54b97fb5485387b356 (patch)
tree2f584e6bf3765b262d9ade84f32bcd222b5ca015 /src/ai/ai_scanner.hpp
parentd75b9f1642f24dd3336437d818b41c2a6d295905 (diff)
downloadopenttd-fae34ee719a90dc7b7d68b54b97fb5485387b356.tar.xz
(svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version
Diffstat (limited to 'src/ai/ai_scanner.hpp')
-rw-r--r--src/ai/ai_scanner.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ai/ai_scanner.hpp b/src/ai/ai_scanner.hpp
index 26fc385b4..3a4fdc034 100644
--- a/src/ai/ai_scanner.hpp
+++ b/src/ai/ai_scanner.hpp
@@ -48,7 +48,7 @@ public:
/**
* Find an AI by name.
*/
- class AIInfo *FindInfo(const char *name, int version);
+ class AIInfo *FindInfo(const char *name, int version, bool force_exact_match);
/**
* Get the list of available AIs for the console.