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authorYexo <yexo@openttd.org>2009-02-03 20:49:08 +0000
committerYexo <yexo@openttd.org>2009-02-03 20:49:08 +0000
commit1892c34ac6b97de271e762e4464c02e8cb97416e (patch)
tree190d79c7b3f35a3425b19dd635814463ba1844df /src/ai/ai_instance.hpp
parent9c4c0ff3a190869c1a217427584d5d6034373c07 (diff)
downloadopenttd-1892c34ac6b97de271e762e4464c02e8cb97416e.tar.xz
(svn r15327) -Fix (r15027): AIs could access the map and other data in their constructor and Load() function while the savegame was not completely loaded.
Diffstat (limited to 'src/ai/ai_instance.hpp')
-rw-r--r--src/ai/ai_instance.hpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/ai/ai_instance.hpp b/src/ai/ai_instance.hpp
index 5bd3b58b5..688b3c133 100644
--- a/src/ai/ai_instance.hpp
+++ b/src/ai/ai_instance.hpp
@@ -85,14 +85,19 @@ public:
static void SaveEmpty();
/**
- * Load data from a savegame and call the AI Load function if it
- * exists.
+ * Load data from a savegame and store it on the stack.
* @param version The version of the AI when saving, or -1 if this was
* not the original AI saving the game.
*/
void Load(int version);
/**
+ * Call the AI Load function if it exists and data was loaded
+ * from a savegame.
+ */
+ void CallLoad();
+
+ /**
* Load and discard data from a savegame.
*/
static void LoadEmpty();