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authoryexo <yexo@openttd.org>2009-02-23 20:57:55 +0000
committeryexo <yexo@openttd.org>2009-02-23 20:57:55 +0000
commit1884ba20bc1b6b02a256e444af04f96e7bc22778 (patch)
treeedcd3128ab0f8361e003f55d4b117e1435475f2d /src/ai/ai_gui.cpp
parentc876e3e1b29dd5c89454a14e8ef8ea6c17929d1a (diff)
downloadopenttd-1884ba20bc1b6b02a256e444af04f96e7bc22778.tar.xz
(svn r15562) -Change: Use GetName() to determine the unique AI name instead of GetInstanceName() to make branching of AIs easier.
Diffstat (limited to 'src/ai/ai_gui.cpp')
-rw-r--r--src/ai/ai_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp
index 5aae9938c..34d001e8d 100644
--- a/src/ai/ai_gui.cpp
+++ b/src/ai/ai_gui.cpp
@@ -115,7 +115,7 @@ struct AIListWindow : public Window {
} else {
AIInfoList::const_iterator it = this->ai_info_list->begin();
for (int i = 0; i < this->selected; i++) it++;
- AIConfig::GetConfig(slot)->ChangeAI((*it).second->GetInstanceName(), (*it).second->GetVersion());
+ AIConfig::GetConfig(slot)->ChangeAI((*it).second->GetName(), (*it).second->GetVersion());
}
InvalidateWindow(WC_GAME_OPTIONS, 0);
}