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author | Yexo <yexo@openttd.org> | 2010-03-13 00:15:24 +0000 |
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committer | Yexo <yexo@openttd.org> | 2010-03-13 00:15:24 +0000 |
commit | dfa528d058e5499558e7fd8dca3b292851f7625a (patch) | |
tree | 7965c3366300677028430c11012a986ddf18ffc2 /src/ai/ai_gui.cpp | |
parent | d0b496feb63980b1ec9bf402b7fa2c236e07f999 (diff) | |
download | openttd-dfa528d058e5499558e7fd8dca3b292851f7625a.tar.xz |
(svn r19395) -Fix [FS#3669]: the AI Debug window didn't open if an AI or library fails to compile when loading a savegame
Diffstat (limited to 'src/ai/ai_gui.cpp')
-rw-r--r-- | src/ai/ai_gui.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp index c7ff796d9..a297f74aa 100644 --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -1024,3 +1024,15 @@ void InitializeAIGui() { AIDebugWindow::ai_debug_company = INVALID_COMPANY; } + +/** Open the AI debug window if one of the AI scripts has crashed. */ +void ShowAIDebugWindowIfAIError() +{ + Company *c; + FOR_ALL_COMPANIES(c) { + if (c->is_ai && c->ai_instance->IsDead()) { + ShowAIDebugWindow(c->index); + break; + } + } +} |