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author | planetmaker <planetmaker@openttd.org> | 2013-01-08 22:46:42 +0000 |
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committer | planetmaker <planetmaker@openttd.org> | 2013-01-08 22:46:42 +0000 |
commit | c24374f99c22d9420d6d182ff835f07a5b954b48 (patch) | |
tree | 7043ad53c941668339a0949867e10888f9e54f16 /src/ai/ai_core.cpp | |
parent | 89a2ba2a6d25e605c391e7343ba66090ee9f26de (diff) | |
download | openttd-c24374f99c22d9420d6d182ff835f07a5b954b48.tar.xz |
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
Diffstat (limited to 'src/ai/ai_core.cpp')
-rw-r--r-- | src/ai/ai_core.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ai/ai_core.cpp b/src/ai/ai_core.cpp index ab8510f09..8ad3e67df 100644 --- a/src/ai/ai_core.cpp +++ b/src/ai/ai_core.cpp @@ -197,7 +197,7 @@ /* static */ void AI::ResetConfig() { - /* Check for both newgame as current game if we can reload the AIInfo insde + /* Check for both newgame as current game if we can reload the AIInfo inside * the AIConfig. If not, remove the AI from the list (which will assign * a random new AI on reload). */ for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { |