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authorrubidium <rubidium@openttd.org>2010-01-09 14:41:22 +0000
committerrubidium <rubidium@openttd.org>2010-01-09 14:41:22 +0000
commitf65f276d10e528ffe2581656cfa8066a20002995 (patch)
tree40c36e7a0eb0070dbb4cb04eda09480fee9d0bbf /src/ai/ai_core.cpp
parent7f6016031e8367c8ce53a4017e5dadd47dc1974e (diff)
downloadopenttd-f65f276d10e528ffe2581656cfa8066a20002995.tar.xz
(svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug window) when they were randomly chosen
Diffstat (limited to 'src/ai/ai_core.cpp')
-rw-r--r--src/ai/ai_core.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/ai/ai_core.cpp b/src/ai/ai_core.cpp
index a8e96085b..baf738920 100644
--- a/src/ai/ai_core.cpp
+++ b/src/ai/ai_core.cpp
@@ -32,19 +32,20 @@
return !_networking || (_network_server && _settings_game.ai.ai_in_multiplayer);
}
-/* static */ void AI::StartNew(CompanyID company)
+/* static */ void AI::StartNew(CompanyID company, bool rerandomise_ai)
{
assert(Company::IsValidID(company));
/* Clients shouldn't start AIs */
if (_networking && !_network_server) return;
- AIInfo *info = AIConfig::GetConfig(company)->GetInfo();
- if (info == NULL) {
+ AIConfig *config = AIConfig::GetConfig(company);
+ AIInfo *info = config->GetInfo();
+ if (info == NULL || (rerandomise_ai && config->IsRandomAI())) {
info = AI::ai_scanner->SelectRandomAI();
assert(info != NULL);
/* Load default data and store the name in the settings */
- AIConfig::GetConfig(company)->ChangeAI(info->GetName());
+ config->ChangeAI(info->GetName(), -1, true);
}
_current_company = company;