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authorfrosch <frosch@openttd.org>2010-05-31 20:22:57 +0000
committerfrosch <frosch@openttd.org>2010-05-31 20:22:57 +0000
commit9db3cde73af598852da13b748eef31a8207cfcf2 (patch)
tree996d3e9c49ce7c3611a70ed4fa6f03774b4cafe9 /src/ai/ai_core.cpp
parent1d05fbebbef72722d400ab4f7693dde11205a7f4 (diff)
downloadopenttd-9db3cde73af598852da13b748eef31a8207cfcf2.tar.xz
(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.
Diffstat (limited to 'src/ai/ai_core.cpp')
-rw-r--r--src/ai/ai_core.cpp32
1 files changed, 14 insertions, 18 deletions
diff --git a/src/ai/ai_core.cpp b/src/ai/ai_core.cpp
index 02868e9bd..f61bc058c 100644
--- a/src/ai/ai_core.cpp
+++ b/src/ai/ai_core.cpp
@@ -10,6 +10,7 @@
/** @file ai_core.cpp Implementation of AI. */
#include "../stdafx.h"
+#include "../core/backup_type.hpp"
#include "../core/bitmath_func.hpp"
#include "../company_base.h"
#include "../company_func.h"
@@ -68,13 +69,15 @@
assert(_settings_game.difficulty.competitor_speed <= 4);
if ((AI::frame_counter & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return;
+ Backup<CompanyByte> cur_company(_current_company);
const Company *c;
FOR_ALL_COMPANIES(c) {
if (c->is_ai) {
- _current_company = c->index;
+ cur_company.Change(c->index);
c->ai_instance->GameLoop();
}
}
+ cur_company.Restore();
/* Occasionally collect garbage; every 255 ticks do one company.
* Effectively collecting garbage once every two months per AI. */
@@ -82,8 +85,6 @@
CompanyID cid = (CompanyID)GB(AI::frame_counter, 8, 4);
if (Company::IsValidAiID(cid)) Company::Get(cid)->ai_instance->CollectGarbage();
}
-
- _current_company = OWNER_NONE;
}
/* static */ uint AI::GetTick()
@@ -95,14 +96,13 @@
{
if (_networking && !_network_server) return;
- CompanyID old_company = _current_company;
- _current_company = company;
+ Backup<CompanyByte> cur_company(_current_company, company);
Company *c = Company::Get(company);
delete c->ai_instance;
c->ai_instance = NULL;
- _current_company = old_company;
+ cur_company.Restore();
InvalidateWindowData(WC_AI_DEBUG, 0, -1);
DeleteWindowById(WC_AI_SETTINGS, company);
@@ -112,11 +112,10 @@
{
if (_networking && !_network_server) return;
- CompanyID old_company = _current_company;
- _current_company = company;
+ Backup<CompanyByte> cur_company(_current_company, company);
Company::Get(company)->ai_instance->Suspend();
- _current_company = old_company;
+ cur_company.Restore();
}
/* static */ void AI::KillAll()
@@ -202,10 +201,9 @@
}
/* Queue the event */
- CompanyID old_company = _current_company;
- _current_company = company;
+ Backup<CompanyByte> cur_company(_current_company, company);
AIEventController::InsertEvent(event);
- _current_company = old_company;
+ cur_company.Restore();
event->Release();
}
@@ -249,10 +247,9 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
Company *c = Company::GetIfValid(company);
assert(c != NULL && c->ai_instance != NULL);
- CompanyID old_company = _current_company;
- _current_company = company;
+ Backup<CompanyByte> cur_company(_current_company, company);
c->ai_instance->Save();
- _current_company = old_company;
+ cur_company.Restore();
} else {
AIInstance::SaveEmpty();
}
@@ -264,10 +261,9 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
Company *c = Company::GetIfValid(company);
assert(c != NULL && c->ai_instance != NULL);
- CompanyID old_company = _current_company;
- _current_company = company;
+ Backup<CompanyByte> cur_company(_current_company, company);
c->ai_instance->Load(version);
- _current_company = old_company;
+ cur_company.Restore();
} else {
/* Read, but ignore, the load data */
AIInstance::LoadEmpty();