diff options
author | frosch <frosch@openttd.org> | 2010-05-31 20:22:57 +0000 |
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committer | frosch <frosch@openttd.org> | 2010-05-31 20:22:57 +0000 |
commit | 9db3cde73af598852da13b748eef31a8207cfcf2 (patch) | |
tree | 996d3e9c49ce7c3611a70ed4fa6f03774b4cafe9 /src/ai/ai_core.cpp | |
parent | 1d05fbebbef72722d400ab4f7693dde11205a7f4 (diff) | |
download | openttd-9db3cde73af598852da13b748eef31a8207cfcf2.tar.xz |
(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.
Diffstat (limited to 'src/ai/ai_core.cpp')
-rw-r--r-- | src/ai/ai_core.cpp | 32 |
1 files changed, 14 insertions, 18 deletions
diff --git a/src/ai/ai_core.cpp b/src/ai/ai_core.cpp index 02868e9bd..f61bc058c 100644 --- a/src/ai/ai_core.cpp +++ b/src/ai/ai_core.cpp @@ -10,6 +10,7 @@ /** @file ai_core.cpp Implementation of AI. */ #include "../stdafx.h" +#include "../core/backup_type.hpp" #include "../core/bitmath_func.hpp" #include "../company_base.h" #include "../company_func.h" @@ -68,13 +69,15 @@ assert(_settings_game.difficulty.competitor_speed <= 4); if ((AI::frame_counter & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return; + Backup<CompanyByte> cur_company(_current_company); const Company *c; FOR_ALL_COMPANIES(c) { if (c->is_ai) { - _current_company = c->index; + cur_company.Change(c->index); c->ai_instance->GameLoop(); } } + cur_company.Restore(); /* Occasionally collect garbage; every 255 ticks do one company. * Effectively collecting garbage once every two months per AI. */ @@ -82,8 +85,6 @@ CompanyID cid = (CompanyID)GB(AI::frame_counter, 8, 4); if (Company::IsValidAiID(cid)) Company::Get(cid)->ai_instance->CollectGarbage(); } - - _current_company = OWNER_NONE; } /* static */ uint AI::GetTick() @@ -95,14 +96,13 @@ { if (_networking && !_network_server) return; - CompanyID old_company = _current_company; - _current_company = company; + Backup<CompanyByte> cur_company(_current_company, company); Company *c = Company::Get(company); delete c->ai_instance; c->ai_instance = NULL; - _current_company = old_company; + cur_company.Restore(); InvalidateWindowData(WC_AI_DEBUG, 0, -1); DeleteWindowById(WC_AI_SETTINGS, company); @@ -112,11 +112,10 @@ { if (_networking && !_network_server) return; - CompanyID old_company = _current_company; - _current_company = company; + Backup<CompanyByte> cur_company(_current_company, company); Company::Get(company)->ai_instance->Suspend(); - _current_company = old_company; + cur_company.Restore(); } /* static */ void AI::KillAll() @@ -202,10 +201,9 @@ } /* Queue the event */ - CompanyID old_company = _current_company; - _current_company = company; + Backup<CompanyByte> cur_company(_current_company, company); AIEventController::InsertEvent(event); - _current_company = old_company; + cur_company.Restore(); event->Release(); } @@ -249,10 +247,9 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) Company *c = Company::GetIfValid(company); assert(c != NULL && c->ai_instance != NULL); - CompanyID old_company = _current_company; - _current_company = company; + Backup<CompanyByte> cur_company(_current_company, company); c->ai_instance->Save(); - _current_company = old_company; + cur_company.Restore(); } else { AIInstance::SaveEmpty(); } @@ -264,10 +261,9 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) Company *c = Company::GetIfValid(company); assert(c != NULL && c->ai_instance != NULL); - CompanyID old_company = _current_company; - _current_company = company; + Backup<CompanyByte> cur_company(_current_company, company); c->ai_instance->Load(version); - _current_company = old_company; + cur_company.Restore(); } else { /* Read, but ignore, the load data */ AIInstance::LoadEmpty(); |