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authortruebrain <truebrain@openttd.org>2009-01-13 01:46:46 +0000
committertruebrain <truebrain@openttd.org>2009-01-13 01:46:46 +0000
commitbcbbf2c366b829994983513d2858762874e99964 (patch)
treea2e699a90fbe7d2ebd18ddd9ea713546f3f641bc /src/ai/ai_config.cpp
parente6883c5cc7dedad23dfcf7a303a7154520db7f5e (diff)
downloadopenttd-bcbbf2c366b829994983513d2858762874e99964.tar.xz
(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame -Codechange [NoAI]: various of function renames to make things more sane -Add [NoAI]: push the 'version' of the AI through various of layers -Codechange [NoAI]: various of code cleanups -Add [NoAI]: store the version of the AI in the savegame too
Diffstat (limited to 'src/ai/ai_config.cpp')
-rw-r--r--src/ai/ai_config.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/ai/ai_config.cpp b/src/ai/ai_config.cpp
index b93bf76b4..186d6d6e3 100644
--- a/src/ai/ai_config.cpp
+++ b/src/ai/ai_config.cpp
@@ -9,11 +9,11 @@
#include "ai_config.hpp"
#include "ai_info.hpp"
-void AIConfig::ChangeAI(const char *name)
+void AIConfig::ChangeAI(const char *name, int version)
{
free((void *)this->name);
this->name = (name == NULL) ? NULL : strdup(name);
- this->info = (name == NULL) ? NULL : AI::GetCompanyInfo(this->name);
+ this->info = (name == NULL) ? NULL : AI::FindInfo(this->name, version);
this->version = (info == NULL) ? -1 : info->GetVersion();
for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
@@ -45,7 +45,7 @@ AIInfo *AIConfig::GetInfo()
bool AIConfig::ResetInfo()
{
- this->info = AI::GetCompanyInfo(this->name);
+ this->info = AI::FindInfo(this->name, this->version);
return this->info != NULL;
}