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authorYexo <yexo@openttd.org>2009-01-20 16:49:10 +0000
committerYexo <yexo@openttd.org>2009-01-20 16:49:10 +0000
commit3d35b3c2cc8b227d0cc2df61b4e8dbd70b6a78f1 (patch)
tree09d1d76f4f48c9a1a82dc292ae48bd8ffb432849 /src/ai/ai_config.cpp
parent49c5c7134807bb2d975a85f974523b699169ef6d (diff)
downloadopenttd-3d35b3c2cc8b227d0cc2df61b4e8dbd70b6a78f1.tar.xz
(svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui.
Diffstat (limited to 'src/ai/ai_config.cpp')
-rw-r--r--src/ai/ai_config.cpp42
1 files changed, 24 insertions, 18 deletions
diff --git a/src/ai/ai_config.cpp b/src/ai/ai_config.cpp
index dbae4bce0..4ec500935 100644
--- a/src/ai/ai_config.cpp
+++ b/src/ai/ai_config.cpp
@@ -16,6 +16,9 @@ void AIConfig::ChangeAI(const char *name, int version)
this->name = (name == NULL) ? NULL : strdup(name);
this->info = (name == NULL) ? NULL : AI::FindInfo(this->name, version);
this->version = (info == NULL) ? -1 : info->GetVersion();
+ if (this->config_list != NULL) delete this->config_list;
+ this->config_list = (info == NULL) ? NULL : new AIConfigItemList();
+ if (this->config_list != NULL) this->config_list->push_back(_start_date_config);
/* The special casing for start_date is here to ensure that the
* start_date setting won't change even if you chose another AI. */
@@ -46,6 +49,7 @@ AIConfig::AIConfig(const AIConfig *config)
this->name = (config->name == NULL) ? NULL : strdup(config->name);
this->info = config->info;
this->version = config->version;
+ this->config_list = NULL;
for (SettingValueList::const_iterator it = config->settings.begin(); it != config->settings.end(); it++) {
this->settings[strdup((*it).first)] = (*it).second;
@@ -56,10 +60,8 @@ AIConfig::AIConfig(const AIConfig *config)
AIConfig::~AIConfig()
{
free((void *)this->name);
- for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
- free((void*)(*it).first);
- }
- this->settings.clear();
+ this->ResetSettings();
+ if (this->config_list != NULL) delete this->config_list;
}
AIInfo *AIConfig::GetInfo()
@@ -73,6 +75,16 @@ bool AIConfig::ResetInfo()
return this->info != NULL;
}
+const AIConfigItemList *AIConfig::GetConfigList()
+{
+ if (this->info != NULL) return this->info->GetConfigList();
+ if (this->config_list == NULL) {
+ this->config_list = new AIConfigItemList();
+ this->config_list->push_back(_start_date_config);
+ }
+ return this->config_list;
+}
+
AIConfig *AIConfig::GetConfig(CompanyID company, bool forceNewgameSetting)
{
AIConfig **config;
@@ -127,23 +139,17 @@ void AIConfig::SetSetting(const char *name, int value)
}
}
-void AIConfig::AddRandomDeviation()
+void AIConfig::ResetSettings()
{
- /* No AI configured, so fall back to some defaults */
- if (this->info == NULL) {
- int base_start_date;
- switch (_settings_game.difficulty.diff_level) {
- case 0: base_start_date = AI::START_NEXT_EASY; break;
- case 1: base_start_date = AI::START_NEXT_MEDIUM; break;
- case 2: base_start_date = AI::START_NEXT_HARD; break;
- case 3: base_start_date = AI::START_NEXT_MEDIUM; break;
- default: NOT_REACHED();
- }
- this->SetSetting("start_date", InteractiveRandomRange(AI::START_NEXT_DEVIATION * 2) - AI::START_NEXT_DEVIATION + base_start_date);
- return;
+ for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
+ free((void*)(*it).first);
}
+ this->settings.clear();
+}
- for (AIConfigItemList::const_iterator it = this->info->GetConfigList()->begin(); it != this->info->GetConfigList()->end(); it++) {
+void AIConfig::AddRandomDeviation()
+{
+ for (AIConfigItemList::const_iterator it = this->GetConfigList()->begin(); it != this->GetConfigList()->end(); it++) {
if ((*it).random_deviation != 0) {
this->SetSetting((*it).name, InteractiveRandomRange((*it).random_deviation * 2) - (*it).random_deviation + this->GetSetting((*it).name));
}