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authorrubidium <rubidium@openttd.org>2010-01-09 14:41:22 +0000
committerrubidium <rubidium@openttd.org>2010-01-09 14:41:22 +0000
commitf65f276d10e528ffe2581656cfa8066a20002995 (patch)
tree40c36e7a0eb0070dbb4cb04eda09480fee9d0bbf /src/ai/ai.hpp
parent7f6016031e8367c8ce53a4017e5dadd47dc1974e (diff)
downloadopenttd-f65f276d10e528ffe2581656cfa8066a20002995.tar.xz
(svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug window) when they were randomly chosen
Diffstat (limited to 'src/ai/ai.hpp')
-rw-r--r--src/ai/ai.hpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/ai/ai.hpp b/src/ai/ai.hpp
index 7d1b0673c..a23c411af 100644
--- a/src/ai/ai.hpp
+++ b/src/ai/ai.hpp
@@ -45,8 +45,9 @@ public:
/**
* Start a new AI company.
* @param company At which slot the AI company should start.
+ * @param rerandomise_ai Whether to rerandomise the configured AI.
*/
- static void StartNew(CompanyID company);
+ static void StartNew(CompanyID company, bool rerandomise_ai = true);
/**
* Called every game-tick to let AIs do something.