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authortruebrain <truebrain@openttd.org>2009-01-13 01:46:46 +0000
committertruebrain <truebrain@openttd.org>2009-01-13 01:46:46 +0000
commitbcbbf2c366b829994983513d2858762874e99964 (patch)
treea2e699a90fbe7d2ebd18ddd9ea713546f3f641bc /src/ai/ai.hpp
parente6883c5cc7dedad23dfcf7a303a7154520db7f5e (diff)
downloadopenttd-bcbbf2c366b829994983513d2858762874e99964.tar.xz
(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame -Codechange [NoAI]: various of function renames to make things more sane -Add [NoAI]: push the 'version' of the AI through various of layers -Codechange [NoAI]: various of code cleanups -Add [NoAI]: store the version of the AI in the savegame too
Diffstat (limited to 'src/ai/ai.hpp')
-rw-r--r--src/ai/ai.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ai/ai.hpp b/src/ai/ai.hpp
index bd1c2a907..0bf0a1991 100644
--- a/src/ai/ai.hpp
+++ b/src/ai/ai.hpp
@@ -86,11 +86,11 @@ public:
/**
* Load data for an AI from a savegame.
*/
- static void Load(CompanyID company);
+ static void Load(CompanyID company, int version);
static char *GetConsoleList(char *p, const char *last);
static const AIInfoList *GetInfoList();
- static AIInfo *GetCompanyInfo(const char *name);
+ static AIInfo *FindInfo(const char *name, int version);
static bool ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm);
static void Rescan();