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authorrubidium <rubidium@openttd.org>2008-05-25 19:17:03 +0000
committerrubidium <rubidium@openttd.org>2008-05-25 19:17:03 +0000
commit4625695653c3c0be16b61b640c206c557af9ec7b (patch)
treed480693e848eb121add7037faa150875d750cc98 /src/ai/ai.h
parent6ea832ec7cbd572c72e96a179bb8c744834ee2e7 (diff)
downloadopenttd-4625695653c3c0be16b61b640c206c557af9ec7b.tar.xz
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
Diffstat (limited to 'src/ai/ai.h')
-rw-r--r--src/ai/ai.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ai/ai.h b/src/ai/ai.h
index 430d6a5e8..373cae191 100644
--- a/src/ai/ai.h
+++ b/src/ai/ai.h
@@ -67,14 +67,14 @@ static inline bool AI_AllowNewAI()
/* If in network, and server, possible AI */
if (_networking && _network_server) {
/* Do we want AIs in multiplayer? */
- if (!_patches.ai_in_multiplayer)
+ if (!_settings.ai.ai_in_multiplayer)
return false;
/* Only the NewAI is allowed... sadly enough the old AI just doesn't support this
* system, because all commands are delayed by at least 1 tick, which causes
* a big problem, because it uses variables that are only set AFTER the command
* is really executed... */
- if (!_patches.ainew_active)
+ if (!_settings.ai.ainew_active)
return false;
}