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authorrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
committerrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
commitf56e630e5cb839b307f04bf52465c4db4d1ad904 (patch)
tree69fb7ae1d9bdadb9e7386cb70b0a26621ad9b57f /src/ai/ai.h
parentdba193d4a54707a19d8f3c2f42a1ac10ff544c5c (diff)
downloadopenttd-f56e630e5cb839b307f04bf52465c4db4d1ad904.tar.xz
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Diffstat (limited to 'src/ai/ai.h')
-rw-r--r--src/ai/ai.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/ai/ai.h b/src/ai/ai.h
index e7c1b1f64..89cddea11 100644
--- a/src/ai/ai.h
+++ b/src/ai/ai.h
@@ -24,8 +24,8 @@ struct AICommand {
AICommand *next;
};
-/* The struct for an AIScript Player */
-struct AIPlayer {
+/* The struct for an AIScript Company */
+struct AICompany {
bool active; ///< Is this AI active?
AICommand *queue; ///< The commands that he has in his queue
AICommand *queue_tail; ///< The tail of this queue
@@ -39,11 +39,11 @@ struct AIStruct {
};
extern AIStruct _ai;
-extern AIPlayer _ai_player[MAX_PLAYERS];
+extern AICompany _ai_company[MAX_COMPANIES];
// ai.c
-void AI_StartNewAI(PlayerID player);
-void AI_PlayerDied(PlayerID player);
+void AI_StartNewAI(CompanyID company);
+void AI_CompanyDied(CompanyID company);
void AI_RunGameLoop();
void AI_Initialize();
void AI_Uninitialize();