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authorrubidium <rubidium@openttd.org>2007-03-07 11:47:46 +0000
committerrubidium <rubidium@openttd.org>2007-03-07 11:47:46 +0000
commit36bb92ae241403d61dc7a3e5a1696b615be61395 (patch)
tree5676d0d54be47c40d975fdeb1026317fc2a010db /src/ai/ai.cpp
parenta69e3b1c45f12ee6f21a4ac1c8a8f8bc0892f226 (diff)
downloadopenttd-36bb92ae241403d61dc7a3e5a1696b615be61395.tar.xz
(svn r9050) -Codechange: Foo(void) -> Foo()
Diffstat (limited to 'src/ai/ai.cpp')
-rw-r--r--src/ai/ai.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp
index 3921fd873..126d9fb89 100644
--- a/src/ai/ai.cpp
+++ b/src/ai/ai.cpp
@@ -166,7 +166,7 @@ static void AI_RunTick(PlayerID player)
* The gameloop for AIs.
* Handles one tick for all the AIs.
*/
-void AI_RunGameLoop(void)
+void AI_RunGameLoop()
{
/* Don't do anything if ai is disabled */
if (!_ai.enabled) return;
@@ -224,7 +224,7 @@ void AI_PlayerDied(PlayerID player)
/**
* Initialize some AI-related stuff.
*/
-void AI_Initialize(void)
+void AI_Initialize()
{
/* First, make sure all AIs are DEAD! */
AI_Uninitialize();
@@ -238,7 +238,7 @@ void AI_Initialize(void)
/**
* Deinitializer for AI-related stuff.
*/
-void AI_Uninitialize(void)
+void AI_Uninitialize()
{
const Player* p;