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author | rubidium <rubidium@openttd.org> | 2007-03-07 11:47:46 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-03-07 11:47:46 +0000 |
commit | 36bb92ae241403d61dc7a3e5a1696b615be61395 (patch) | |
tree | 5676d0d54be47c40d975fdeb1026317fc2a010db /src/ai/ai.cpp | |
parent | a69e3b1c45f12ee6f21a4ac1c8a8f8bc0892f226 (diff) | |
download | openttd-36bb92ae241403d61dc7a3e5a1696b615be61395.tar.xz |
(svn r9050) -Codechange: Foo(void) -> Foo()
Diffstat (limited to 'src/ai/ai.cpp')
-rw-r--r-- | src/ai/ai.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp index 3921fd873..126d9fb89 100644 --- a/src/ai/ai.cpp +++ b/src/ai/ai.cpp @@ -166,7 +166,7 @@ static void AI_RunTick(PlayerID player) * The gameloop for AIs. * Handles one tick for all the AIs. */ -void AI_RunGameLoop(void) +void AI_RunGameLoop() { /* Don't do anything if ai is disabled */ if (!_ai.enabled) return; @@ -224,7 +224,7 @@ void AI_PlayerDied(PlayerID player) /** * Initialize some AI-related stuff. */ -void AI_Initialize(void) +void AI_Initialize() { /* First, make sure all AIs are DEAD! */ AI_Uninitialize(); @@ -238,7 +238,7 @@ void AI_Initialize(void) /** * Deinitializer for AI-related stuff. */ -void AI_Uninitialize(void) +void AI_Uninitialize() { const Player* p; |