diff options
author | rubidium <rubidium@openttd.org> | 2007-12-21 21:50:46 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-12-21 21:50:46 +0000 |
commit | 9e9cfe6e59de14f7df9ab505f9bf5ef3d827545d (patch) | |
tree | d864de233dd5965735564d85017cf7abf0875933 /src/ai/ai.cpp | |
parent | 65754b8d12099be586967a4bba5b82a484628b18 (diff) | |
download | openttd-9e9cfe6e59de14f7df9ab505f9bf5ef3d827545d.tar.xz |
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
Diffstat (limited to 'src/ai/ai.cpp')
-rw-r--r-- | src/ai/ai.cpp | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp index 1f85fc981..3a4a435a1 100644 --- a/src/ai/ai.cpp +++ b/src/ai/ai.cpp @@ -3,7 +3,7 @@ #include "../stdafx.h" #include "../openttd.h" #include "../variables.h" -#include "../command.h" +#include "../command_func.h" #include "../network/network.h" #include "../helpers.hpp" #include "ai.h" @@ -45,7 +45,7 @@ static void AI_DequeueCommands(PlayerID player) * Needed for SP; we need to delay DoCommand with 1 tick, because else events * will make infinite loops (AIScript). */ -static void AI_PutCommandInQueue(PlayerID player, TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCallback* callback) +static void AI_PutCommandInQueue(PlayerID player, TileIndex tile, uint32 p1, uint32 p2, uint32 procc, CommandCallback* callback) { AICommand *com; @@ -81,7 +81,7 @@ static void AI_PutCommandInQueue(PlayerID player, TileIndex tile, uint32 p1, uin /** * Executes a raw DoCommand for the AI. */ -CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback) +CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint32 procc, CommandCallback* callback) { PlayerID old_lp; CommandCost res; @@ -104,10 +104,6 @@ CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, u /* Restore _cmd_text */ _cmd_text = tmp_cmdtext; - /* If we did a DC_EXEC, and the command did not return an error, execute it - * over the network */ - if (flags & DC_NO_WATER) procc |= CMD_NO_WATER; - /* NetworkSend_Command needs _local_player to be set correctly, so * adjust it, and put it back right after the function */ old_lp = _local_player; @@ -134,7 +130,7 @@ CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, u } -CommandCost AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc) +CommandCost AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint32 procc) { return AI_DoCommandCc(tile, p1, p2, flags, procc, NULL); } |