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authorrubidium <rubidium@openttd.org>2007-06-18 19:53:50 +0000
committerrubidium <rubidium@openttd.org>2007-06-18 19:53:50 +0000
commit49220cc6f1e3570dc1b9001c40af2a8a4e35b649 (patch)
tree62843984493ffedb69f91d7b85cb631ecb61ff3e /src/ai/ai.cpp
parent3771d666c0e6bb48980b7548a2b38b3594efb3ff (diff)
downloadopenttd-49220cc6f1e3570dc1b9001c40af2a8a4e35b649.tar.xz
(svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
Diffstat (limited to 'src/ai/ai.cpp')
-rw-r--r--src/ai/ai.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp
index ec8837f2c..8086ef29a 100644
--- a/src/ai/ai.cpp
+++ b/src/ai/ai.cpp
@@ -84,7 +84,7 @@ static void AI_PutCommandInQueue(PlayerID player, TileIndex tile, uint32 p1, uin
CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback)
{
PlayerID old_lp;
- CommandCost res = 0;
+ CommandCost res;
const char* tmp_cmdtext;
/* If you enable DC_EXEC with DC_QUERY_COST you are a really strange