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authorKUDr <kudr@openttd.org>2007-01-11 17:29:39 +0000
committerKUDr <kudr@openttd.org>2007-01-11 17:29:39 +0000
commit33be1ecfb1a9056b027d50d7b558cff87c5b744d (patch)
treed644a3831ca0947198b191fa3e4e8973d3a9786e /src/ai/ai.cpp
parent91ff74641060445dc1647bbf05baeb03b45c3099 (diff)
downloadopenttd-33be1ecfb1a9056b027d50d7b558cff87c5b744d.tar.xz
(svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the pointer to allocated memory instead of modifying the pointer given as parameter
Diffstat (limited to 'src/ai/ai.cpp')
-rw-r--r--src/ai/ai.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp
index 5b2e5a8fc..3921fd873 100644
--- a/src/ai/ai.cpp
+++ b/src/ai/ai.cpp
@@ -51,11 +51,11 @@ static void AI_PutCommandInQueue(PlayerID player, TileIndex tile, uint32 p1, uin
if (_ai_player[player].queue_tail == NULL) {
/* There is no item in the queue yet, create the queue */
- MallocT(&_ai_player[player].queue, 1);
+ _ai_player[player].queue = MallocT<AICommand>(1);
_ai_player[player].queue_tail = _ai_player[player].queue;
} else {
/* Add an item at the end */
- MallocT(&_ai_player[player].queue_tail->next, 1);
+ _ai_player[player].queue_tail->next = MallocT<AICommand>(1);
_ai_player[player].queue_tail = _ai_player[player].queue_tail->next;
}