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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /spritecache.h | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'spritecache.h')
-rw-r--r-- | spritecache.h | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/spritecache.h b/spritecache.h deleted file mode 100644 index 3a5676a63..000000000 --- a/spritecache.h +++ /dev/null @@ -1,35 +0,0 @@ -/* $Id$ */ - -#ifndef SPRITECACHE_H -#define SPRITECACHE_H - -typedef struct Sprite { - byte info; - byte height; - uint16 width; - int16 x_offs; - int16 y_offs; - byte data[VARARRAY_SIZE]; -} Sprite; - -const void *GetRawSprite(SpriteID sprite); -bool SpriteExists(SpriteID sprite); - -static inline const Sprite *GetSprite(SpriteID sprite) -{ - return GetRawSprite(sprite); -} - -static inline const byte *GetNonSprite(SpriteID sprite) -{ - return GetRawSprite(sprite); -} - -void GfxInitSpriteMem(void); -void IncreaseSpriteLRU(void); - -bool LoadNextSprite(int load_index, byte file_index); -void DupSprite(SpriteID old, SpriteID new); -void SkipSprites(uint count); - -#endif /* SPRITECACHE_H */ |