summaryrefslogtreecommitdiff
path: root/spritecache.h
diff options
context:
space:
mode:
authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /spritecache.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'spritecache.h')
-rw-r--r--spritecache.h35
1 files changed, 0 insertions, 35 deletions
diff --git a/spritecache.h b/spritecache.h
deleted file mode 100644
index 3a5676a63..000000000
--- a/spritecache.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/* $Id$ */
-
-#ifndef SPRITECACHE_H
-#define SPRITECACHE_H
-
-typedef struct Sprite {
- byte info;
- byte height;
- uint16 width;
- int16 x_offs;
- int16 y_offs;
- byte data[VARARRAY_SIZE];
-} Sprite;
-
-const void *GetRawSprite(SpriteID sprite);
-bool SpriteExists(SpriteID sprite);
-
-static inline const Sprite *GetSprite(SpriteID sprite)
-{
- return GetRawSprite(sprite);
-}
-
-static inline const byte *GetNonSprite(SpriteID sprite)
-{
- return GetRawSprite(sprite);
-}
-
-void GfxInitSpriteMem(void);
-void IncreaseSpriteLRU(void);
-
-bool LoadNextSprite(int load_index, byte file_index);
-void DupSprite(SpriteID old, SpriteID new);
-void SkipSprites(uint count);
-
-#endif /* SPRITECACHE_H */