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authortron <tron@openttd.org>2005-08-07 17:52:41 +0000
committertron <tron@openttd.org>2005-08-07 17:52:41 +0000
commitb101846d3b096ba525990efcc3f832cf4e2955d1 (patch)
tree7ec69f3395a78819993106791dab5ccd01437494 /spritecache.h
parent0b6864b589e3fa7b2227079f5d4faea825b59755 (diff)
downloadopenttd-b101846d3b096ba525990efcc3f832cf4e2955d1.tar.xz
(svn r2833) Remove saving of sprite cache data:
the benefits are questionable, it's error prone, undocumented and hasn't been widely used for ages, if ever
Diffstat (limited to 'spritecache.h')
-rw-r--r--spritecache.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/spritecache.h b/spritecache.h
index 9e24f953f..3e24c0f0a 100644
--- a/spritecache.h
+++ b/spritecache.h
@@ -33,6 +33,4 @@ static inline const byte *GetNonSprite(SpriteID sprite)
void GfxLoadSprites(void);
void IncreaseSpriteLRU(void);
-extern bool _cache_sprites;
-
#endif