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authortron <tron@openttd.org>2005-08-14 18:10:18 +0000
committertron <tron@openttd.org>2005-08-14 18:10:18 +0000
commit19f5036c468e125393f6e8dd23c53436512424c6 (patch)
tree4ffc4a0a48b8c38e767e4f8bf67bb8d49d86101e /spritecache.c
parent26d24f64fc78d15464e35aa56c7788dcf70eba39 (diff)
downloadopenttd-19f5036c468e125393f6e8dd23c53436512424c6.tar.xz
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
Diffstat (limited to 'spritecache.c')
-rw-r--r--spritecache.c338
1 files changed, 11 insertions, 327 deletions
diff --git a/spritecache.c b/spritecache.c
index da1b7d43f..aa6b2cf29 100644
--- a/spritecache.c
+++ b/spritecache.c
@@ -4,14 +4,10 @@
#include "openttd.h"
#include "debug.h"
#include "functions.h"
-#include "gfx.h"
#include "spritecache.h"
#include "table/sprites.h"
#include "fileio.h"
#include "newgrf.h"
-#include "md5.h"
-#include "variables.h"
-#include <ctype.h>
#define SPRITE_CACHE_SIZE 1024*1024
@@ -20,15 +16,14 @@
/* These are used in newgrf.c: */
-int _skip_sprites = 0;
-int _replace_sprites_count[16];
-int _replace_sprites_offset[16];
+extern int _skip_sprites; // XXX
+extern int _replace_sprites_count[16]; // XXX
+extern int _replace_sprites_offset[16]; // XXX
-static const char *_cur_grffile;
-static int _loading_stage;
-static int _skip_specials;
-uint16 _custom_sprites_base;
-static Sprite _cur_sprite;
+extern const char* _cur_grffile; // XXX
+extern int _loading_stage; // XXX
+extern int _skip_specials; // XXX
+static Sprite _cur_sprite; // XXX
static void* _sprite_ptr[MAX_SPRITES];
@@ -50,32 +45,6 @@ static uint _sprite_lru_counter;
static MemBlock *_spritecache_ptr;
static int _compact_cache_counter;
-typedef struct MD5File {
- const char * const filename; // filename
- const md5_byte_t hash[16]; // md5 sum of the file
-} MD5File;
-
-typedef struct FileList {
- const MD5File basic[5]; // grf files that always have to be loaded
- const MD5File landscape[3]; // landscape specific grf files
-} FileList;
-
-#include "table/files.h"
-#include "table/landscape_sprite.h"
-
-static const SpriteID * const _landscape_spriteindexes[] = {
- _landscape_spriteindexes_1,
- _landscape_spriteindexes_2,
- _landscape_spriteindexes_3,
-};
-
-static const SpriteID * const _slopes_spriteindexes[] = {
- _slopes_spriteindexes_0,
- _slopes_spriteindexes_1,
- _slopes_spriteindexes_2,
- _slopes_spriteindexes_3,
-};
-
static void CompactSpriteCache(void);
static bool ReadSpriteHeaderSkipData(int load_index)
@@ -196,7 +165,7 @@ static void* ReadSprite(SpriteID id)
}
-static bool LoadNextSprite(int load_index, byte file_index)
+bool LoadNextSprite(int load_index, byte file_index)
{
uint32 file_pos = FioGetPos() | (file_index << 24);
@@ -244,107 +213,13 @@ static bool LoadNextSprite(int load_index, byte file_index)
return true;
}
-static void SkipSprites(uint count)
+void SkipSprites(uint count)
{
for (; count > 0; --count) {
if (!ReadSpriteHeaderSkipData(MAX_SPRITES - 1)) return;
}
}
-static int LoadGrfFile(const char *filename, int load_index, int file_index)
-{
- int load_index_org = load_index;
-
- FioOpenFile(file_index, filename);
-
- /* Thou shalt use LoadNewGrfFile() if thou loadeth a GRF file that
- * might contain some special sprites. */
- _skip_specials = 1;
- _skip_sprites = 0;
-
- DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename);
-
- while (LoadNextSprite(load_index, file_index)) {
- load_index++;
- if (load_index >= MAX_SPRITES) {
- error("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
- }
- }
- DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index);
-
- return load_index - load_index_org;
-}
-
-static int LoadNewGrfFile(const char *filename, int load_index, int file_index)
-{
- int i;
-
- FioOpenFile(file_index, filename);
- _cur_grffile = filename;
- _skip_specials = 0;
- _skip_sprites = 0;
-
- DEBUG(spritecache, 2) ("Reading newgrf-file ``%s'' [offset: %u]",
- filename, load_index);
-
- /* Skip the first sprite; we don't care about how many sprites this
- * does contain; newest TTDPatches and George's longvehicles don't
- * neither, apparently. */
- {
- int length;
- byte type;
-
- length = FioReadWord();
- type = FioReadByte();
-
- if (length == 4 && type == 0xFF) {
- FioReadDword();
- } else {
- error("Custom .grf has invalid format.");
- }
- }
-
- for (i = 0; LoadNextSprite(load_index + i, file_index); i++) {
- if (load_index + i >= MAX_SPRITES)
- error("Too many sprites (0x%X). Recompile with higher MAX_SPRITES value or remove some custom GRF files.",
- load_index + i);
- }
-
- /* Clean up. */
- _skip_sprites = 0;
- memset(_replace_sprites_count, 0, sizeof(_replace_sprites_count));
- memset(_replace_sprites_offset, 0, sizeof(_replace_sprites_offset));
-
- return i;
-}
-
-static void LoadGrfIndexed(const char *filename, const SpriteID *index_tbl, int file_index)
-{
- int start;
-
- FioOpenFile(file_index, filename);
- _skip_specials = 1;
- _skip_sprites = 0;
-
- DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename);
-
- for (; (start = *index_tbl++) != 0xffff;) {
- int end = *index_tbl++;
- if(start == 0xfffe) { // skip sprites (amount in second var)
- SkipSprites(end);
- } else { // load sprites and use indexes from start to end
- do {
- #ifdef NDEBUG
- LoadNextSprite(start, file_index);
- #else
- bool b = LoadNextSprite(start, file_index);
- assert(b);
- #endif
- } while (++start <= end);
- }
- }
-}
-
#define S_FREE_MASK 1
@@ -607,185 +482,8 @@ const void *GetRawSprite(SpriteID sprite)
return p;
}
-byte _sprite_page_to_load = 0xFF;
-
-#define OPENTTD_SPRITES_COUNT 100
-static const SpriteID _openttd_grf_indexes[] = {
- SPR_OPENTTD_BASE + 0, SPR_OPENTTD_BASE + 7, // icons etc
- 134, 134, // euro symbol medium size
- 582, 582, // euro symbol large size
- 358, 358, // euro symbol tiny
- SPR_OPENTTD_BASE+11, SPR_OPENTTD_BASE+57, // more icons
- 648, 648, // nordic char: æ
- 616, 616, // nordic char: Æ
- 666, 666, // nordic char: ø
- 634, 634, // nordic char: Ø
- SPR_OPENTTD_BASE+62, SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT, // more icons
- 0xffff,
-};
-
-/* FUNCTIONS FOR CHECKING MD5 SUMS OF GRF FILES */
-
-/* Check that the supplied MD5 hash matches that stored for the supplied filename */
-static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn)
-{
- uint i;
-
- /* Loop through each byte of the file MD5 and the stored MD5... */
- for (i = 0; i < 16; i++) if (file.hash[i] != digest[i]) break;
-
- /* If all bytes of the MD5's match (i.e. the MD5's match)... */
- if (i == 16) {
- return true;
- } else {
- if (warn) fprintf(stderr, "MD5 of %s is ****INCORRECT**** - File Corrupt.\n", file.filename);
- return false;
- };
-}
-
-/* Calculate and check the MD5 hash of the supplied filename.
- * returns true if the checksum is correct */
-static bool FileMD5(const MD5File file, bool warn)
-{
- FILE *f;
- char buf[MAX_PATH];
-
- // open file
- sprintf(buf, "%s%s", _path.data_dir, file.filename);
- f = fopen(buf, "rb");
-
-#if !defined(WIN32)
- if (f == NULL) {
- char *s;
- // make lower case and check again
- for (s = buf + strlen(_path.data_dir) - 1; *s != '\0'; s++)
- *s = tolower(*s);
- f = fopen(buf, "rb");
- }
-#endif
-
- if (f != NULL) {
- md5_state_t filemd5state;
- md5_byte_t buffer[1024];
- md5_byte_t digest[16];
- size_t len;
-
- md5_init(&filemd5state);
- while ((len = fread(buffer, 1, sizeof(buffer), f)) != 0)
- md5_append(&filemd5state, buffer, len);
-
- if (ferror(f) && warn) fprintf(stderr, "Error Reading from %s \n", buf);
- fclose(f);
-
- md5_finish(&filemd5state, digest);
- return CheckMD5Digest(file, digest, warn);
- } else { // file not found
- return false;
- }
-}
-
-/* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF)
- * by comparing the MD5 checksums of the files. _use_dos_palette is set accordingly.
- * If neither are found, Windows palette is assumed.
- *
- * (Note: Also checks sample.cat for corruption) */
-void CheckExternalFiles(void)
-{
- uint i;
- // count of files from this version
- uint dos = 0;
- uint win = 0;
-
- for (i = 0; i < 2; i++) if (FileMD5(files_dos.basic[i], true)) dos++;
- for (i = 0; i < 3; i++) if (FileMD5(files_dos.landscape[i], true)) dos++;
-
- for (i = 0; i < 2; i++) if (FileMD5(files_win.basic[i], true)) win++;
- for (i = 0; i < 3; i++) if (FileMD5(files_win.landscape[i], true)) win++;
-
- if (!FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false))
- fprintf(stderr, "Your sample.cat file is corrupted or missing!\n");
-
- /*
- * forced DOS palette via command line -> leave it that way
- * all Windows files present -> Windows palette
- * all DOS files present -> DOS palette
- * no Windows files present and any DOS file present -> DOS palette
- * otherwise -> Windows palette
- */
- if (_use_dos_palette) {
- return;
- } else if (win == 5) {
- _use_dos_palette = false;
- } else if (dos == 5 || (win == 0 && dos > 0)) {
- _use_dos_palette = true;
- } else {
- _use_dos_palette = false;
- }
-}
-
-static void LoadSpriteTables(void)
-{
- int load_index = 0;
- uint i;
- uint j;
- const FileList *files; // list of grf files to be loaded. Either Windows files or DOS files
-
- _loading_stage = 1;
-
- /*
- * TODO:
- * I think we can live entirely without Indexed GRFs, but I have to
- * invest that further. --octo
- */
-
- files = _use_dos_palette? &files_dos : &files_win;
-
- for (i = 0; files->basic[i].filename != NULL; i++) {
- load_index += LoadGrfFile(files->basic[i].filename, load_index, i);
- }
-
- LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);
- if (_sprite_page_to_load != 0) {
- LoadGrfIndexed(
- files->landscape[_sprite_page_to_load - 1].filename,
- _landscape_spriteindexes[_sprite_page_to_load - 1],
- i++
- );
- }
-
- LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);
-
- load_index = SPR_AUTORAIL_BASE;
- load_index += LoadGrfFile("autorail.grf", load_index, i++);
-
- load_index = SPR_CANALS_BASE;
- load_index += LoadGrfFile("canalsw.grf", load_index, i++);
-
- load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1;
-
-
- /* Load newgrf sprites
- * in each loading stage, (try to) open each file specified in the config
- * and load information from it. */
- _custom_sprites_base = load_index;
- for (_loading_stage = 0; _loading_stage < 2; _loading_stage++) {
- load_index = _custom_sprites_base;
- for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) {
- if (!FiosCheckFileExists(_newgrf_files[j])) {
- // TODO: usrerror()
- error("NewGRF file missing: %s", _newgrf_files[j]);
- }
- if (_loading_stage == 0) InitNewGRFFile(_newgrf_files[j], load_index);
- load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++);
- DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index);
- }
- }
-
- _compact_cache_counter = 0;
-}
-
-static void GfxInitSpriteMem(void)
+void GfxInitSpriteMem(void)
{
// initialize sprite cache heap
if (_spritecache_ptr == NULL) _spritecache_ptr = malloc(SPRITE_CACHE_SIZE);
@@ -796,20 +494,6 @@ static void GfxInitSpriteMem(void)
NextBlock(_spritecache_ptr)->size = 0;
memset(_sprite_ptr, 0, sizeof(_sprite_ptr));
-}
-
-void GfxLoadSprites(void)
-{
- // Need to reload the sprites only if the landscape changed
- if (_sprite_page_to_load != _opt.landscape) {
- _sprite_page_to_load = _opt.landscape;
-
- // Sprite cache
- DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load);
-
- GfxInitSpriteMem();
- LoadSpriteTables();
- GfxInitPalettes();
- }
+ _compact_cache_counter = 0;
}