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authorbjarni <bjarni@openttd.org>2005-07-31 13:08:08 +0000
committerbjarni <bjarni@openttd.org>2005-07-31 13:08:08 +0000
commit546c34f2e5e6b130cdbc9201fe465548c1e54ee5 (patch)
treecf8e1be453d176ec2f818199cf430b90a6bf02d8 /spritecache.c
parent50e41dc1d14114b90fa56579937f16c3de88eb75 (diff)
downloadopenttd-546c34f2e5e6b130cdbc9201fe465548c1e54ee5.tar.xz
(svn r2764) -Feature: Clone vehicles
-This allows a player to clone an excisting vehicle of his own -[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed -Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf
Diffstat (limited to 'spritecache.c')
-rw-r--r--spritecache.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/spritecache.c b/spritecache.c
index 26a7391e8..bc2317564 100644
--- a/spritecache.c
+++ b/spritecache.c
@@ -732,7 +732,7 @@ static const char * const _cached_filenames[4] = {
"cached_sprites.xx3",
};
-#define OPENTTD_SPRITES_COUNT 98
+#define OPENTTD_SPRITES_COUNT 100
static const SpriteID _openttd_grf_indexes[] = {
SPR_OPENTTD_BASE + 0, SPR_OPENTTD_BASE + 7, // icons etc
134, 134, // euro symbol medium size