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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /sprite.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'sprite.h')
-rw-r--r--sprite.h45
1 files changed, 0 insertions, 45 deletions
diff --git a/sprite.h b/sprite.h
deleted file mode 100644
index 9dca01a66..000000000
--- a/sprite.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/* $Id$ */
-
-#ifndef SPRITE_H
-#define SPRITE_H
-
-
-/* The following describes bunch of sprites to be drawn together in a single 3D
- * bounding box. Used especially for various multi-sprite buildings (like
- * depots or stations): */
-
-typedef struct DrawTileSeqStruct {
- int8 delta_x; // 0x80 is sequence terminator
- int8 delta_y;
- int8 delta_z;
- byte size_x;
- byte size_y;
- byte size_z;
- uint32 image;
-} DrawTileSeqStruct;
-
-typedef struct DrawTileSprites {
- SpriteID ground_sprite;
- const DrawTileSeqStruct* seq;
-} DrawTileSprites;
-
-/**
- * This structure is the same for both Industries and Houses.
- * Buildings here reference a general type of construction
- */
-typedef struct DrawBuildingsTileStruct {
- SpriteID ground;
- SpriteID building;
- byte subtile_x:4;
- byte subtile_y:4;
- byte width:4;
- byte height:4;
- byte dz;
- byte draw_proc; /* this allows to specify a special drawing procedure.*/
-} DrawBuildingsTileStruct;
-
-// Iterate through all DrawTileSeqStructs in DrawTileSprites.
-#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)
-
-
-#endif /* SPRITE_H */