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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /sprite.h | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'sprite.h')
-rw-r--r-- | sprite.h | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/sprite.h b/sprite.h deleted file mode 100644 index 9dca01a66..000000000 --- a/sprite.h +++ /dev/null @@ -1,45 +0,0 @@ -/* $Id$ */ - -#ifndef SPRITE_H -#define SPRITE_H - - -/* The following describes bunch of sprites to be drawn together in a single 3D - * bounding box. Used especially for various multi-sprite buildings (like - * depots or stations): */ - -typedef struct DrawTileSeqStruct { - int8 delta_x; // 0x80 is sequence terminator - int8 delta_y; - int8 delta_z; - byte size_x; - byte size_y; - byte size_z; - uint32 image; -} DrawTileSeqStruct; - -typedef struct DrawTileSprites { - SpriteID ground_sprite; - const DrawTileSeqStruct* seq; -} DrawTileSprites; - -/** - * This structure is the same for both Industries and Houses. - * Buildings here reference a general type of construction - */ -typedef struct DrawBuildingsTileStruct { - SpriteID ground; - SpriteID building; - byte subtile_x:4; - byte subtile_y:4; - byte width:4; - byte height:4; - byte dz; - byte draw_proc; /* this allows to specify a special drawing procedure.*/ -} DrawBuildingsTileStruct; - -// Iterate through all DrawTileSeqStructs in DrawTileSprites. -#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++) - - -#endif /* SPRITE_H */ |