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author | rubidium <rubidium@openttd.org> | 2014-01-02 16:48:16 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2014-01-02 16:48:16 +0000 |
commit | 3c94485ba0dcf8bb26f94f3a8e74369cd5619c01 (patch) | |
tree | 1c45ff84d185eac6392ea561cf7eb7ceb53b709d /source.list | |
parent | c98a94da447a34f33894f3d5a7ec7cbe869a726a (diff) | |
download | openttd-3c94485ba0dcf8bb26f94f3a8e74369cd5619c01.tar.xz |
(svn r26205) -Feature: SSE 4.1 sprite sorter, improving the sorting performance significantly (MJP)
For example with GCC 4.8, x86_64 Linux, Intel i5-3337U this patch improves the performance of Pile, Treham and Hamac test save games by about 10% in over-all run time at fast forward at 1920x1080 when zoomed out and when trees are not disabled.
Diffstat (limited to 'source.list')
-rw-r--r-- | source.list | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source.list b/source.list index d327f0dd9..4fde7fcae 100644 --- a/source.list +++ b/source.list @@ -111,6 +111,9 @@ townname.cpp vehicle.cpp vehiclelist.cpp viewport.cpp +#if SSE +viewport_sprite_sorter_sse4.cpp +#end waypoint.cpp widget.cpp window.cpp @@ -374,6 +377,7 @@ vehicle_gui_base.h vehicle_type.h vehiclelist.h viewport_func.h +viewport_sprite_sorter.h viewport_type.h water.h waypoint_base.h |