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authorDarkvater <darkvater@openttd.org>2006-01-22 17:17:11 +0000
committerDarkvater <darkvater@openttd.org>2006-01-22 17:17:11 +0000
commit188352ea3e8c0ea27518f5b5a436fa2d982eeefd (patch)
tree56c78e6816a7c40e9094049ccb97eacd760ce9c7 /sound/cocoa_s.c
parentcc7a9d1ce69448beb55da1932ef9e209fa754b6d (diff)
downloadopenttd-188352ea3e8c0ea27518f5b5a436fa2d982eeefd.tar.xz
(svn r3419) - Fix: [FS#40] (Possible) game crash on removing track/road under bridge. This was caused by a wrong tile-occupancy testing where it was assumed that a vehicle's height is only a multitude of 8 (a single height-difference). This is incorrect as a vehicle on a slope will assume all height levels between the lower-and upper-bounds. The crash is still possible as seen in the Flyspray bugreport but this has a different cause.
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