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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /sound.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'sound.h')
-rw-r--r--sound.h113
1 files changed, 0 insertions, 113 deletions
diff --git a/sound.h b/sound.h
deleted file mode 100644
index fd5638558..000000000
--- a/sound.h
+++ /dev/null
@@ -1,113 +0,0 @@
-/* $Id$ */
-
-#ifndef SOUND_H
-#define SOUND_H
-
-typedef struct MusicFileSettings {
- byte playlist;
- byte music_vol;
- byte effect_vol;
- byte custom_1[33];
- byte custom_2[33];
- bool playing;
- bool shuffle;
- char extmidi[80];
-} MusicFileSettings;
-
-VARDEF MusicFileSettings msf;
-
-typedef struct FileEntry {
- uint32 file_offset;
- uint32 file_size;
- uint16 rate;
- uint8 bits_per_sample;
- uint8 channels;
- uint8 volume;
- uint8 priority;
-} FileEntry;
-
-bool SoundInitialize(const char *filename);
-uint GetNumOriginalSounds(void);
-
-typedef enum SoundFx {
- SND_02_SPLAT, // 0 == 0x00 !
- SND_03_FACTORY_WHISTLE,
- SND_04_TRAIN,
- SND_05_TRAIN_THROUGH_TUNNEL,
- SND_06_SHIP_HORN,
- SND_07_FERRY_HORN,
- SND_08_PLANE_TAKE_OFF,
- SND_09_JET,
- SND_0A_TRAIN_HORN,
- SND_0B_MINING_MACHINERY,
- SND_0C_ELECTRIC_SPARK,
- SND_0D_STEAM,
- SND_0E_LEVEL_CROSSING,
- SND_0F_VEHICLE_BREAKDOWN,
- SND_10_TRAIN_BREAKDOWN,
- SND_11_CRASH,
- SND_12_EXPLOSION, // 16 == 0x10
- SND_13_BIG_CRASH,
- SND_14_CASHTILL,
- SND_15_BEEP, // 19 == 0x13
- SND_16_MORSE, // 20 == 0x14
- SND_17_SKID_PLANE,
- SND_18_HELICOPTER,
- SND_19_BUS_START_PULL_AWAY,
- SND_1A_BUS_START_PULL_AWAY_WITH_HORN,
- SND_1B_TRUCK_START,
- SND_1C_TRUCK_START_2,
- SND_1D_APPLAUSE,
- SND_1E_OOOOH,
- SND_1F_SPLAT, // 29 == 0x1D
- SND_20_SPLAT_2, // 30 == 0x1E
- SND_21_JACKHAMMER,
- SND_22_CAR_HORN,
- SND_23_CAR_HORN_2,
- SND_24_SHEEP,
- SND_25_COW,
- SND_26_HORSE,
- SND_27_BLACKSMITH_ANVIL,
- SND_28_SAWMILL, // 38 == 0x26 !
- SND_00_GOOD_YEAR, // 39 == 0x27 !
- SND_01_BAD_YEAR, // 40 == 0x28 !
- SND_29_RIP, // 41 == 0x29 !
- SND_2A_EXTRACT_AND_POP,
- SND_2B_COMEDY_HIT,
- SND_2C_MACHINERY,
- SND_2D_RIP_2,
- SND_2E_EXTRACT_AND_POP,
- SND_2F_POP,
- SND_30_CARTOON_SOUND,
- SND_31_EXTRACT,
- SND_32_POP_2,
- SND_33_PLASTIC_MINE,
- SND_34_WIND,
- SND_35_COMEDY_BREAKDOWN,
- SND_36_CARTOON_CRASH,
- SND_37_BALLOON_SQUEAK,
- SND_38_CHAINSAW,
- SND_39_HEAVY_WIND,
- SND_3A_COMEDY_BREAKDOWN_2,
- SND_3B_JET_OVERHEAD,
- SND_3C_COMEDY_CAR,
- SND_3D_ANOTHER_JET_OVERHEAD,
- SND_3E_COMEDY_CAR_2,
- SND_3F_COMEDY_CAR_3,
- SND_40_COMEDY_CAR_START_AND_PULL_AWAY,
- SND_41_MAGLEV,
- SND_42_LOON_BIRD,
- SND_43_LION,
- SND_44_MONKEYS,
- SND_45_PLANE_CRASHING,
- SND_46_PLANE_ENGINE_SPUTTERING,
- SND_47_MAGLEV_2,
- SND_48_DISTANT_BIRD // 72 == 0x48
-} SoundFx;
-
-void SndPlayTileFx(SoundFx sound, TileIndex tile);
-void SndPlayVehicleFx(SoundFx sound, const Vehicle *v);
-void SndPlayFx(SoundFx sound);
-void SndCopyToPool(void);
-
-#endif /* SOUND_H */