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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /signs.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'signs.h')
-rw-r--r--signs.h68
1 files changed, 0 insertions, 68 deletions
diff --git a/signs.h b/signs.h
deleted file mode 100644
index 9c9fd2982..000000000
--- a/signs.h
+++ /dev/null
@@ -1,68 +0,0 @@
-/* $Id$ */
-
-#ifndef SIGNS_H
-#define SIGNS_H
-
-#include "oldpool.h"
-
-typedef struct Sign {
- StringID str;
- ViewportSign sign;
- int32 x;
- int32 y;
- byte z;
- PlayerID owner; // placed by this player. Anyone can delete them though. OWNER_NONE for gray signs from old games.
-
- SignID index;
-} Sign;
-
-DECLARE_OLD_POOL(Sign, Sign, 2, 16000)
-
-static inline SignID GetMaxSignIndex(void)
-{
- /* TODO - This isn't the real content of the function, but
- * with the new pool-system this will be replaced with one that
- * _really_ returns the highest index. Now it just returns
- * the next safe value we are sure about everything is below.
- */
- return GetSignPoolSize() - 1;
-}
-
-static inline uint GetNumSigns(void)
-{
- return GetSignPoolSize();
-}
-
-/**
- * Check if a Sign really exists.
- */
-static inline bool IsValidSign(const Sign *si)
-{
- return si->str != STR_NULL;
-}
-
-static inline bool IsValidSignID(uint index)
-{
- return index < GetSignPoolSize() && IsValidSign(GetSign(index));
-}
-
-void DestroySign(Sign *si);
-
-static inline void DeleteSign(Sign *si)
-{
- DestroySign(si);
- si->str = STR_NULL;
-}
-
-#define FOR_ALL_SIGNS_FROM(ss, start) for (ss = GetSign(start); ss != NULL; ss = (ss->index + 1U < GetSignPoolSize()) ? GetSign(ss->index + 1U) : NULL) if (IsValidSign(ss))
-#define FOR_ALL_SIGNS(ss) FOR_ALL_SIGNS_FROM(ss, 0)
-
-VARDEF bool _sign_sort_dirty;
-
-void UpdateAllSignVirtCoords(void);
-void PlaceProc_Sign(TileIndex tile);
-
-/* misc.c */
-void ShowRenameSignWindow(const Sign *si);
-
-#endif /* SIGNS_H */