summaryrefslogtreecommitdiff
path: root/ship_gui.c
diff options
context:
space:
mode:
authorhackykid <hackykid@openttd.org>2005-06-05 20:45:04 +0000
committerhackykid <hackykid@openttd.org>2005-06-05 20:45:04 +0000
commitea57dee837307d7a86a040e4121779f8e4bd1927 (patch)
tree756965eca8db87a17b89939114f957707d63d3b0 /ship_gui.c
parenteb173099e92b0004fb9fd23253d9500481079a52 (diff)
downloadopenttd-ea57dee837307d7a86a040e4121779f8e4bd1927.tar.xz
(svn r2412) - Fix: [ 1214948 ] building vehicles without depot crashes game. (Chris Huebsch)
Diffstat (limited to 'ship_gui.c')
-rw-r--r--ship_gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/ship_gui.c b/ship_gui.c
index 375afe857..30a366539 100644
--- a/ship_gui.c
+++ b/ship_gui.c
@@ -996,7 +996,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
tile = _last_built_ship_depot_tile;
do {
- if (IsTileOwner(tile, _local_player) && IsTileDepotType(tile, TRANSPORT_WATER)) {
+ if (IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, _local_player)) {
ShowShipDepotWindow(tile);
ShowBuildShipWindow(tile);
return;