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authormatthijs <matthijs@openttd.org>2005-02-06 22:36:08 +0000
committermatthijs <matthijs@openttd.org>2005-02-06 22:36:08 +0000
commitcc0966405b3dc39a762e54ec0895ad3f346c53ab (patch)
treeb4e6f6fce72b1b3fcb2b25b635ad70c6bd5b6741 /ship_gui.c
parent257e97c09a5445c339118c3269cd3bd39151c65c (diff)
downloadopenttd-cc0966405b3dc39a762e54ec0895ad3f346c53ab.tar.xz
(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex.
Diffstat (limited to 'ship_gui.c')
-rw-r--r--ship_gui.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/ship_gui.c b/ship_gui.c
index 2da8378f5..31d7081d9 100644
--- a/ship_gui.c
+++ b/ship_gui.c
@@ -491,7 +491,7 @@ static void ShipViewWndProc(Window *w, WindowEvent *e) {
if (ShipVehInfo(v->engine_type)->refittable &&
v->vehstatus&VS_STOPPED &&
v->u.ship.state == 0x80 &&
- IsShipDepotTile(v->tile))
+ IsTileDepotType(v->tile, TRANSPORT_WATER))
disabled = 0;
if (v->owner != _local_player)
@@ -979,7 +979,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
DrawVehicleProfitButton(v, x, y + 13);
SetDParam(0, v->unitnumber);
- if (IsShipDepotTile(v->tile) && (v->vehstatus & VS_HIDDEN))
+ if (IsTileDepotType(v->tile, TRANSPORT_WATER) && (v->vehstatus & VS_HIDDEN))
str = STR_021F;
else
str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
@@ -1040,7 +1040,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
tile = _last_built_ship_depot_tile;
do {
- if (_map_owner[tile] == _local_player && IsShipDepotTile(tile)) {
+ if (_map_owner[tile] == _local_player && IsTileDepotType(tile, TRANSPORT_WATER)) {
ShowShipDepotWindow(tile);
ShowBuildShipWindow(tile);
return;