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authortron <tron@openttd.org>2006-08-14 20:25:29 +0000
committertron <tron@openttd.org>2006-08-14 20:25:29 +0000
commitbdb843950abd993cfb8053391faa8f23466f7a2b (patch)
tree22316d8ec4aa0a3bc1a32f91568adc623e6c4b9a /ship_gui.c
parent4382cd6b912cba9b72d126c3e63eb2c0d3d00119 (diff)
downloadopenttd-bdb843950abd993cfb8053391faa8f23466f7a2b.tar.xz
(svn r5894) Remove a totally unnecessary indirection in the vehicle sorter code. Less code, less data, simply better
Diffstat (limited to 'ship_gui.c')
-rw-r--r--ship_gui.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/ship_gui.c b/ship_gui.c
index 96e2db62d..e8fd59c71 100644
--- a/ship_gui.c
+++ b/ship_gui.c
@@ -996,7 +996,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length);
for (i = w->vscroll.pos; i < max; ++i) {
- Vehicle *v = GetVehicle(vl->sort_list[i].index);
+ const Vehicle* v = vl->sort_list[i];
StringID str;
assert(v->type == VEH_Ship);
@@ -1048,7 +1048,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
if (id_v >= vl->list_length) return; // click out of list bound
- v = GetVehicle(vl->sort_list[id_v].index);
+ v = vl->sort_list[id_v];
assert(v->type == VEH_Ship);