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author | truelight <truelight@openttd.org> | 2006-08-22 15:33:35 +0000 |
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committer | truelight <truelight@openttd.org> | 2006-08-22 15:33:35 +0000 |
commit | 505566da5ca515428eed3b618f2f67aac2077f32 (patch) | |
tree | 618708068f10739a382af83313db9c96b4744ef5 /ship_cmd.c | |
parent | 650b9be724863bb91a2bd0b25d4e26858bc8b3fa (diff) | |
download | openttd-505566da5ca515428eed3b618f2f67aac2077f32.tar.xz |
(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
-Codechange: use IsValidXXX where ever possible
Note: both changes to prepare for new pool system, which needs those changes.
For every pool there are 2 ugly lines, which will be removed when done
implementing new pool system.
Based on FS#13 by blathijs, partly implemented.
Diffstat (limited to 'ship_cmd.c')
-rw-r--r-- | ship_cmd.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ship_cmd.c b/ship_cmd.c index 4b4d49d9f..913112816 100644 --- a/ship_cmd.c +++ b/ship_cmd.c @@ -86,7 +86,7 @@ static const Depot* FindClosestShipDepot(const Vehicle* v) } else { FOR_ALL_DEPOTS(depot) { tile = depot->xy; - if (IsValidDepot(depot) && IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, v->owner)) { + if (IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, v->owner)) { dist = DistanceManhattan(tile, tile2); if (dist < best_dist) { best_dist = dist; |