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authorcelestar <celestar@openttd.org>2006-04-21 19:47:52 +0000
committercelestar <celestar@openttd.org>2006-04-21 19:47:52 +0000
commit76e2d2939a161c0e9878d087202a1da3cf7ad8bf (patch)
tree59dc0942547b2bc4523a6b30073cd2e69749acfb /ship_cmd.c
parentcaea7f845c10fa93ef4373d2da43398b1f27fe9c (diff)
downloadopenttd-76e2d2939a161c0e9878d087202a1da3cf7ad8bf.tar.xz
(svn r4505) -Fix (FS#94) Ships can now be used to set up feeders as well.
Diffstat (limited to 'ship_cmd.c')
-rw-r--r--ship_cmd.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/ship_cmd.c b/ship_cmd.c
index c76a39e4a..302f58018 100644
--- a/ship_cmd.c
+++ b/ship_cmd.c
@@ -707,7 +707,7 @@ static void ShipController(Vehicle *v)
st = GetStation(v->current_order.station);
if (st->facilities & FACIL_DOCK) { /* ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations */
v->current_order.type = OT_LOADING;
- v->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD;
+ v->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER;
v->current_order.flags |= OF_NON_STOP;
ShipArrivesAt(v, st);