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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /ship_cmd.c
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'ship_cmd.c')
-rw-r--r--ship_cmd.c1110
1 files changed, 0 insertions, 1110 deletions
diff --git a/ship_cmd.c b/ship_cmd.c
deleted file mode 100644
index f72323915..000000000
--- a/ship_cmd.c
+++ /dev/null
@@ -1,1110 +0,0 @@
-/* $Id$ */
-
-#include "stdafx.h"
-#include "openttd.h"
-#include "ship.h"
-#include "table/strings.h"
-#include "functions.h"
-#include "map.h"
-#include "tile.h"
-#include "vehicle.h"
-#include "command.h"
-#include "pathfind.h"
-#include "station_map.h"
-#include "station.h"
-#include "news.h"
-#include "engine.h"
-#include "player.h"
-#include "sound.h"
-#include "npf.h"
-#include "depot.h"
-#include "vehicle_gui.h"
-#include "newgrf_engine.h"
-#include "water_map.h"
-#include "yapf/yapf.h"
-#include "debug.h"
-#include "newgrf_callbacks.h"
-#include "newgrf_text.h"
-#include "newgrf_sound.h"
-#include "date.h"
-
-static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
-static const byte _ship_sometracks[4] = {0x19, 0x16, 0x25, 0x2A};
-
-static byte GetTileShipTrackStatus(TileIndex tile)
-{
- uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
- return r | r >> 8;
-}
-
-void DrawShipEngine(int x, int y, EngineID engine, uint32 image_ormod)
-{
- int spritenum = ShipVehInfo(engine)->image_index;
-
- if (is_custom_sprite(spritenum)) {
- int sprite = GetCustomVehicleIcon(engine, DIR_W);
-
- if (sprite != 0) {
- DrawSprite(sprite | image_ormod, x, y);
- return;
- }
- spritenum = orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index;
- }
- DrawSprite((6 + _ship_sprites[spritenum]) | image_ormod, x, y);
-}
-
-int GetShipImage(const Vehicle* v, Direction direction)
-{
- int spritenum = v->spritenum;
-
- if (is_custom_sprite(spritenum)) {
- int sprite = GetCustomVehicleSprite(v, direction);
-
- if (sprite != 0) return sprite;
- spritenum = orig_ship_vehicle_info[v->engine_type - SHIP_ENGINES_INDEX].image_index;
- }
- return _ship_sprites[spritenum] + direction;
-}
-
-static const Depot* FindClosestShipDepot(const Vehicle* v)
-{
- const Depot* depot;
- const Depot* best_depot = NULL;
- uint dist;
- uint best_dist = (uint)-1;
- TileIndex tile;
- TileIndex tile2 = v->tile;
-
- if (_patches.new_pathfinding_all) {
- NPFFoundTargetData ftd;
- byte trackdir = GetVehicleTrackdir(v);
- ftd = NPFRouteToDepotTrialError(v->tile, trackdir, TRANSPORT_WATER, v->owner, INVALID_RAILTYPE);
- if (ftd.best_bird_dist == 0) {
- best_depot = GetDepotByTile(ftd.node.tile); /* Found target */
- } else {
- best_depot = NULL; /* Did not find target */
- }
- } else {
- FOR_ALL_DEPOTS(depot) {
- tile = depot->xy;
- if (IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, v->owner)) {
- dist = DistanceManhattan(tile, tile2);
- if (dist < best_dist) {
- best_dist = dist;
- best_depot = depot;
- }
- }
- }
- }
- return best_depot;
-}
-
-static void CheckIfShipNeedsService(Vehicle *v)
-{
- const Depot* depot;
-
- if (_patches.servint_ships == 0) return;
- if (!VehicleNeedsService(v)) return;
- if (v->vehstatus & VS_STOPPED) return;
-
- if (v->current_order.type == OT_GOTO_DEPOT &&
- v->current_order.flags & OF_HALT_IN_DEPOT)
- return;
-
- if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;
-
- if (IsShipInDepot(v)) {
- VehicleServiceInDepot(v);
- return;
- }
-
- depot = FindClosestShipDepot(v);
-
- if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
- if (v->current_order.type == OT_GOTO_DEPOT) {
- v->current_order.type = OT_DUMMY;
- v->current_order.flags = 0;
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
- }
- return;
- }
-
- v->current_order.type = OT_GOTO_DEPOT;
- v->current_order.flags = OF_NON_STOP;
- v->current_order.dest = depot->index;
- v->dest_tile = depot->xy;
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
-}
-
-void OnNewDay_Ship(Vehicle *v)
-{
- int32 cost;
-
- if ((++v->day_counter & 7) == 0)
- DecreaseVehicleValue(v);
-
- CheckVehicleBreakdown(v);
- AgeVehicle(v);
- CheckIfShipNeedsService(v);
-
- CheckOrders(v);
-
- if (v->vehstatus & VS_STOPPED) return;
-
- cost = ShipVehInfo(v->engine_type)->running_cost * _price.ship_running / 364;
- v->profit_this_year -= cost >> 8;
-
- SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);
- SubtractMoneyFromPlayerFract(v->owner, cost);
-
- InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
- //we need this for the profit
- InvalidateWindowClasses(WC_SHIPS_LIST);
-}
-
-static void HandleBrokenShip(Vehicle *v)
-{
- if (v->breakdown_ctr != 1) {
- v->breakdown_ctr = 1;
- v->cur_speed = 0;
-
- if (v->breakdowns_since_last_service != 255)
- v->breakdowns_since_last_service++;
-
- InvalidateWindow(WC_VEHICLE_VIEW, v->index);
- InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
-
- if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
- SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
- SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
- }
-
- if (!(v->vehstatus & VS_HIDDEN)) {
- Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
- if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2;
- }
- }
-
- if (!(v->tick_counter & 1)) {
- if (!--v->breakdown_delay) {
- v->breakdown_ctr = 0;
- InvalidateWindow(WC_VEHICLE_VIEW, v->index);
- }
- }
-}
-
-static void MarkShipDirty(Vehicle *v)
-{
- v->cur_image = GetShipImage(v, v->direction);
- MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
-}
-
-static void PlayShipSound(Vehicle *v)
-{
- if (!PlayVehicleSound(v, VSE_START)) {
- SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
- }
-}
-
-static void ProcessShipOrder(Vehicle *v)
-{
- const Order *order;
-
- switch (v->current_order.type) {
- case OT_GOTO_DEPOT:
- if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return;
- if (v->current_order.flags & OF_SERVICE_IF_NEEDED &&
- !VehicleNeedsService(v)) {
- v->cur_order_index++;
- }
- break;
-
- case OT_LOADING:
- case OT_LEAVESTATION:
- return;
-
- default: break;
- }
-
- if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
-
- order = GetVehicleOrder(v, v->cur_order_index);
-
- if (order == NULL) {
- v->current_order.type = OT_NOTHING;
- v->current_order.flags = 0;
- v->dest_tile = 0;
- return;
- }
-
- if (order->type == v->current_order.type &&
- order->flags == v->current_order.flags &&
- order->dest == v->current_order.dest)
- return;
-
- v->current_order = *order;
-
- if (order->type == OT_GOTO_STATION) {
- const Station *st;
-
- if (order->dest == v->last_station_visited)
- v->last_station_visited = INVALID_STATION;
-
- st = GetStation(order->dest);
- if (st->dock_tile != 0) {
- v->dest_tile = TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
- }
- } else if (order->type == OT_GOTO_DEPOT) {
- v->dest_tile = GetDepot(order->dest)->xy;
- } else {
- v->dest_tile = 0;
- }
-
- InvalidateVehicleOrder(v);
-
- InvalidateWindowClasses(WC_SHIPS_LIST);
-}
-
-static void HandleShipLoading(Vehicle *v)
-{
- if (v->current_order.type == OT_NOTHING) return;
-
- if (v->current_order.type != OT_DUMMY) {
- if (v->current_order.type != OT_LOADING) return;
- if (--v->load_unload_time_rem) return;
-
- if (CanFillVehicle(v) && (v->current_order.flags & OF_FULL_LOAD ||
- (_patches.gradual_loading && !HASBIT(v->load_status, LS_LOADING_FINISHED)))) {
- SET_EXPENSES_TYPE(EXPENSES_SHIP_INC);
- if (LoadUnloadVehicle(v, false)) {
- InvalidateWindow(WC_SHIPS_LIST, v->owner);
- MarkShipDirty(v);
- }
- return;
- }
- PlayShipSound(v);
-
- {
- Order b = v->current_order;
- v->current_order.type = OT_LEAVESTATION;
- v->current_order.flags = 0;
- if (!(b.flags & OF_NON_STOP)) return;
- }
- }
-
- v->cur_order_index++;
- InvalidateVehicleOrder(v);
-}
-
-static void UpdateShipDeltaXY(Vehicle *v, int dir)
-{
-#define MKIT(d,c,b,a) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
- static const uint32 _delta_xy_table[8] = {
- MKIT( -3, -3, 6, 6),
- MKIT(-16, -3, 32, 6),
- MKIT( -3, -3, 6, 6),
- MKIT( -3, -16, 6, 32),
- MKIT( -3, -3, 6, 6),
- MKIT(-16, -3, 32, 6),
- MKIT( -3, -3, 6, 6),
- MKIT( -3, -16, 6, 32),
- };
-#undef MKIT
- uint32 x = _delta_xy_table[dir];
- v->x_offs = GB(x, 0, 8);
- v->y_offs = GB(x, 8, 8);
- v->sprite_width = GB(x, 16, 8);
- v->sprite_height = GB(x, 24, 8);
-}
-
-void RecalcShipStuff(Vehicle *v)
-{
- UpdateShipDeltaXY(v, v->direction);
- v->cur_image = GetShipImage(v, v->direction);
- MarkShipDirty(v);
- InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
-}
-
-static const TileIndexDiffC _ship_leave_depot_offs[] = {
- {-1, 0},
- { 0, -1}
-};
-
-static void CheckShipLeaveDepot(Vehicle *v)
-{
- TileIndex tile;
- Axis axis;
- uint m;
-
- if (!IsShipInDepot(v)) return;
-
- tile = v->tile;
- axis = GetShipDepotAxis(tile);
-
- // Check first side
- if (_ship_sometracks[axis] & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
- m = (axis == AXIS_X) ? 0x101 : 0x207;
- // Check second side
- } else if (_ship_sometracks[axis + 2] & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
- m = (axis == AXIS_X) ? 0x105 : 0x203;
- } else {
- return;
- }
- v->direction = GB(m, 0, 8);
- v->u.ship.state = GB(m, 8, 8);
- v->vehstatus &= ~VS_HIDDEN;
-
- v->cur_speed = 0;
- RecalcShipStuff(v);
-
- PlayShipSound(v);
- VehicleServiceInDepot(v);
- InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
- InvalidateWindowClasses(WC_SHIPS_LIST);
-}
-
-static bool ShipAccelerate(Vehicle *v)
-{
- uint spd;
- byte t;
-
- spd = min(v->cur_speed + 1, v->max_speed);
-
- //updates statusbar only if speed have changed to save CPU time
- if (spd != v->cur_speed) {
- v->cur_speed = spd;
- if (_patches.vehicle_speed)
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
- }
-
- // Decrease somewhat when turning
- if (!(v->direction & 1)) spd = spd * 3 / 4;
-
- if (spd == 0) return false;
- if ((byte)++spd == 0) return true;
-
- v->progress = (t = v->progress) - (byte)spd;
-
- return (t < v->progress);
-}
-
-static int32 EstimateShipCost(EngineID engine_type)
-{
- return ShipVehInfo(engine_type)->base_cost * (_price.ship_base>>3)>>5;
-}
-
-static void ShipArrivesAt(const Vehicle* v, Station* st)
-{
- /* Check if station was ever visited before */
- if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
- uint32 flags;
-
- st->had_vehicle_of_type |= HVOT_SHIP;
-
- SetDParam(0, st->index);
- flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
- AddNewsItem(
- STR_9833_CITIZENS_CELEBRATE_FIRST,
- flags,
- v->index,
- 0);
- }
-}
-
-typedef struct {
- TileIndex skiptile;
- TileIndex dest_coords;
- uint best_bird_dist;
- uint best_length;
-} PathFindShip;
-
-static bool ShipTrackFollower(TileIndex tile, PathFindShip *pfs, int track, uint length, byte *state)
-{
- // Found dest?
- if (tile == pfs->dest_coords) {
- pfs->best_bird_dist = 0;
-
- pfs->best_length = minu(pfs->best_length, length);
- return true;
- }
-
- // Skip this tile in the calculation
- if (tile != pfs->skiptile) {
- pfs->best_bird_dist = minu(pfs->best_bird_dist, DistanceMaxPlusManhattan(pfs->dest_coords, tile));
- }
-
- return false;
-}
-
-static const byte _ship_search_directions[6][4] = {
- { 0, 9, 2, 9 },
- { 9, 1, 9, 3 },
- { 9, 0, 3, 9 },
- { 1, 9, 9, 2 },
- { 3, 2, 9, 9 },
- { 9, 9, 1, 0 },
-};
-
-static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0};
-
-static uint FindShipTrack(Vehicle *v, TileIndex tile, int dir, uint bits, TileIndex skiptile, int *track)
-{
- PathFindShip pfs;
- int i, best_track;
- uint best_bird_dist = 0;
- uint best_length = 0;
- uint r;
- byte ship_dir = v->direction & 3;
-
- pfs.dest_coords = v->dest_tile;
- pfs.skiptile = skiptile;
-
- best_track = -1;
-
- do {
- i = FIND_FIRST_BIT(bits);
- bits = KILL_FIRST_BIT(bits);
-
- pfs.best_bird_dist = (uint)-1;
- pfs.best_length = (uint)-1;
-
- FollowTrack(tile, 0x3800 | TRANSPORT_WATER, _ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs);
-
- if (best_track >= 0) {
- if (pfs.best_bird_dist != 0) {
- /* neither reached the destination, pick the one with the smallest bird dist */
- if (pfs.best_bird_dist > best_bird_dist) goto bad;
- if (pfs.best_bird_dist < best_bird_dist) goto good;
- } else {
- if (pfs.best_length > best_length) goto bad;
- if (pfs.best_length < best_length) goto good;
- }
-
- /* if we reach this position, there's two paths of equal value so far.
- * pick one randomly. */
- r = GB(Random(), 0, 8);
- if (_pick_shiptrack_table[i] == ship_dir) r += 80;
- if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80;
- if (r <= 127) goto bad;
- }
-good:;
- best_track = i;
- best_bird_dist = pfs.best_bird_dist;
- best_length = pfs.best_length;
-bad:;
-
- } while (bits != 0);
-
- *track = best_track;
- return best_bird_dist;
-}
-
-static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes)
-{
-
- void* perf = NpfBeginInterval();
- NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, target, type, owner, railtypes);
- int t = NpfEndInterval(perf);
- DEBUG(yapf, 4, "[NPFW] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
- return ret;
-}
-
-/* returns the track to choose on the next tile, or -1 when it's better to
- * reverse. The tile given is the tile we are about to enter, enterdir is the
- * direction in which we are entering the tile */
-static int ChooseShipTrack(Vehicle *v, TileIndex tile, int enterdir, uint tracks)
-{
- assert(enterdir>=0 && enterdir<=3);
-
- if (_patches.yapf.ship_use_yapf) {
- Trackdir trackdir = YapfChooseShipTrack(v, tile, enterdir, tracks);
- return (trackdir != INVALID_TRACKDIR) ? (int)TrackdirToTrack(trackdir) : -1;
- } else if (_patches.new_pathfinding_all) {
- NPFFindStationOrTileData fstd;
- NPFFoundTargetData ftd;
- TileIndex src_tile = TILE_ADD(tile, TileOffsByDiagDir(ReverseDiagDir(enterdir)));
- byte trackdir = GetVehicleTrackdir(v);
- assert (trackdir != 0xFF); /* Check that we are not in a depot */
-
- NPFFillWithOrderData(&fstd, v);
-
- ftd = PerfNPFRouteToStationOrTile(src_tile, trackdir, &fstd, TRANSPORT_WATER, v->owner, INVALID_RAILTYPE);
-
- if (ftd.best_trackdir != 0xff) {
- /* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
- the direction we need to take to get there, if ftd.best_bird_dist is not 0,
- we did not find our target, but ftd.best_trackdir contains the direction leading
- to the tile closest to our target. */
- return ftd.best_trackdir & 7; /* TODO: Wrapper function? */
- } else {
- return -1; /* Already at target, reverse? */
- }
- } else {
- uint b;
- uint tot_dist, dist;
- int track;
- TileIndex tile2;
-
- tile2 = TILE_ADD(tile, -TileOffsByDiagDir(enterdir));
- tot_dist = (uint)-1;
-
- /* Let's find out how far it would be if we would reverse first */
- b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagDir(enterdir)] & v->u.ship.state;
- if (b != 0) {
- dist = FindShipTrack(v, tile2, ReverseDiagDir(enterdir), b, tile, &track);
- if (dist != (uint)-1)
- tot_dist = dist + 1;
- }
- /* And if we would not reverse? */
- dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track);
- if (dist > tot_dist)
- /* We could better reverse */
- return -1;
- return track;
- }
-}
-
-static const Direction _new_vehicle_direction_table[] = {
- DIR_N , DIR_NW, DIR_W , 0,
- DIR_NE, DIR_N , DIR_SW, 0,
- DIR_E , DIR_SE, DIR_S
-};
-
-static int ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
-{
- uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
- TileX(new_tile) - TileX(old_tile) + 1;
- assert(offs < 11 && offs != 3 && offs != 7);
- return _new_vehicle_direction_table[offs];
-}
-
-static int ShipGetNewDirection(Vehicle *v, int x, int y)
-{
- uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
- assert(offs < 11 && offs != 3 && offs != 7);
- return _new_vehicle_direction_table[offs];
-}
-
-static int GetAvailShipTracks(TileIndex tile, int dir)
-{
- uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
- return (byte) ((r | r >> 8)) & _ship_sometracks[dir];
-}
-
-static const byte _ship_subcoord[4][6][3] = {
- {
- {15, 8, 1},
- { 0, 0, 0},
- { 0, 0, 0},
- {15, 8, 2},
- {15, 7, 0},
- { 0, 0, 0},
- },
- {
- { 0, 0, 0},
- { 8, 0, 3},
- { 7, 0, 2},
- { 0, 0, 0},
- { 8, 0, 4},
- { 0, 0, 0},
- },
- {
- { 0, 8, 5},
- { 0, 0, 0},
- { 0, 7, 6},
- { 0, 0, 0},
- { 0, 0, 0},
- { 0, 8, 4},
- },
- {
- { 0, 0, 0},
- { 8,15, 7},
- { 0, 0, 0},
- { 8,15, 6},
- { 0, 0, 0},
- { 7,15, 0},
- }
-};
-
-static void ShipController(Vehicle *v)
-{
- GetNewVehiclePosResult gp;
- uint32 r;
- const byte *b;
- Direction dir;
- int track;
- int tracks;
-
- v->tick_counter++;
-
- if (v->breakdown_ctr != 0) {
- if (v->breakdown_ctr <= 2) {
- HandleBrokenShip(v);
- return;
- }
- v->breakdown_ctr--;
- }
-
- if (v->vehstatus & VS_STOPPED) return;
-
- ProcessShipOrder(v);
- HandleShipLoading(v);
-
- if (v->current_order.type == OT_LOADING) return;
-
- CheckShipLeaveDepot(v);
-
- if (!ShipAccelerate(v)) return;
-
- BeginVehicleMove(v);
-
- if (GetNewVehiclePos(v, &gp)) {
- // staying in tile
- if (IsShipInDepot(v)) {
- gp.x = v->x_pos;
- gp.y = v->y_pos;
- } else {
- /* isnot inside depot */
- r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
- if (r & 0x8) goto reverse_direction;
-
- /* A leave station order only needs one tick to get processed, so we can
- * always skip ahead. */
- if (v->current_order.type == OT_LEAVESTATION) {
- v->current_order.type = OT_NOTHING;
- v->current_order.flags = 0;
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
- } else if (v->dest_tile != 0) {
- /* We have a target, let's see if we reached it... */
- if (v->current_order.type == OT_GOTO_STATION &&
- IsBuoyTile(v->dest_tile) &&
- DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
- /* We got within 3 tiles of our target buoy, so let's skip to our
- * next order */
- v->cur_order_index++;
- v->current_order.type = OT_DUMMY;
- InvalidateVehicleOrder(v);
- } else {
- /* Non-buoy orders really need to reach the tile */
- if (v->dest_tile == gp.new_tile) {
- if (v->current_order.type == OT_GOTO_DEPOT) {
- if ((gp.x&0xF)==8 && (gp.y&0xF)==8) {
- VehicleEnterDepot(v);
- return;
- }
- } else if (v->current_order.type == OT_GOTO_STATION) {
- Station *st;
-
- v->last_station_visited = v->current_order.dest;
-
- /* Process station in the orderlist. */
- st = GetStation(v->current_order.dest);
- if (st->facilities & FACIL_DOCK) { /* ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations */
- v->current_order.type = OT_LOADING;
- v->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER;
- v->current_order.flags |= OF_NON_STOP;
- ShipArrivesAt(v, st);
-
- SET_EXPENSES_TYPE(EXPENSES_SHIP_INC);
- if (LoadUnloadVehicle(v, true)) {
- InvalidateWindow(WC_SHIPS_LIST, v->owner);
- MarkShipDirty(v);
- }
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
- } else { /* leave stations without docks right aways */
- v->current_order.type = OT_LEAVESTATION;
- v->current_order.flags = 0;
- v->cur_order_index++;
- InvalidateVehicleOrder(v);
- }
- }
- }
- }
- }
- }
- } else {
- DiagDirection diagdir;
- // new tile
- if (TileX(gp.new_tile) >= MapMaxX() || TileY(gp.new_tile) >= MapMaxY())
- goto reverse_direction;
-
- dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile);
- assert(dir == DIR_NE || dir == DIR_SE || dir == DIR_SW || dir == DIR_NW);
- diagdir = DirToDiagDir(dir);
- tracks = GetAvailShipTracks(gp.new_tile, diagdir);
- if (tracks == 0)
- goto reverse_direction;
-
- // Choose a direction, and continue if we find one
- track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
- if (track < 0)
- goto reverse_direction;
-
- b = _ship_subcoord[diagdir][track];
-
- gp.x = (gp.x&~0xF) | b[0];
- gp.y = (gp.y&~0xF) | b[1];
-
- /* Call the landscape function and tell it that the vehicle entered the tile */
- r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
- if (r&0x8) goto reverse_direction;
-
- if (!(r&0x4)) {
- v->tile = gp.new_tile;
- v->u.ship.state = 1 << track;
- }
-
- v->direction = b[2];
- }
-
- /* update image of ship, as well as delta XY */
- dir = ShipGetNewDirection(v, gp.x, gp.y);
- v->x_pos = gp.x;
- v->y_pos = gp.y;
- v->z_pos = GetSlopeZ(gp.x, gp.y);
-
-getout:
- UpdateShipDeltaXY(v, dir);
- v->cur_image = GetShipImage(v, dir);
- VehiclePositionChanged(v);
- EndVehicleMove(v);
- return;
-
-reverse_direction:
- dir = ReverseDir(v->direction);
- v->direction = dir;
- goto getout;
-}
-
-static void AgeShipCargo(Vehicle *v)
-{
- if (_age_cargo_skip_counter != 0) return;
- if (v->cargo_days != 255) v->cargo_days++;
-}
-
-void Ship_Tick(Vehicle *v)
-{
- AgeShipCargo(v);
- ShipController(v);
-}
-
-
-void ShipsYearlyLoop(void)
-{
- Vehicle *v;
-
- FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_Ship) {
- v->profit_last_year = v->profit_this_year;
- v->profit_this_year = 0;
- InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
- }
- }
-}
-
-/** Build a ship.
- * @param tile tile of depot where ship is built
- * @param p1 ship type being built (engine)
- * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
- */
-int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
-{
- int32 value;
- Vehicle *v;
- UnitID unit_num;
- Engine *e;
-
- if (!IsEngineBuildable(p1, VEH_Ship, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
-
- SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
-
- value = EstimateShipCost(p1);
- if (flags & DC_QUERY_COST) return value;
-
- /* The ai_new queries the vehicle cost before building the route,
- * so we must check against cheaters no sooner than now. --pasky */
- if (!IsTileDepotType(tile, TRANSPORT_WATER)) return CMD_ERROR;
- if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
-
- v = AllocateVehicle();
- unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Ship);
-
- if (v == NULL || IsOrderPoolFull() || unit_num > _patches.max_ships)
- return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
-
- if (flags & DC_EXEC) {
- int x;
- int y;
-
- const ShipVehicleInfo *svi = ShipVehInfo(p1);
-
- v->unitnumber = unit_num;
-
- v->owner = _current_player;
- v->tile = tile;
- x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
- y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
- v->x_pos = x;
- v->y_pos = y;
- v->z_pos = GetSlopeZ(x,y);
-
- v->z_height = 6;
- v->sprite_width = 6;
- v->sprite_height = 6;
- v->x_offs = -3;
- v->y_offs = -3;
- v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
-
- v->spritenum = svi->image_index;
- v->cargo_type = svi->cargo_type;
- v->cargo_subtype = 0;
- v->cargo_cap = svi->capacity;
- v->value = value;
-
- v->last_station_visited = INVALID_STATION;
- v->max_speed = svi->max_speed;
- v->engine_type = p1;
-
- e = GetEngine(p1);
- v->reliability = e->reliability;
- v->reliability_spd_dec = e->reliability_spd_dec;
- v->max_age = e->lifelength * 366;
- _new_vehicle_id = v->index;
-
- v->string_id = STR_SV_SHIP_NAME;
- v->u.ship.state = 0x80;
-
- v->service_interval = _patches.servint_ships;
- v->date_of_last_service = _date;
- v->build_year = _cur_year;
- v->cur_image = 0x0E5E;
- v->type = VEH_Ship;
- v->random_bits = VehicleRandomBits();
-
- VehiclePositionChanged(v);
- GetPlayer(_current_player)->num_engines[p1]++;
-
- InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
- RebuildVehicleLists();
- InvalidateWindow(WC_COMPANY, v->owner);
- if (IsLocalPlayer())
- InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window
- }
-
- return value;
-}
-
-/** Sell a ship.
- * @param tile unused
- * @param p1 vehicle ID to be sold
- * @param p2 unused
- */
-int32 CmdSellShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
-{
- Vehicle *v;
-
- if (!IsValidVehicleID(p1)) return CMD_ERROR;
-
- v = GetVehicle(p1);
-
- if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
-
- SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
-
- if (!IsShipInDepotStopped(v)) {
- return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
- }
-
- if (flags & DC_EXEC) {
- InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
- RebuildVehicleLists();
- InvalidateWindow(WC_COMPANY, v->owner);
- DeleteWindowById(WC_VEHICLE_VIEW, v->index);
- DeleteDepotHighlightOfVehicle(v);
- DeleteVehicle(v);
- if (IsLocalPlayer())
- InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window
- }
-
- return -(int32)v->value;
-}
-
-/** Start/Stop a ship.
- * @param tile unused
- * @param p1 ship ID to start/stop
- * @param p2 unused
- */
-int32 CmdStartStopShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
-{
- Vehicle *v;
- uint16 callback;
-
- if (!IsValidVehicleID(p1)) return CMD_ERROR;
-
- v = GetVehicle(p1);
-
- if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
-
- /* Check if this ship can be started/stopped. The callback will fail or
- * return 0xFF if it can. */
- callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
- if (callback != CALLBACK_FAILED && callback != 0xFF) {
- StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback);
- return_cmd_error(error);
- }
-
- if (flags & DC_EXEC) {
- if (IsShipInDepotStopped(v)) {
- DeleteVehicleNews(p1, STR_981C_SHIP_IS_WAITING_IN_DEPOT);
- }
-
- v->vehstatus ^= VS_STOPPED;
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
- InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
- InvalidateWindowClasses(WC_SHIPS_LIST);
- }
-
- return 0;
-}
-
-/** Send a ship to the depot.
- * @param tile unused
- * @param p1 vehicle ID to send to the depot
- * @param p2 various bitmasked elements
- * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
- * - p2 bit 8-10 - VLW flag (for mass goto depot)
- */
-int32 CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
-{
- Vehicle *v;
- const Depot *dep;
-
- if (p2 & DEPOT_MASS_SEND) {
- /* Mass goto depot requested */
- if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
- return SendAllVehiclesToDepot(VEH_Ship, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
- }
-
- if (!IsValidVehicleID(p1)) return CMD_ERROR;
-
- v = GetVehicle(p1);
-
- if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
-
- if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
-
- if (IsShipInDepot(v)) return CMD_ERROR;
-
- /* If the current orders are already goto-depot */
- if (v->current_order.type == OT_GOTO_DEPOT) {
- if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
- /* We called with a different DEPOT_SERVICE setting.
- * Now we change the setting to apply the new one and let the vehicle head for the same depot.
- * Note: the if is (true for requesting service == true for ordered to stop in depot) */
- if (flags & DC_EXEC) {
- TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
- }
- return 0;
- }
-
- if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
- if (flags & DC_EXEC) {
- /* If the orders to 'goto depot' are in the orders list (forced servicing),
- * then skip to the next order; effectively cancelling this forced service */
- if (HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS))
- v->cur_order_index++;
-
- v->current_order.type = OT_DUMMY;
- v->current_order.flags = 0;
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
- }
- return 0;
- }
-
- dep = FindClosestShipDepot(v);
- if (dep == NULL) return_cmd_error(STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT);
-
- if (flags & DC_EXEC) {
- v->dest_tile = dep->xy;
- v->current_order.type = OT_GOTO_DEPOT;
- v->current_order.flags = OF_NON_STOP;
- if (!(p2 & DEPOT_SERVICE)) SETBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
- v->current_order.refit_cargo = CT_INVALID;
- v->current_order.dest = dep->index;
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
- }
-
- return 0;
-}
-
-
-/** Refits a ship to the specified cargo type.
- * @param tile unused
- * @param p1 vehicle ID of the ship to refit
- * @param p2 various bitstuffed elements
- * - p2 = (bit 0-7) - the new cargo type to refit to (p2 & 0xFF)
- * - p2 = (bit 8-15) - the new cargo subtype to refit to
- */
-int32 CmdRefitShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
-{
- Vehicle *v;
- int32 cost;
- CargoID new_cid = GB(p2, 0, 8); //gets the cargo number
- byte new_subtype = GB(p2, 8, 8);
- uint16 capacity = CALLBACK_FAILED;
-
- if (!IsValidVehicleID(p1)) return CMD_ERROR;
-
- v = GetVehicle(p1);
-
- if (v->type != VEH_Ship || !CheckOwnership(v->owner)) return CMD_ERROR;
-
- if (!IsShipInDepotStopped(v)) {
- return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
- }
-
- /* Check cargo */
- if (!ShipVehInfo(v->engine_type)->refittable) return CMD_ERROR;
- if (new_cid > NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR;
-
- SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);
-
- /* Check the refit capacity callback */
- if (HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_REFIT_CAPACITY)) {
- /* Back up the existing cargo type */
- CargoID temp_cid = v->cargo_type;
- byte temp_subtype = v->cargo_subtype;
- v->cargo_type = new_cid;
- v->cargo_subtype = new_subtype;
-
- capacity = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
-
- /* Restore the cargo type */
- v->cargo_type = temp_cid;
- v->cargo_subtype = temp_subtype;
- }
-
- if (capacity == CALLBACK_FAILED) {
- capacity = ShipVehInfo(v->engine_type)->capacity;
- }
- _returned_refit_capacity = capacity;
-
- cost = 0;
- if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) {
- cost = GetRefitCost(v->engine_type);
- }
-
- if (flags & DC_EXEC) {
- v->cargo_cap = capacity;
- v->cargo_count = (v->cargo_type == new_cid) ? min(v->cargo_cap, v->cargo_count) : 0;
- v->cargo_type = new_cid;
- v->cargo_subtype = new_subtype;
- InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
- InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
- RebuildVehicleLists();
- }
-
- return cost;
-
-}