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authortron <tron@openttd.org>2006-04-10 07:15:58 +0000
committertron <tron@openttd.org>2006-04-10 07:15:58 +0000
commit81e6d68f95e7dea5c0d7dd105d67980d64af71e0 (patch)
treef8613338e934555520fd9b45b411e8a946c5be7a /settings_gui.c
parent6926bd55fd4f1d36745082b668b052c1b6691ad8 (diff)
downloadopenttd-81e6d68f95e7dea5c0d7dd105d67980d64af71e0.tar.xz
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
Diffstat (limited to 'settings_gui.c')
-rw-r--r--settings_gui.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/settings_gui.c b/settings_gui.c
index d667a0e12..9c00b70e8 100644
--- a/settings_gui.c
+++ b/settings_gui.c
@@ -218,11 +218,11 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
}
/** Change the side of the road vehicles drive on (server only).
- * @param x,y unused
+ * @param tile unused
* @param p1 the side of the road; 0 = left side and 1 = right side
* @param p2 unused
*/
-int32 CmdSetRoadDriveSide(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+int32 CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
/* Check boundaries and you can only change this if NO vehicles have been built yet,
* except in the intro-menu where of course it's always possible to do so. */