summaryrefslogtreecommitdiff
path: root/settings_gui.c
diff options
context:
space:
mode:
authortruelight <truelight@openttd.org>2005-11-21 14:28:31 +0000
committertruelight <truelight@openttd.org>2005-11-21 14:28:31 +0000
commit31f218fdf9fe416acb05a50aea145bc59c677a39 (patch)
treeed3e3492216f1374aa8c453d1e1db298c57deb95 /settings_gui.c
parentc7f3192f6ba2f8a9de7175c1eaa6f86971051c01 (diff)
downloadopenttd-31f218fdf9fe416acb05a50aea145bc59c677a39.tar.xz
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
settings, off by defaut). An other step to AIScripts. WARNING: this is still highly experimental and has known bugs!
Diffstat (limited to 'settings_gui.c')
-rw-r--r--settings_gui.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/settings_gui.c b/settings_gui.c
index d34a518e9..6301ff0e1 100644
--- a/settings_gui.c
+++ b/settings_gui.c
@@ -565,6 +565,12 @@ static int32 AiNew_PatchActive_Warning(int32 p1)
return 0;
}
+static int32 Ai_In_Multiplayer_Warning(int32 p1)
+{
+ if (p1 == 1) ShowErrorMessage(-1, TEMP_AI_MULTIPLAYER, 0, 0);
+ return 0;
+}
+
static int32 PopulationInLabelActive(int32 p1)
{
Town* t;
@@ -753,6 +759,7 @@ static const PatchEntry _patches_economy[] = {
static const PatchEntry _patches_ai[] = {
{PE_BOOL, 0, STR_CONFIG_PATCHES_AINEW_ACTIVE, "ainew_active", &_patches.ainew_active, 0, 1, 1, &AiNew_PatchActive_Warning},
+ {PE_BOOL, 0, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, "ai_in_multiplayer", &_patches.ai_in_multiplayer, 0, 1, 1, &Ai_In_Multiplayer_Warning},
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, "ai_disable_veh_train", &_patches.ai_disable_veh_train, 0, 0, 0, NULL},
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH,"ai_disable_veh_roadveh",&_patches.ai_disable_veh_roadveh, 0, 0, 0, NULL},