diff options
author | bjarni <bjarni@openttd.org> | 2005-01-02 17:23:04 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2005-01-02 17:23:04 +0000 |
commit | 29d8c5bb5056dc8efa6c953595056697fc876760 (patch) | |
tree | 5fb0d626bc9f756094332a0dd97b98d42fce0a55 /settings_gui.c | |
parent | a11f46fed48fa6606f2d84c8f96d79efbad83197 (diff) | |
download | openttd-29d8c5bb5056dc8efa6c953595056697fc876760.tar.xz |
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
Diffstat (limited to 'settings_gui.c')
-rw-r--r-- | settings_gui.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/settings_gui.c b/settings_gui.c index 253b3acf5..e6cf1f93c 100644 --- a/settings_gui.c +++ b/settings_gui.c @@ -92,35 +92,35 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e) case WE_CLICK: switch(e->click.widget) { case 5: - ShowDropDownMenu(w, _currency_string_list, _opt_mod_ptr->currency, e->click.widget, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies()); + ShowDropDownMenu(w, _currency_string_list, _opt_mod_ptr->currency, e->click.widget, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0); return; case 8: - ShowDropDownMenu(w, _distances_dropdown, _opt_mod_ptr->kilometers, e->click.widget, 0); + ShowDropDownMenu(w, _distances_dropdown, _opt_mod_ptr->kilometers, e->click.widget, 0, 0); return; case 11: { int i = _opt_mod_ptr->road_side; - ShowDropDownMenu(w, _driveside_dropdown, i, e->click.widget, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i)); + ShowDropDownMenu(w, _driveside_dropdown, i, e->click.widget, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i), 0); return; } case 14: { int i = _opt_mod_ptr->town_name; - ShowDropDownMenu(w, BuildDynamicDropdown(STR_TOWNNAME_ORIGINAL_ENGLISH, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1), i, e->click.widget, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i)); + ShowDropDownMenu(w, BuildDynamicDropdown(STR_TOWNNAME_ORIGINAL_ENGLISH, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1), i, e->click.widget, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i), 0); return; } case 17: - ShowDropDownMenu(w, _autosave_dropdown, _opt_mod_ptr->autosave, e->click.widget, 0); + ShowDropDownMenu(w, _autosave_dropdown, _opt_mod_ptr->autosave, e->click.widget, 0, 0); return; case 20: - ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names&1)?1:0, e->click.widget, (_vehicle_design_names&2)?0:2); + ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names&1)?1:0, e->click.widget, (_vehicle_design_names&2)?0:2, 0); return; case 21: return; case 24: - ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, e->click.widget, 0); + ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, e->click.widget, 0, 0); return; case 27: // setup resolution dropdown - ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), e->click.widget, 0); + ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), e->click.widget, 0, 0); return; case 28: /* Click fullscreen on/off */ (_fullscreen) ? CLRBIT(w->click_state, 28) : SETBIT(w->click_state, 28); @@ -128,7 +128,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e) SetWindowDirty(w); return; case 31: /* Setup screenshot format dropdown */ - ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, e->click.widget, 0); + ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, e->click.widget, 0, 0); return; } |