summaryrefslogtreecommitdiff
path: root/settings_gui.c
diff options
context:
space:
mode:
authorbelugas <belugas@openttd.org>2006-10-03 20:16:20 +0000
committerbelugas <belugas@openttd.org>2006-10-03 20:16:20 +0000
commit17eb65050b29b84e1a5b452d302c1a40931764cb (patch)
tree22b881cad1fc846e1fe14182d37c8f6e6261f820 /settings_gui.c
parentbdaab39e648891f3e86a290ade9b02fe4d215f45 (diff)
downloadopenttd-17eb65050b29b84e1a5b452d302c1a40931764cb.tar.xz
(svn r6631) -Codechange: Use accessors for click_state.
Another step toward merging XTDwidget. The only two files not converted (window.h and widget.c) will be done at the very last commit)
Diffstat (limited to 'settings_gui.c')
-rw-r--r--settings_gui.c13
1 files changed, 8 insertions, 5 deletions
diff --git a/settings_gui.c b/settings_gui.c
index f5d100b63..1284a79de 100644
--- a/settings_gui.c
+++ b/settings_gui.c
@@ -108,7 +108,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
i = GetCurRes();
SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format);
- (_fullscreen) ? SETBIT(w->click_state, 28) : CLRBIT(w->click_state, 28); // fullscreen button
+ SetWidgetLoweredState(w, 28, _fullscreen);
DrawWindowWidgets(w);
DrawString(20, 175, STR_OPTIONS_FULLSCREEN, 0); // fullscreen
@@ -152,7 +152,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), 27, 0, 0);
return;
case 28: /* Click fullscreen on/off */
- (_fullscreen) ? CLRBIT(w->click_state, 28) : SETBIT(w->click_state, 28);
+ SetWidgetLoweredState(w, 28, !_fullscreen);
ToggleFullScreen(!_fullscreen); // toggle full-screen on/off
SetWindowDirty(w);
return;
@@ -398,7 +398,6 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
int i;
int y, value;
- w->click_state = (1 << 3) << _opt_mod_temp.diff_level; // have current difficulty button clicked
DrawWindowWidgets(w);
click_a = _difficulty_click_a;
@@ -484,7 +483,9 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
} break;
case 3: case 4: case 5: case 6: /* Easy / Medium / Hard / Custom */
// temporarily change difficulty level
+ RaiseWindowWidget(w, _opt_mod_temp.diff_level + 3);
SetDifficultyLevel(e->we.click.widget - 3, &_opt_mod_temp);
+ LowerWindowWidget(w, _opt_mod_temp.diff_level + 3);
SetWindowDirty(w);
break;
case 7: /* Highscore Table */
@@ -700,6 +701,7 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
}
first_time = false;
}
+ LowerWindowWidget(w, 4);
} break;
case WE_PAINT: {
@@ -708,7 +710,6 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
uint i;
/* Set up selected category */
- w->click_state = 1 << (WP(w, def_d).data_1 + 4);
DrawWindowWidgets(w);
x = 5;
@@ -848,7 +849,9 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
break;
}
case 4: case 5: case 6: case 7: case 8: case 9:
- WP(w,def_d).data_1 = e->we.click.widget - 4;
+ RaiseWindowWidget(w, WP(w, def_d).data_1 + 4);
+ WP(w, def_d).data_1 = e->we.click.widget - 4;
+ LowerWindowWidget(w, WP(w, def_d).data_1 + 4);
DeleteWindowById(WC_QUERY_STRING, 0);
SetWindowDirty(w);
break;