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authorDarkvater <darkvater@openttd.org>2005-12-20 21:24:50 +0000
committerDarkvater <darkvater@openttd.org>2005-12-20 21:24:50 +0000
commitdb03c5d5e813a3aeff576b69e16281ff751a7ae0 (patch)
tree2dfee4850baadf7c005a244f5fb6bddb79d381f0 /settings_gui.c
parent0f41b99c5e106e11708d0be478e7defb92f0a43a (diff)
downloadopenttd-db03c5d5e813a3aeff576b69e16281ff751a7ae0.tar.xz
(svn r3323) - Fix: automatically enable new AI when turning on the AI in multiplayer feature (it only works that way and we all know users don't read).
Diffstat (limited to 'settings_gui.c')
-rw-r--r--settings_gui.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/settings_gui.c b/settings_gui.c
index e7c657204..822e65283 100644
--- a/settings_gui.c
+++ b/settings_gui.c
@@ -567,7 +567,10 @@ static int32 AiNew_PatchActive_Warning(int32 p1)
static int32 Ai_In_Multiplayer_Warning(int32 p1)
{
- if (p1 == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
+ if (p1 == 1) {
+ ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
+ _patches.ainew_active = true;
+ }
return 0;
}