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author | Darkvater <darkvater@openttd.org> | 2006-11-16 20:57:23 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-11-16 20:57:23 +0000 |
commit | 40d647ddde652bb8f1c7b4215279cc82d01ca38f (patch) | |
tree | 00447739e30c07ac507e9a0098773ca8aa3a5043 /settings_gui.c | |
parent | 7f45482bbe87de64fc82ef2b23b38fd1634be9e1 (diff) | |
download | openttd-40d647ddde652bb8f1c7b4215279cc82d01ca38f.tar.xz |
(svn r7179) -Codechange (r7173): Actually "prefer" team chat through the patch setting instead of
always sending to teammate if the patch is on even if you do not have any allies. So
with setting off you always send to 'all players', with setting on you send to teammates
if you have any, otherwise to all players.
Diffstat (limited to 'settings_gui.c')
-rw-r--r-- | settings_gui.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/settings_gui.c b/settings_gui.c index 6ffe6153d..7af75a6a6 100644 --- a/settings_gui.c +++ b/settings_gui.c @@ -572,7 +572,7 @@ static const char *_patches_ui[] = { "population_in_label", "link_terraform_toolbar", "liveries", - "chat_target", + "prefer_teamchat", }; static const char *_patches_construction[] = { |