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authorDarkvater <darkvater@openttd.org>2006-11-21 20:20:30 +0000
committerDarkvater <darkvater@openttd.org>2006-11-21 20:20:30 +0000
commit2a91c8d723ae2e9a71d964b35977799f3134fe84 (patch)
tree3b7a4d2f64eb443f7020e29b653b70318daf4aba /settings.h
parent4113d151cd9bca733171a7b07d99c7abe8e6914c (diff)
downloadopenttd-2a91c8d723ae2e9a71d964b35977799f3134fe84.tar.xz
(svn r7231) -Codechange: rename ini_get_variable to GetVariableAddress for use both in settings.c
and saveload.c
Diffstat (limited to 'settings.h')
-rw-r--r--settings.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/settings.h b/settings.h
index 1eb26e2a0..0ab3ecef3 100644
--- a/settings.h
+++ b/settings.h
@@ -66,15 +66,6 @@ typedef enum {
IGT_LIST = 1, ///< a list of values, seperated by \n and terminated by the next group block
} IniGroupType;
-/** Get the address of the variable. Which one to pick depends on the object
- * pointer. If it is NULL we are dealing with global variables so the address
- * is taken. If non-null only the offset is stored in the union and we need
- * to add this to the address of the object */
-static inline void *ini_get_variable(const SaveLoad *sld, const void *object)
-{
- return (object == NULL) ? sld->address : (byte*)object + (ptrdiff_t)sld->address;
-}
-
/** The patch values that are used for new games and/or modified in config file */
extern Patches _patches_newgame;