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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /settings.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'settings.h')
-rw-r--r--settings.h77
1 files changed, 0 insertions, 77 deletions
diff --git a/settings.h b/settings.h
deleted file mode 100644
index 0ab3ecef3..000000000
--- a/settings.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/* $Id$ */
-
-#ifndef SETTINGS_H
-#define SETTINGS_H
-
-#include "saveload.h"
-
-/** Convention/Type of settings. This is then further specified if necessary
- * with the SLE_ (SLE_VAR/SLE_FILE) enums in saveload.h
- * @see VarTypes
- * @see SettingDescBase */
-enum SettingDescType {
- /* 4 bytes allocated a maximum of 16 types for GenericType */
- SDT_NUMX = 0, // any number-type
- SDT_BOOLX = 1, // a boolean number
- SDT_ONEOFMANY = 2, // bitmasked number where only ONE bit may be set
- SDT_MANYOFMANY = 3, // bitmasked number where MULTIPLE bits may be set
- SDT_INTLIST = 4, // list of integers seperated by a comma ','
- SDT_STRING = 5, // string with a pre-allocated buffer
- /* 10 more possible primitives */
-};
-
-enum SettingGuiFlag {
- /* 8 bytes allocated for a maximum of 8 flags
- * Flags directing saving/loading of a variable */
- SGF_0ISDISABLED = 1 << 0, ///< a value of zero means the feature is disabled
- SGF_NOCOMMA = 1 << 1, ///< number without any thousand seperators (no formatting)
- SGF_MULTISTRING = 1 << 2, ///< the value represents a limited number of string-options (internally integer)
- SGF_NETWORK_ONLY = 1 << 3, ///< this setting only applies to network games
- SGF_CURRENCY = 1 << 4, ///< the number represents money, so when reading value multiply by exchange rate
- /* 3 more possible flags */
-};
-
-typedef int32 OnChange(int32 var);
-typedef byte SettingDescType;
-typedef byte SettingGuiFlag;
-
-typedef struct SettingDescBase {
- const char *name; ///< name of the setting. Used in configuration file and for console
- const void *def; ///< default value given when none is present
- SettingDescType cmd; ///< various flags for the variable
- SettingGuiFlag flags; ///< handles how a setting would show up in the GUI (text/currency, etc.)
- int32 min, max; ///< minimum and maximum values
- int32 interval; ///< the interval to use between settings in the 'patches' window. If interval is '0' the interval is dynamically determined
- const char *many; ///< ONE/MANY_OF_MANY: string of possible values for this type
- StringID str; ///< (translated) string with descriptive text; gui and console
- OnChange *proc; ///< callback procedure for when the value is changed
-} SettingDescBase;
-
-typedef struct SettingDesc {
- SettingDescBase desc; ///< Settings structure (going to configuration file)
- SaveLoad save; ///< Internal structure (going to savegame, parts to config)
-} SettingDesc;
-
-/* NOTE: The only difference between SettingDesc and SettingDescGlob is
- * that one uses global variables as a source and the other offsets
- * in a struct which are bound to a certain variable during runtime.
- * The only way to differentiate between these two is to check if an object
- * has been passed to the function or not. If not, then it is a global variable
- * and save->variable has its address, otherwise save->variable only holds the
- * offset in a certain struct */
-typedef SettingDesc SettingDescGlobVarList;
-
-typedef enum {
- IGT_VARIABLES = 0, ///< values of the form "landscape = hilly"
- IGT_LIST = 1, ///< a list of values, seperated by \n and terminated by the next group block
-} IniGroupType;
-
-/** The patch values that are used for new games and/or modified in config file */
-extern Patches _patches_newgame;
-
-bool IConsoleSetPatchSetting(const char *name, int32 value);
-void IConsoleGetPatchSetting(const char *name);
-const SettingDesc *GetPatchFromName(const char *name, uint *i);
-bool SetPatchValue(uint index, const Patches *object, int32 value);
-
-#endif /* SETTINGS_H */