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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /settings.c
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'settings.c')
-rw-r--r--settings.c1861
1 files changed, 0 insertions, 1861 deletions
diff --git a/settings.c b/settings.c
deleted file mode 100644
index b6d7fa895..000000000
--- a/settings.c
+++ /dev/null
@@ -1,1861 +0,0 @@
-/* $Id$ */
-
-/** @file
- * All actions handling saving and loading of the settings/configuration goes on in this file.
- * The file consists of four parts:
- * <ol>
- * <li>Parsing the configuration file (openttd.cfg). This is achieved with the ini_ functions which
- * handle various types, such as normal 'key = value' pairs, lists and value combinations of
- * lists, strings, integers, 'bit'-masks and element selections.
- * <li>Defining the data structures that go into the configuration. These include for example
- * the _patches struct, but also network-settings, banlists, newgrf, etc. There are a lot
- * of helper macros available for the various types, and also saving/loading of these settings
- * in a savegame is handled inside these structures.
- * <li>Handle reading and writing to the setting-structures from inside the game either from
- * the console for example or through the gui with CMD_ functions.
- * <li>Handle saving/loading of the PATS chunk inside the savegame.
- * </ol>
- * @see SettingDesc
- * @see SaveLoad
- */
-
-#include "stdafx.h"
-#include "openttd.h"
-#include "currency.h"
-#include "functions.h"
-#include "macros.h"
-#include "screenshot.h"
-#include "sound.h"
-#include "string.h"
-#include "variables.h"
-#include "network/network.h"
-#include "settings.h"
-#include "command.h"
-#include "console.h"
-#include "saveload.h"
-#include "npf.h"
-#include "yapf/yapf.h"
-#include "newgrf.h"
-#include "newgrf_config.h"
-#include "genworld.h"
-#include "date.h"
-#include "rail.h"
-#ifdef WITH_FREETYPE
-#include "gfx.h"
-#include "fontcache.h"
-#endif
-
-/** The patch values that are used for new games and/or modified in config file */
-Patches _patches_newgame;
-
-typedef struct IniFile IniFile;
-typedef struct IniItem IniItem;
-typedef struct IniGroup IniGroup;
-typedef struct SettingsMemoryPool SettingsMemoryPool;
-
-typedef const char *SettingListCallbackProc(const IniItem *item, uint index);
-typedef void SettingDescProc(IniFile *ini, const SettingDesc *desc, const char *grpname, void *object);
-typedef void SettingDescProcList(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc);
-
-static void pool_init(SettingsMemoryPool **pool);
-static void *pool_alloc(SettingsMemoryPool **pool, uint size);
-static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size);
-static void pool_free(SettingsMemoryPool **pool);
-static bool IsSignedVarMemType(VarType vt);
-
-struct SettingsMemoryPool {
- uint pos,size;
- SettingsMemoryPool *next;
- byte mem[1];
-};
-
-static SettingsMemoryPool *pool_new(uint minsize)
-{
- SettingsMemoryPool *p;
- if (minsize < 4096 - 12) minsize = 4096 - 12;
-
- p = malloc(sizeof(SettingsMemoryPool) - 1 + minsize);
- p->pos = 0;
- p->size = minsize;
- p->next = NULL;
- return p;
-}
-
-static void pool_init(SettingsMemoryPool **pool)
-{
- *pool = pool_new(0);
-}
-
-static void *pool_alloc(SettingsMemoryPool **pool, uint size)
-{
- uint pos;
- SettingsMemoryPool *p = *pool;
-
- size = ALIGN(size, sizeof(void*));
-
- // first check if there's memory in the next pool
- if (p->next && p->next->pos + size <= p->next->size) {
- p = p->next;
- // then check if there's not memory in the cur pool
- } else if (p->pos + size > p->size) {
- SettingsMemoryPool *n = pool_new(size);
- *pool = n;
- n->next = p;
- p = n;
- }
-
- pos = p->pos;
- p->pos += size;
- return p->mem + pos;
-}
-
-static void *pool_strdup(SettingsMemoryPool **pool, const char *mem, uint size)
-{
- byte *p = pool_alloc(pool, size + 1);
- p[size] = 0;
- memcpy(p, mem, size);
- return p;
-}
-
-static void pool_free(SettingsMemoryPool **pool)
-{
- SettingsMemoryPool *p = *pool, *n;
- *pool = NULL;
- while (p) {
- n = p->next;
- free(p);
- p = n;
- }
-}
-
-// structs describing the ini format.
-struct IniItem {
- char *name;
- char *value;
- char *comment;
- IniItem *next;
-};
-
-struct IniGroup {
- char *name; // name of group
- char *comment; //comment for group
- IniItem *item, **last_item;
- IniGroup *next;
- IniFile *ini;
- IniGroupType type; // type of group
-};
-
-struct IniFile {
- SettingsMemoryPool *pool;
- IniGroup *group, **last_group;
- char *comment; // last comment in file
-};
-
-// allocate an inifile object
-static IniFile *ini_alloc(void)
-{
- IniFile *ini;
- SettingsMemoryPool *pool;
- pool_init(&pool);
- ini = (IniFile*)pool_alloc(&pool, sizeof(IniFile));
- ini->pool = pool;
- ini->group = NULL;
- ini->last_group = &ini->group;
- ini->comment = NULL;
- return ini;
-}
-
-// allocate an ini group object
-static IniGroup *ini_group_alloc(IniFile *ini, const char *grpt, int len)
-{
- IniGroup *grp = pool_alloc(&ini->pool, sizeof(IniGroup));
- grp->ini = ini;
- grp->name = pool_strdup(&ini->pool, grpt, len);
- if (!strcmp(grp->name, "newgrf") || !strcmp(grp->name, "servers") || !strcmp(grp->name, "bans")) {
- grp->type = IGT_LIST;
- } else {
- grp->type = IGT_VARIABLES;
- }
- grp->next = NULL;
- grp->item = NULL;
- grp->comment = NULL;
- grp->last_item = &grp->item;
- *ini->last_group = grp;
- ini->last_group = &grp->next;
- return grp;
-}
-
-static IniItem *ini_item_alloc(IniGroup *group, const char *name, int len)
-{
- IniItem *item = pool_alloc(&group->ini->pool, sizeof(IniItem));
- item->name = pool_strdup(&group->ini->pool, name, len);
- item->next = NULL;
- item->comment = NULL;
- item->value = NULL;
- *group->last_item = item;
- group->last_item = &item->next;
- return item;
-}
-
-// load an ini file into the "abstract" format
-static IniFile *ini_load(const char *filename)
-{
- char buffer[1024], c, *s, *t, *e;
- FILE *in;
- IniFile *ini;
- IniGroup *group = NULL;
- IniItem *item;
-
- char *comment = NULL;
- uint comment_size = 0;
- uint comment_alloc = 0;
-
- ini = ini_alloc();
-
- in = fopen(filename, "r");
- if (in == NULL) return ini;
-
- // for each line in the file
- while (fgets(buffer, sizeof(buffer), in)) {
-
- // trim whitespace from the left side
- for (s = buffer; *s == ' ' || *s == '\t'; s++);
-
- // trim whitespace from right side.
- e = s + strlen(s);
- while (e > s && ((c=e[-1]) == '\n' || c == '\r' || c == ' ' || c == '\t')) e--;
- *e = '\0';
-
- // skip comments and empty lines
- if (*s == '#' || *s == ';' || *s == '\0') {
- uint ns = comment_size + (e - s + 1);
- uint a = comment_alloc;
- uint pos;
- // add to comment
- if (ns > a) {
- a = max(a, 128);
- do a*=2; while (a < ns);
- comment = realloc(comment, comment_alloc = a);
- }
- pos = comment_size;
- comment_size += (e - s + 1);
- comment[pos + e - s] = '\n'; // comment newline
- memcpy(comment + pos, s, e - s); // copy comment contents
- continue;
- }
-
- // it's a group?
- if (s[0] == '[') {
- if (e[-1] != ']') {
- ShowInfoF("ini: invalid group name '%s'\n", buffer);
- } else {
- e--;
- }
- s++; // skip [
- group = ini_group_alloc(ini, s, e - s);
- if (comment_size) {
- group->comment = pool_strdup(&ini->pool, comment, comment_size);
- comment_size = 0;
- }
- } else if (group) {
- // find end of keyname
- for (t = s; *t != '\0' && *t != '=' && *t != '\t' && *t != ' '; t++);
-
- // it's an item in an existing group
- item = ini_item_alloc(group, s, t-s);
- if (comment_size) {
- item->comment = pool_strdup(&ini->pool, comment, comment_size);
- comment_size = 0;
- }
-
- // find start of parameter
- while (*t == '=' || *t == ' ' || *t == '\t') t++;
-
-
- // remove starting quotation marks
- if (*t == '\"') t++;
- // remove ending quotation marks
- e = t + strlen(t);
- if (e > t && e[-1] == '\"') e--;
- *e = '\0';
-
- item->value = pool_strdup(&ini->pool, t, e - t);
- } else {
- // it's an orphan item
- ShowInfoF("ini: '%s' outside of group\n", buffer);
- }
- }
-
- if (comment_size > 0) {
- ini->comment = pool_strdup(&ini->pool, comment, comment_size);
- comment_size = 0;
- }
-
- free(comment);
- fclose(in);
-
- return ini;
-}
-
-// lookup a group or make a new one
-static IniGroup *ini_getgroup(IniFile *ini, const char *name, int len)
-{
- IniGroup *group;
-
- if (len == -1) len = strlen(name);
-
- // does it exist already?
- for (group = ini->group; group; group = group->next)
- if (!memcmp(group->name, name, len) && group->name[len] == 0)
- return group;
-
- // otherwise make a new one
- group = ini_group_alloc(ini, name, len);
- group->comment = pool_strdup(&ini->pool, "\n", 1);
- return group;
-}
-
-// lookup an item or make a new one
-static IniItem *ini_getitem(IniGroup *group, const char *name, bool create)
-{
- IniItem *item;
- uint len = strlen(name);
-
- for (item = group->item; item; item = item->next)
- if (strcmp(item->name, name) == 0) return item;
-
- if (!create) return NULL;
-
- // otherwise make a new one
- return ini_item_alloc(group, name, len);
-}
-
-// save ini file from the "abstract" format.
-static bool ini_save(const char *filename, IniFile *ini)
-{
- FILE *f;
- IniGroup *group;
- IniItem *item;
-
- f = fopen(filename, "w");
- if (f == NULL) return false;
-
- for (group = ini->group; group != NULL; group = group->next) {
- if (group->comment) fputs(group->comment, f);
- fprintf(f, "[%s]\n", group->name);
- for (item = group->item; item != NULL; item = item->next) {
- assert(item->value != NULL);
- if (item->comment != NULL) fputs(item->comment, f);
-
- /* Don't give an equal sign to list items that don't have a parameter */
- if (group->type == IGT_LIST && *item->value == '\0') {
- fprintf(f, "%s\n", item->name);
- } else {
- fprintf(f, "%s = %s\n", item->name, item->value);
- }
- }
- }
- if (ini->comment) fputs(ini->comment, f);
-
- fclose(f);
- return true;
-}
-
-static void ini_free(IniFile *ini)
-{
- pool_free(&ini->pool);
-}
-
-/** Find the index value of a ONEofMANY type in a string seperated by |
- * @param many full domain of values the ONEofMANY setting can have
- * @param one the current value of the setting for which a value needs found
- * @param onelen force calculation of the *one parameter
- * @return the integer index of the full-list, or -1 if not found */
-static int lookup_oneofmany(const char *many, const char *one, int onelen)
-{
- const char *s;
- int idx;
-
- if (onelen == -1) onelen = strlen(one);
-
- // check if it's an integer
- if (*one >= '0' && *one <= '9')
- return strtoul(one, NULL, 0);
-
- idx = 0;
- for (;;) {
- // find end of item
- s = many;
- while (*s != '|' && *s != 0) s++;
- if (s - many == onelen && !memcmp(one, many, onelen)) return idx;
- if (*s == 0) return -1;
- many = s + 1;
- idx++;
- }
-}
-
-/** Find the set-integer value MANYofMANY type in a string
- * @param many full domain of values the MANYofMANY setting can have
- * @param str the current string value of the setting, each individual
- * of seperated by a whitespace\tab or | character
- * @return the 'fully' set integer, or -1 if a set is not found */
-static uint32 lookup_manyofmany(const char *many, const char *str)
-{
- const char *s;
- int r;
- uint32 res = 0;
-
- for (;;) {
- // skip "whitespace"
- while (*str == ' ' || *str == '\t' || *str == '|') str++;
- if (*str == 0) break;
-
- s = str;
- while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
-
- r = lookup_oneofmany(many, str, s - str);
- if (r == -1) return (uint32)-1;
-
- SETBIT(res, r); // value found, set it
- if (*s == 0) break;
- str = s + 1;
- }
- return res;
-}
-
-/** Parse an integerlist string and set each found value
- * @param p the string to be parsed. Each element in the list is seperated by a
- * comma or a space character
- * @param items pointer to the integerlist-array that will be filled with values
- * @param maxitems the maximum number of elements the integerlist-array has
- * @return returns the number of items found, or -1 on an error */
-static int parse_intlist(const char *p, int *items, int maxitems)
-{
- int n = 0, v;
- char *end;
-
- for (;;) {
- v = strtol(p, &end, 0);
- if (p == end || n == maxitems) return -1;
- p = end;
- items[n++] = v;
- if (*p == '\0') break;
- if (*p != ',' && *p != ' ') return -1;
- p++;
- }
-
- return n;
-}
-
-/** Load parsed string-values into an integer-array (intlist)
- * @param str the string that contains the values (and will be parsed)
- * @param array pointer to the integer-arrays that will be filled
- * @param nelems the number of elements the array holds. Maximum is 64 elements
- * @param type the type of elements the array holds (eg INT8, UINT16, etc.)
- * @return return true on success and false on error */
-static bool load_intlist(const char *str, void *array, int nelems, VarType type)
-{
- int items[64];
- int i, nitems;
-
- if (str == NULL) {
- memset(items, 0, sizeof(items));
- nitems = nelems;
- } else {
- nitems = parse_intlist(str, items, lengthof(items));
- if (nitems != nelems) return false;
- }
-
- switch (type) {
- case SLE_VAR_BL:
- case SLE_VAR_I8:
- case SLE_VAR_U8:
- for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
- break;
- case SLE_VAR_I16:
- case SLE_VAR_U16:
- for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
- break;
- case SLE_VAR_I32:
- case SLE_VAR_U32:
- for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
- break;
- default: NOT_REACHED();
- }
-
- return true;
-}
-
-/** Convert an integer-array (intlist) to a string representation. Each value
- * is seperated by a comma or a space character
- * @param buf output buffer where the string-representation will be stored
- * @param array pointer to the integer-arrays that is read from
- * @param nelems the number of elements the array holds.
- * @param type the type of elements the array holds (eg INT8, UINT16, etc.) */
-static void make_intlist(char *buf, const void *array, int nelems, VarType type)
-{
- int i, v = 0;
- const byte *p = (const byte*)array;
-
- for (i = 0; i != nelems; i++) {
- switch (type) {
- case SLE_VAR_BL:
- case SLE_VAR_I8: v = *(int8*)p; p += 1; break;
- case SLE_VAR_U8: v = *(byte*)p; p += 1; break;
- case SLE_VAR_I16: v = *(int16*)p; p += 2; break;
- case SLE_VAR_U16: v = *(uint16*)p; p += 2; break;
- case SLE_VAR_I32: v = *(int32*)p; p += 4; break;
- case SLE_VAR_U32: v = *(uint32*)p; p += 4; break;
- default: NOT_REACHED();
- }
- buf += sprintf(buf, (i == 0) ? "%d" : ",%d", v);
- }
-}
-
-/** Convert a ONEofMANY structure to a string representation.
- * @param buf output buffer where the string-representation will be stored
- * @param many the full-domain string of possible values
- * @param id the value of the variable and whose string-representation must be found */
-static void make_oneofmany(char *buf, const char *many, int id)
-{
- int orig_id = id;
-
- // Look for the id'th element
- while (--id >= 0) {
- for (; *many != '|'; many++) {
- if (*many == '\0') { // not found
- sprintf(buf, "%d", orig_id);
- return;
- }
- }
- many++; // pass the |-character
- }
-
- // copy string until next item (|) or the end of the list if this is the last one
- while (*many != '\0' && *many != '|') *buf++ = *many++;
- *buf = '\0';
-}
-
-/** Convert a MANYofMANY structure to a string representation.
- * @param buf output buffer where the string-representation will be stored
- * @param many the full-domain string of possible values
- * @param x the value of the variable and whose string-representation must
- * be found in the bitmasked many string */
-static void make_manyofmany(char *buf, const char *many, uint32 x)
-{
- const char *start;
- int i = 0;
- bool init = true;
-
- for (; x != 0; x >>= 1, i++) {
- start = many;
- while (*many != 0 && *many != '|') many++; // advance to the next element
-
- if (HASBIT(x, 0)) { // item found, copy it
- if (!init) *buf++ = '|';
- init = false;
- if (start == many) {
- buf += sprintf(buf, "%d", i);
- } else {
- memcpy(buf, start, many - start);
- buf += many - start;
- }
- }
-
- if (*many == '|') many++;
- }
-
- *buf = '\0';
-}
-
-/** Convert a string representation (external) of a setting to the internal rep.
- * @param desc SettingDesc struct that holds all information about the variable
- * @param str input string that will be parsed based on the type of desc
- * @return return the parsed value of the setting */
-static const void *string_to_val(const SettingDescBase *desc, const char *str)
-{
- switch (desc->cmd) {
- case SDT_NUMX: {
- char *end;
- unsigned long val = strtoul(str, &end, 0);
- if (*end != '\0') ShowInfoF("ini: trailing characters at end of setting '%s'", desc->name);
- return (void*)val;
- }
- case SDT_ONEOFMANY: {
- long r = lookup_oneofmany(desc->many, str, -1);
- if (r != -1) return (void*)r;
- ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
- return 0;
- }
- case SDT_MANYOFMANY: {
- unsigned long r = lookup_manyofmany(desc->many, str);
- if (r != (unsigned long)-1) return (void*)r;
- ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name);
- return 0;
- }
- case SDT_BOOLX:
- if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0)
- return (void*)true;
- if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0)
- return (void*)false;
- ShowInfoF("ini: invalid setting value '%s' for '%s'", str, desc->name);
- break;
-
- case SDT_STRING:
- case SDT_INTLIST: return str;
- }
-
- return NULL;
-}
-
-/** Set the value of a setting and if needed clamp the value to
- * the preset minimum and maximum.
- * @param ptr the variable itself
- * @param sd pointer to the 'information'-database of the variable
- * @param val signed long version of the new value
- * @pre SettingDesc is of type SDT_BOOLX, SDT_NUMX,
- * SDT_ONEOFMANY or SDT_MANYOFMANY. Other types are not supported as of now */
-static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
-{
- const SettingDescBase *sdb = &sd->desc;
-
- if (sdb->cmd != SDT_BOOLX &&
- sdb->cmd != SDT_NUMX &&
- sdb->cmd != SDT_ONEOFMANY &&
- sdb->cmd != SDT_MANYOFMANY) {
- return;
- }
-
- /* We cannot know the maximum value of a bitset variable, so just have faith */
- if (sdb->cmd != SDT_MANYOFMANY) {
- /* We need to take special care of the uint32 type as we receive from the function
- * a signed integer. While here also bail out on 64-bit settings as those are not
- * supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed
- * 32-bit variable
- * TODO: Support 64-bit settings/variables */
- switch (GetVarMemType(sd->save.conv)) {
- case SLE_VAR_BL:
- case SLE_VAR_I8:
- case SLE_VAR_U8:
- case SLE_VAR_I16:
- case SLE_VAR_U16:
- case SLE_VAR_I32: {
- /* Override the minimum value. No value below sdb->min, except special value 0 */
- int32 min = ((sdb->flags & SGF_0ISDISABLED) && val <= sdb->min) ? 0 : sdb->min;
- val = clamp(val, min, sdb->max);
- } break;
- case SLE_VAR_U32: {
- /* Override the minimum value. No value below sdb->min, except special value 0 */
- uint min = ((sdb->flags & SGF_0ISDISABLED) && (uint)val <= (uint)sdb->min) ? 0 : sdb->min;
- WriteValue(ptr, SLE_VAR_U32, (int64)clampu(val, min, sdb->max));
- return;
- }
- case SLE_VAR_I64:
- case SLE_VAR_U64:
- default: NOT_REACHED(); break;
- }
- }
-
- WriteValue(ptr, sd->save.conv, (int64)val);
-}
-
-/** Load values from a group of an IniFile structure into the internal representation
- * @param ini pointer to IniFile structure that holds administrative information
- * @param sd pointer to SettingDesc structure whose internally pointed variables will
- * be given values
- * @param grpname the group of the IniFile to search in for the new values */
-static void ini_load_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
-{
- IniGroup *group;
- IniGroup *group_def = ini_getgroup(ini, grpname, -1);
- IniItem *item;
- const void *p;
- void *ptr;
- const char *s;
-
- for (; sd->save.cmd != SL_END; sd++) {
- const SettingDescBase *sdb = &sd->desc;
- const SaveLoad *sld = &sd->save;
-
- if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
-
- // XXX - wtf is this?? (group override?)
- s = strchr(sdb->name, '.');
- if (s != NULL) {
- group = ini_getgroup(ini, sdb->name, s - sdb->name);
- s++;
- } else {
- s = sdb->name;
- group = group_def;
- }
-
- item = ini_getitem(group, s, false);
- p = (item == NULL) ? sdb->def : string_to_val(sdb, item->value);
- ptr = GetVariableAddress(object, sld);
-
- switch (sdb->cmd) {
- case SDT_BOOLX: /* All four are various types of (integer) numbers */
- case SDT_NUMX:
- case SDT_ONEOFMANY:
- case SDT_MANYOFMANY:
- Write_ValidateSetting(ptr, sd, (unsigned long)p); break;
-
- case SDT_STRING:
- switch (GetVarMemType(sld->conv)) {
- case SLE_VAR_STRB:
- case SLE_VAR_STRBQ:
- if (p != NULL) ttd_strlcpy((char*)ptr, p, sld->length);
- break;
- case SLE_VAR_STR:
- case SLE_VAR_STRQ:
- if (p != NULL) {
- free(*(char**)ptr);
- *(char**)ptr = strdup((const char*)p);
- }
- break;
- case SLE_VAR_CHAR: *(char*)ptr = *(char*)p; break;
- default: NOT_REACHED(); break;
- }
- break;
-
- case SDT_INTLIST: {
- if (!load_intlist(p, ptr, sld->length, GetVarMemType(sld->conv)))
- ShowInfoF("ini: error in array '%s'", sdb->name);
- break;
- }
- default: NOT_REACHED(); break;
- }
- }
-}
-
-/** Save the values of settings to the inifile.
- * @param ini pointer to IniFile structure
- * @param sd read-only SettingDesc structure which contains the unmodified,
- * loaded values of the configuration file and various information about it
- * @param grpname holds the name of the group (eg. [network]) where these will be saved
- * The function works as follows: for each item in the SettingDesc structure we
- * have a look if the value has changed since we started the game (the original
- * values are reloaded when saving). If settings indeed have changed, we get
- * these and save them.
- */
-static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *grpname, void *object)
-{
- IniGroup *group_def = NULL, *group;
- IniItem *item;
- char buf[512];
- const char *s;
- void *ptr;
-
- for (; sd->save.cmd != SL_END; sd++) {
- const SettingDescBase *sdb = &sd->desc;
- const SaveLoad *sld = &sd->save;
-
- /* If the setting is not saved to the configuration
- * file, just continue with the next setting */
- if (!SlIsObjectCurrentlyValid(sld->version_from, sld->version_to)) continue;
- if (sld->conv & SLF_CONFIG_NO) continue;
-
- // XXX - wtf is this?? (group override?)
- s = strchr(sdb->name, '.');
- if (s != NULL) {
- group = ini_getgroup(ini, sdb->name, s - sdb->name);
- s++;
- } else {
- if (group_def == NULL) group_def = ini_getgroup(ini, grpname, -1);
- s = sdb->name;
- group = group_def;
- }
-
- item = ini_getitem(group, s, true);
- ptr = GetVariableAddress(object, sld);
-
- if (item->value != NULL) {
- // check if the value is the same as the old value
- const void *p = string_to_val(sdb, item->value);
-
- /* The main type of a variable/setting is in bytes 8-15
- * The subtype (what kind of numbers do we have there) is in 0-7 */
- switch (sdb->cmd) {
- case SDT_BOOLX:
- case SDT_NUMX:
- case SDT_ONEOFMANY:
- case SDT_MANYOFMANY:
- switch (GetVarMemType(sld->conv)) {
- case SLE_VAR_BL:
- if (*(bool*)ptr == (bool)(unsigned long)p) continue;
- break;
- case SLE_VAR_I8:
- case SLE_VAR_U8:
- if (*(byte*)ptr == (byte)(unsigned long)p) continue;
- break;
- case SLE_VAR_I16:
- case SLE_VAR_U16:
- if (*(uint16*)ptr == (uint16)(unsigned long)p) continue;
- break;
- case SLE_VAR_I32:
- case SLE_VAR_U32:
- if (*(uint32*)ptr == (uint32)(unsigned long)p) continue;
- break;
- default: NOT_REACHED();
- }
- break;
- default: break; /* Assume the other types are always changed */
- }
- }
-
- /* Value has changed, get the new value and put it into a buffer */
- switch (sdb->cmd) {
- case SDT_BOOLX:
- case SDT_NUMX:
- case SDT_ONEOFMANY:
- case SDT_MANYOFMANY: {
- uint32 i = (uint32)ReadValue(ptr, sld->conv);
-
- switch (sdb->cmd) {
- case SDT_BOOLX: strcpy(buf, (i != 0) ? "true" : "false"); break;
- case SDT_NUMX: sprintf(buf, IsSignedVarMemType(sld->conv) ? "%d" : "%u", i); break;
- case SDT_ONEOFMANY: make_oneofmany(buf, sdb->many, i); break;
- case SDT_MANYOFMANY: make_manyofmany(buf, sdb->many, i); break;
- default: NOT_REACHED();
- }
- } break;
-
- case SDT_STRING:
- switch (GetVarMemType(sld->conv)) {
- case SLE_VAR_STRB: strcpy(buf, (char*)ptr); break;
- case SLE_VAR_STRBQ:sprintf(buf, "\"%s\"", (char*)ptr); break;
- case SLE_VAR_STR: strcpy(buf, *(char**)ptr); break;
- case SLE_VAR_STRQ: sprintf(buf, "\"%s\"", *(char**)ptr); break;
- case SLE_VAR_CHAR: sprintf(buf, "\"%c\"", *(char*)ptr); break;
- default: NOT_REACHED();
- }
- break;
-
- case SDT_INTLIST:
- make_intlist(buf, ptr, sld->length, GetVarMemType(sld->conv));
- break;
- default: NOT_REACHED();
- }
-
- /* The value is different, that means we have to write it to the ini */
- item->value = pool_strdup(&ini->pool, buf, strlen(buf));
- }
-}
-
-/** Loads all items from a 'grpname' section into a list
- * The list parameter can be a NULL pointer, in this case nothing will be
- * saved and a callback function should be defined that will take over the
- * list-handling and store the data itself somewhere.
- * @param IniFile handle to the ini file with the source data
- * @param grpname character string identifying the section-header of the ini
- * file that will be parsed
- * @param list pointer to an string(pointer) array that will store the parsed
- * entries of the given section
- * @param len the maximum number of items available for the above list
- * @param proc callback function that can override how the values are stored
- * inside the list */
-static void ini_load_setting_list(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc)
-{
- IniGroup *group = ini_getgroup(ini, grpname, -1);
- IniItem *item;
- const char *entry;
- uint i, j;
-
- if (group == NULL) return;
-
- for (i = j = 0, item = group->item; item != NULL; item = item->next) {
- entry = (proc != NULL) ? proc(item, i++) : item->name;
-
- if (entry == NULL || list == NULL) continue;
-
- if (j == len) break;
- list[j++] = strdup(entry);
- }
-}
-
-/** Saves all items from a list into the 'grpname' section
- * The list parameter can be a NULL pointer, in this case a callback function
- * should be defined that will provide the source data to be saved.
- * @param IniFile handle to the ini file where the destination data is saved
- * @param grpname character string identifying the section-header of the ini file
- * @param list pointer to an string(pointer) array that will be used as the
- * source to be saved into the relevant ini section
- * @param len the maximum number of items available for the above list
- * @param proc callback function that can will provide the source data if defined */
-static void ini_save_setting_list(IniFile *ini, const char *grpname, char **list, uint len, SettingListCallbackProc proc)
-{
- IniGroup *group = ini_getgroup(ini, grpname, -1);
- IniItem *item = NULL;
- const char *entry;
- uint i;
- bool first = true;
-
- if (proc == NULL && list == NULL) return;
- if (group == NULL) return;
- group->item = NULL;
-
- for (i = 0; i != len; i++) {
- entry = (proc != NULL) ? proc(NULL, i) : list[i];
-
- if (entry == NULL || *entry == '\0') continue;
-
- if (first) { // add first item to the head of the group
- item = ini_item_alloc(group, entry, strlen(entry));
- item->value = item->name;
- group->item = item;
- first = false;
- } else { // all other items are attached to the previous one
- item->next = ini_item_alloc(group, entry, strlen(entry));
- item = item->next;
- item->value = item->name;
- }
- }
-}
-
-//***************************
-// OTTD specific INI stuff
-//***************************
-
-/** Settings-macro usage:
- * The list might look daunting at first, but is in general easy to understand.
- * We have two types of list:
- * 1. SDTG_something
- * 2. SDT_something
- * The 'G' stands for global, so this is the one you will use for a
- * SettingDescGlobVarList section meaning global variables. The other uses a
- * Base/Offset and runtime variable selection mechanism, known from the saveload * convention (it also has global so it should not be hard).
- * Of each type there are again two versions, the normal one and one prefixed
- * with 'COND'.
- * COND means that the setting is only valid in certain savegame versions
- * (since patches are saved to the savegame, this bookkeeping is necessary.
- * Now there are a lot of types. Easy ones are:
- * - VAR: any number type, 'type' field specifies what number. eg int8 or uint32
- * - BOOL: a boolean number type
- * - STR: a string or character. 'type' field specifies what string. Normal, string, or quoted
- * A bit more difficult to use are MMANY (meaning ManyOfMany) and OMANY (OneOfMany)
- * These are actually normal numbers, only bitmasked. In MMANY several bits can
- * be set, in the other only one.
- * The most complex type is INTLIST. This is basically an array of numbers. If
- * the intlist is only valid in certain savegame versions because for example
- * it has grown in size its length cannot be automatically be calculated so
- * use SDT(G)_CONDLISTO() meaning Old.
- * If nothing fits you, you can use the GENERAL macros, but it exposes the
- * internal structure somewhat so it needs a little looking. There are _NULL()
- * macros as well, these fill up space so you can add more patches there (in
- * place) and you DON'T have to increase the savegame version. */
-
-#define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, proc)\
- {name, (const void*)(def), cmd, guiflags, min, max, interval, many, str, proc}
-
-/* Macros for various objects to go in the configuration file.
- * This section is for global variables */
-#define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, interval, full, str, proc, from, to)\
-{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)}
-
-#define SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, from, to)\
- SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, interval, NULL, str, proc, from, to)
-#define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc)\
- SDTG_CONDVAR(name, type, flags, guiflags, var, def, min, max, interval, str, proc, 0, SL_MAX_VERSION)
-
-#define SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, from, to)\
- SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_UINT8, flags, guiflags, var, 0, def, 0, 1, 0, NULL, str, proc, from, to)
-#define SDTG_BOOL(name, flags, guiflags, var, def, str, proc)\
- SDTG_CONDBOOL(name, flags, guiflags, var, def, str, proc, 0, SL_MAX_VERSION)
-
-#define SDTG_CONDLIST(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
- SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
-#define SDTG_LIST(name, type, flags, guiflags, var, def, str, proc)\
- SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
-
-#define SDTG_CONDSTR(name, type, length, flags, guiflags, var, def, str, proc, from, to)\
- SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
-#define SDTG_STR(name, type, flags, guiflags, var, def, str, proc)\
- SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, proc, 0, SL_MAX_VERSION)
-
-#define SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max, full, str, proc, from, to)\
- SDTG_GENERAL(name, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, max, 0, full, str, proc, from, to)
-#define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, proc)\
- SDTG_CONDOMANY(name, type, flags, guiflags, var, def, max full, str, proc, 0, SL_MAX_VERSION)
-
-#define SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, from, to)\
- SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, 0, full, str, proc, from, to)
-#define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, proc)\
- SDTG_CONDMMANY(name, type, flags, guiflags, var, def, full, str, proc, 0, SL_MAX_VERSION)
-
-#define SDTG_CONDNULL(length, from, to)\
- {{"", NULL, 0, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLEG_CONDNULL(length, from, to)}
-
-#define SDTG_END() {{NULL, NULL, 0, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLEG_END()}
-
-/* Macros for various objects to go in the configuration file.
- * This section is for structures where their various members are saved */
-#define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, interval, full, str, proc, from, to)\
- {NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, proc), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)}
-
-#define SDT_CONDVAR(base, var, type, from, to, flags, guiflags, def, min, max, interval, str, proc)\
- SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, interval, NULL, str, proc, from, to)
-#define SDT_VAR(base, var, type, flags, guiflags, def, min, max, interval, str, proc)\
- SDT_CONDVAR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, min, max, interval, str, proc)
-
-#define SDT_CONDBOOL(base, var, from, to, flags, guiflags, def, str, proc)\
- SDT_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, base, var, 1, def, 0, 1, 0, NULL, str, proc, from, to)
-#define SDT_BOOL(base, var, flags, guiflags, def, str, proc)\
- SDT_CONDBOOL(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
-
-#define SDT_CONDLIST(base, var, type, from, to, flags, guiflags, def, str, proc)\
- SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, from, to)
-#define SDT_LIST(base, var, type, flags, guiflags, def, str, proc)\
- SDT_CONDLIST(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
-#define SDT_CONDLISTO(base, var, length, type, from, to, flags, guiflags, def, str, proc)\
- SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, length, def, 0, 0, 0, NULL, str, proc, from, to)
-
-#define SDT_CONDSTR(base, var, type, from, to, flags, guiflags, def, str, proc)\
- SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, proc, from, to)
-#define SDT_STR(base, var, type, flags, guiflags, def, str, proc)\
- SDT_CONDSTR(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
-#define SDT_CONDSTRO(base, var, length, type, from, to, flags, def, str, proc)\
- SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, 0, base, var, length, def, 0, 0, NULL, str, proc, from, to)
-
-#define SDT_CONDCHR(base, var, from, to, flags, guiflags, def, str, proc)\
- SDT_GENERAL(#var, SDT_STRING, SL_VAR, SLE_CHAR, flags, guiflags, base, var, 1, def, 0, 0, 0, NULL, str, proc, from, to)
-#define SDT_CHR(base, var, flags, guiflags, def, str, proc)\
- SDT_CONDCHR(base, var, 0, SL_MAX_VERSION, flags, guiflags, def, str, proc)
-
-#define SDT_CONDOMANY(base, var, type, from, to, flags, guiflags, def, max, full, str, proc)\
- SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, 0, full, str, proc, from, to)
-#define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, proc)\
- SDT_CONDOMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, max, full, str, proc)
-
-#define SDT_CONDMMANY(base, var, type, from, to, flags, guiflags, def, full, str, proc)\
- SDT_GENERAL(#var, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, 0, 0, full, str, proc, from, to)
-#define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc)\
- SDT_CONDMMANY(base, var, type, 0, SL_MAX_VERSION, flags, guiflags, def, full, str, proc)
-
-#define SDT_CONDNULL(length, from, to)\
- {{"", NULL, 0, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLE_CONDNULL(length, from, to)}
-
-#define SDT_END() {{NULL, NULL, 0, 0, 0, 0, 0, NULL, STR_NULL, NULL}, SLE_END()}
-
-/* Shortcuts for macros below. Logically if we don't save the value
- * we also don't sync it in a network game */
-#define S SLF_SAVE_NO | SLF_NETWORK_NO
-#define NS SLF_SAVE_NO
-#define C SLF_CONFIG_NO
-#define N SLF_NETWORK_NO
-
-#define D0 SGF_0ISDISABLED
-#define NC SGF_NOCOMMA
-#define MS SGF_MULTISTRING
-#define NO SGF_NETWORK_ONLY
-#define CR SGF_CURRENCY
-
-#include "table/strings.h"
-
-/* Begin - Callback Functions for the various settings */
-#include "window.h"
-#include "gui.h"
-#include "town.h"
-#include "gfx.h"
-// virtual PositionMainToolbar function, calls the right one.
-static int32 v_PositionMainToolbar(int32 p1)
-{
- if (_game_mode != GM_MENU) PositionMainToolbar(NULL);
- return 0;
-}
-
-static int32 AiNew_PatchActive_Warning(int32 p1)
-{
- if (p1 == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_ACTIVATED, 0, 0);
- return 0;
-}
-
-static int32 Ai_In_Multiplayer_Warning(int32 p1)
-{
- if (p1 == 1) {
- ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
- _patches.ainew_active = true;
- }
- return 0;
-}
-
-static int32 PopulationInLabelActive(int32 p1)
-{
- Town* t;
-
- FOR_ALL_TOWNS(t) UpdateTownVirtCoord(t);
-
- return 0;
-}
-
-static int32 RedrawScreen(int32 p1)
-{
- MarkWholeScreenDirty();
- return 0;
-}
-
-static int32 InValidateDetailsWindow(int32 p1)
-{
- InvalidateWindowClasses(WC_VEHICLE_DETAILS);
- return 0;
-}
-
-static int32 InvalidateStationBuildWindow(int32 p1)
-{
- InvalidateWindow(WC_BUILD_STATION, 0);
- return 0;
-}
-
-/* Check service intervals of vehicles, p1 is value of % or day based servicing */
-static int32 CheckInterval(int32 p1)
-{
- bool warning;
- const Patches *ptc = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
-
- if (p1) {
- warning = ( (IS_INT_INSIDE(ptc->servint_trains, 5, 90+1) || ptc->servint_trains == 0) &&
- (IS_INT_INSIDE(ptc->servint_roadveh, 5, 90+1) || ptc->servint_roadveh == 0) &&
- (IS_INT_INSIDE(ptc->servint_aircraft, 5, 90+1) || ptc->servint_aircraft == 0) &&
- (IS_INT_INSIDE(ptc->servint_ships, 5, 90+1) || ptc->servint_ships == 0) );
- } else {
- warning = ( (IS_INT_INSIDE(ptc->servint_trains, 30, 800+1) || ptc->servint_trains == 0) &&
- (IS_INT_INSIDE(ptc->servint_roadveh, 30, 800+1) || ptc->servint_roadveh == 0) &&
- (IS_INT_INSIDE(ptc->servint_aircraft, 30, 800+1) || ptc->servint_aircraft == 0) &&
- (IS_INT_INSIDE(ptc->servint_ships, 30, 800+1) || ptc->servint_ships == 0) );
- }
-
- if (!warning)
- ShowErrorMessage(INVALID_STRING_ID, STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE, 0, 0);
-
- return InValidateDetailsWindow(0);
-}
-
-static int32 EngineRenewUpdate(int32 p1)
-{
- DoCommandP(0, 0, _patches.autorenew, NULL, CMD_SET_AUTOREPLACE);
- return 0;
-}
-
-static int32 EngineRenewMonthsUpdate(int32 p1)
-{
- DoCommandP(0, 1, _patches.autorenew_months, NULL, CMD_SET_AUTOREPLACE);
- return 0;
-}
-
-static int32 EngineRenewMoneyUpdate(int32 p1)
-{
- DoCommandP(0, 2, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
- return 0;
-}
-/* End - Callback Functions */
-
-#ifndef EXTERNAL_PLAYER
-#define EXTERNAL_PLAYER "timidity"
-#endif
-
-static const SettingDesc _music_settings[] = {
- SDT_VAR(MusicFileSettings, playlist, SLE_UINT8, S, 0, 0, 0, 5, 1, STR_NULL, NULL),
- SDT_VAR(MusicFileSettings, music_vol, SLE_UINT8, S, 0, 128, 0, 100, 1, STR_NULL, NULL),
- SDT_VAR(MusicFileSettings, effect_vol, SLE_UINT8, S, 0, 128, 0, 100, 1, STR_NULL, NULL),
- SDT_LIST(MusicFileSettings, custom_1, SLE_UINT8, S, 0, NULL, STR_NULL, NULL),
- SDT_LIST(MusicFileSettings, custom_2, SLE_UINT8, S, 0, NULL, STR_NULL, NULL),
- SDT_BOOL(MusicFileSettings, playing, S, 0, true, STR_NULL, NULL),
- SDT_BOOL(MusicFileSettings, shuffle, S, 0, false, STR_NULL, NULL),
- SDT_STR(MusicFileSettings, extmidi, SLE_STRB, S, 0, EXTERNAL_PLAYER, STR_NULL, NULL),
- SDT_END()
-};
-
-/* win32_v.c only settings */
-#ifdef WIN32
-extern bool _force_full_redraw, _double_size, _window_maximize;
-extern uint _display_hz, _fullscreen_bpp;
-
-static const SettingDescGlobVarList _win32_settings[] = {
- SDTG_VAR("display_hz", SLE_UINT, S, 0, _display_hz, 0, 0, 120, 0, STR_NULL, NULL),
- SDTG_BOOL("force_full_redraw", S, 0, _force_full_redraw,false, STR_NULL, NULL),
- SDTG_VAR("fullscreen_bpp", SLE_UINT, S, 0, _fullscreen_bpp, 8, 8, 32, 0, STR_NULL, NULL),
- SDTG_BOOL("double_size", S, 0, _double_size, false, STR_NULL, NULL),
- SDTG_BOOL("window_maximize", S, 0, _window_maximize, false, STR_NULL, NULL),
- SDTG_END()
-};
-#endif /* WIN32 */
-
-static const SettingDescGlobVarList _misc_settings[] = {
- SDTG_MMANY("display_opt", SLE_UINT8, S, 0, _display_opt, (DO_SHOW_TOWN_NAMES|DO_SHOW_STATION_NAMES|DO_SHOW_SIGNS|DO_FULL_ANIMATION|DO_FULL_DETAIL|DO_TRANS_BUILDINGS|DO_WAYPOINTS), "SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|TRANS_BUILDINGS|FULL_DETAIL|WAYPOINTS", STR_NULL, NULL),
- SDTG_VAR("news_display_opt", SLE_UINT, S, 0, _news_display_opt,0xAAAAAAAA,0,0xAAAAAAAA,0,STR_NULL, NULL), // default to all full messages: 10101010101010101010 = 0xAAAAAAAA
- SDTG_BOOL("news_ticker_sound", S, 0, _news_ticker_sound, true, STR_NULL, NULL),
- SDTG_BOOL("fullscreen", S, 0, _fullscreen, false, STR_NULL, NULL),
- SDTG_STR("videodriver", SLE_STRB,C|S,0, _ini_videodriver, NULL, STR_NULL, NULL),
- SDTG_STR("musicdriver", SLE_STRB,C|S,0, _ini_musicdriver, NULL, STR_NULL, NULL),
- SDTG_STR("sounddriver", SLE_STRB,C|S,0, _ini_sounddriver, NULL, STR_NULL, NULL),
- SDTG_STR("language", SLE_STRB, S, 0, _dynlang.curr_file, NULL, STR_NULL, NULL),
- SDTG_LIST("resolution", SLE_UINT16, S, 0, _cur_resolution, "640,480", STR_NULL, NULL),
- SDTG_STR("screenshot_format",SLE_STRB, S, 0, _screenshot_format_name,NULL, STR_NULL, NULL),
- SDTG_STR("savegame_format", SLE_STRB, S, 0, _savegame_format, NULL, STR_NULL, NULL),
- SDTG_BOOL("rightclick_emulate", S, 0, _rightclick_emulate, false, STR_NULL, NULL),
-#ifdef WITH_FREETYPE
- SDTG_STR("small_font", SLE_STRB, S, 0, _freetype.small_font, NULL, STR_NULL, NULL),
- SDTG_STR("medium_font", SLE_STRB, S, 0, _freetype.medium_font, NULL, STR_NULL, NULL),
- SDTG_STR("large_font", SLE_STRB, S, 0, _freetype.large_font, NULL, STR_NULL, NULL),
- SDTG_VAR("small_size", SLE_UINT, S, 0, _freetype.small_size, 6, 0, 72, 0, STR_NULL, NULL),
- SDTG_VAR("medium_size", SLE_UINT, S, 0, _freetype.medium_size, 10, 0, 72, 0, STR_NULL, NULL),
- SDTG_VAR("large_size", SLE_UINT, S, 0, _freetype.large_size, 16, 0, 72, 0, STR_NULL, NULL),
-#endif
- SDTG_END()
-};
-
-#ifdef ENABLE_NETWORK
-static const SettingDescGlobVarList _network_settings[] = {
- SDTG_VAR("sync_freq", SLE_UINT16,C|S,0, _network_sync_freq, 100, 0, 100, 0, STR_NULL, NULL),
- SDTG_VAR("frame_freq", SLE_UINT8,C|S,0, _network_frame_freq, 0, 0, 100, 0, STR_NULL, NULL),
- SDTG_VAR("max_join_time", SLE_UINT16, S, 0, _network_max_join_time, 500, 0, 32000, 0, STR_NULL, NULL),
- SDTG_BOOL("pause_on_join", S, 0, _network_pause_on_join, true, STR_NULL, NULL),
- SDTG_STR("server_bind_ip", SLE_STRB, S, 0, _network_server_bind_ip_host, "0.0.0.0", STR_NULL, NULL),
- SDTG_VAR("server_port", SLE_UINT16, S, 0, _network_server_port, NETWORK_DEFAULT_PORT, 0, 65535, 0, STR_NULL, NULL),
- SDTG_BOOL("server_advertise", S, 0, _network_advertise, false, STR_NULL, NULL),
- SDTG_VAR("lan_internet", SLE_UINT8, S, 0, _network_lan_internet, 0, 0, 1, 0, STR_NULL, NULL),
- SDTG_STR("player_name", SLE_STRB, S, 0, _network_player_name, NULL, STR_NULL, NULL),
- SDTG_STR("server_password", SLE_STRB, S, 0, _network_server_password, NULL, STR_NULL, NULL),
- SDTG_STR("rcon_password", SLE_STRB, S, 0, _network_rcon_password, NULL, STR_NULL, NULL),
- SDTG_STR("server_name", SLE_STRB, S, 0, _network_server_name, NULL, STR_NULL, NULL),
- SDTG_STR("connect_to_ip", SLE_STRB, S, 0, _network_default_ip, NULL, STR_NULL, NULL),
- SDTG_STR("network_id", SLE_STRB, S, 0, _network_unique_id, NULL, STR_NULL, NULL),
- SDTG_BOOL("autoclean_companies", S, 0, _network_autoclean_companies, false, STR_NULL, NULL),
- SDTG_VAR("autoclean_unprotected",SLE_UINT8, S, 0, _network_autoclean_unprotected,12, 0, 60, 0, STR_NULL, NULL),
- SDTG_VAR("autoclean_protected", SLE_UINT8, S, 0, _network_autoclean_protected, 36, 0, 180, 0, STR_NULL, NULL),
- SDTG_VAR("max_companies", SLE_UINT8, S, 0, _network_game_info.companies_max, 8, 0, 8, 0, STR_NULL, NULL),
- SDTG_VAR("max_clients", SLE_UINT8, S, 0, _network_game_info.clients_max, 10, 0, 10, 0, STR_NULL, NULL),
- SDTG_VAR("max_spectators", SLE_UINT8, S, 0, _network_game_info.spectators_max, 10, 0, 10, 0, STR_NULL, NULL),
- SDTG_VAR("restart_game_year", SLE_INT32, S,D0, _network_restart_game_year, 0, MIN_YEAR, MAX_YEAR, 1, STR_NULL, NULL),
- SDTG_VAR("min_players", SLE_UINT8, S, 0, _network_min_players, 0, 0, 10, 0, STR_NULL, NULL),
- SDTG_END()
-};
-#endif /* ENABLE_NETWORK */
-
-static const SettingDesc _gameopt_settings[] = {
- /* In version 4 a new difficulty setting has been added to the difficulty settings,
- * town attitude towards demolishing. Needs special handling because some dimwit thought
- * it funny to have the GameDifficulty struct be an array while it is a struct of
- * same-sized members
- * XXX - To save file-space and since values are never bigger than about 10? only
- * save the first 16 bits in the savegame. Question is why the values are still int32
- * and why not byte for example? */
- SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, 0, 3),
- SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION),
- SDT_VAR(GameOptions, diff_level,SLE_UINT8, 0, 0, 9, 0, 9, 0, STR_NULL, NULL),
- SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL),
- SDT_OMANY(GameOptions, units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL),
- SDT_OMANY(GameOptions, town_name, SLE_UINT8, 0, 0, 0, 20, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL),
- SDT_OMANY(GameOptions, landscape, SLE_UINT8, 0, 0, 0, 3, "normal|hilly|desert|candy", STR_NULL, NULL),
- SDT_VAR(GameOptions, snow_line, SLE_UINT8, 0, 0, 1, 0, 56, 0, STR_NULL, NULL),
- SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8, 0, 22, N, 0, 0, 0, "", STR_NULL, NULL),
- SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8,23, SL_MAX_VERSION, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL),
- SDT_OMANY(GameOptions, road_side, SLE_UINT8, 0, 0, 1, 1, "left|right", STR_NULL, NULL),
- SDT_END()
-};
-
-/* Some patches do not need to be synchronised when playing in multiplayer.
- * These include for example the GUI settings and will not be saved with the
- * savegame.
- * It is also a bit tricky since you would think that service_interval
- * for example doesn't need to be synched. Every client assigns the
- * service_interval value to the v->service_interval, meaning that every client
- * assigns his value. If the setting was player-based, that would mean that
- * vehicles could decide on different moments that they are heading back to a
- * service depot, causing desyncs on a massive scale. */
-const SettingDesc _patch_settings[] = {
- /***************************************************************************/
- /* User-interface section of the GUI-configure patches window */
- SDT_BOOL(Patches, vehicle_speed, S, 0, true, STR_CONFIG_PATCHES_VEHICLESPEED, NULL),
- SDT_BOOL(Patches, status_long_date, S, 0, true, STR_CONFIG_PATCHES_LONGDATE, NULL),
- SDT_BOOL(Patches, show_finances, S, 0, true, STR_CONFIG_PATCHES_SHOWFINANCES, NULL),
- SDT_BOOL(Patches, autoscroll, S, 0, false, STR_CONFIG_PATCHES_AUTOSCROLL, NULL),
- SDT_BOOL(Patches, reverse_scroll, S, 0, false, STR_CONFIG_PATCHES_REVERSE_SCROLLING, NULL),
- SDT_BOOL(Patches, measure_tooltip, S, 0, false, STR_CONFIG_PATCHES_MEASURE_TOOLTIP, NULL),
- SDT_VAR(Patches, errmsg_duration, SLE_UINT8, S, 0, 5, 0, 20, 0, STR_CONFIG_PATCHES_ERRMSG_DURATION, NULL),
- SDT_VAR(Patches, toolbar_pos, SLE_UINT8, S,MS, 0, 0, 2, 0, STR_CONFIG_PATCHES_TOOLBAR_POS, v_PositionMainToolbar),
- SDT_VAR(Patches, window_snap_radius, SLE_UINT8, S,D0, 10, 1, 32, 0, STR_CONFIG_PATCHES_SNAP_RADIUS, NULL),
- SDT_BOOL(Patches, invisible_trees, S, 0, false, STR_CONFIG_PATCHES_INVISIBLE_TREES, RedrawScreen),
- SDT_BOOL(Patches, population_in_label, S, 0, true, STR_CONFIG_PATCHES_POPULATION_IN_LABEL, PopulationInLabelActive),
- SDT_VAR(Patches, map_x, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_X, NULL),
- SDT_VAR(Patches, map_y, SLE_UINT8, S, 0, 8, 6, 11, 0, STR_CONFIG_PATCHES_MAP_Y, NULL),
- SDT_BOOL(Patches, link_terraform_toolbar, S, 0, false, STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR,NULL),
- SDT_VAR(Patches, liveries, SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_LIVERIES, RedrawScreen),
- SDT_BOOL(Patches, prefer_teamchat, S, 0, false, STR_CONFIG_PATCHES_PREFER_TEAMCHAT, NULL),
-
- /***************************************************************************/
- /* Construction section of the GUI-configure patches window */
- SDT_BOOL(Patches, build_on_slopes, 0, 0, true, STR_CONFIG_PATCHES_BUILDONSLOPES, NULL),
- SDT_BOOL(Patches, extra_dynamite, 0, 0, false, STR_CONFIG_PATCHES_EXTRADYNAMITE, NULL),
- SDT_BOOL(Patches, longbridges, 0, 0, true, STR_CONFIG_PATCHES_LONGBRIDGES, NULL),
- SDT_BOOL(Patches, signal_side, N, 0, true, STR_CONFIG_PATCHES_SIGNALSIDE, RedrawScreen),
- SDT_BOOL(Patches, always_small_airport, 0, 0, false, STR_CONFIG_PATCHES_SMALL_AIRPORTS, NULL),
- SDT_VAR(Patches, drag_signals_density,SLE_UINT8,S, 0, 4, 1, 20, 0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY,NULL),
-
- /***************************************************************************/
- /* Vehicle section of the GUI-configure patches window */
- SDT_BOOL(Patches, realistic_acceleration, 0, 0, false, STR_CONFIG_PATCHES_REALISTICACCEL, NULL),
- SDT_BOOL(Patches, forbid_90_deg, 0, 0, false, STR_CONFIG_PATCHES_FORBID_90_DEG, NULL),
- SDT_BOOL(Patches, mammoth_trains, 0, 0, true, STR_CONFIG_PATCHES_MAMMOTHTRAINS, NULL),
- SDT_BOOL(Patches, gotodepot, 0, 0, true, STR_CONFIG_PATCHES_GOTODEPOT, NULL),
- SDT_BOOL(Patches, roadveh_queue, 0, 0, true, STR_CONFIG_PATCHES_ROADVEH_QUEUE, NULL),
- SDT_BOOL(Patches, new_pathfinding_all, 0, 0, false, STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL, NULL),
-
- SDT_CONDBOOL(Patches, yapf.ship_use_yapf, 28, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_YAPF_SHIPS, NULL),
- SDT_CONDBOOL(Patches, yapf.road_use_yapf, 28, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_YAPF_ROAD, NULL),
- SDT_CONDBOOL(Patches, yapf.rail_use_yapf, 28, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_YAPF_RAIL, NULL),
-
- SDT_BOOL(Patches, train_income_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_INCOME_LESS, NULL),
- SDT_VAR(Patches, order_review_system,SLE_UINT8, S,MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_ORDER_REVIEW, NULL),
- SDT_BOOL(Patches, never_expire_vehicles, 0, 0, false, STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES,NULL),
- SDT_BOOL(Patches, lost_train_warn, S, 0, true, STR_CONFIG_PATCHES_WARN_LOST_TRAIN, NULL),
- SDT_BOOL(Patches, autorenew, S, 0, false, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, EngineRenewUpdate),
- SDT_VAR(Patches, autorenew_months, SLE_INT16, S, 0, 6, -12, 12, 0, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, EngineRenewMonthsUpdate),
- SDT_VAR(Patches, autorenew_money, SLE_UINT, S,CR,100000, 0, 2000000, 0, STR_CONFIG_PATCHES_AUTORENEW_MONEY, EngineRenewMoneyUpdate),
- SDT_VAR(Patches, max_trains, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_TRAINS, NULL),
- SDT_VAR(Patches, max_roadveh, SLE_UINT16, 0, 0, 500, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_ROADVEH, NULL),
- SDT_VAR(Patches, max_aircraft, SLE_UINT16, 0, 0, 200, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_AIRCRAFT, NULL),
- SDT_VAR(Patches, max_ships, SLE_UINT16, 0, 0, 300, 0, 5000, 0, STR_CONFIG_PATCHES_MAX_SHIPS, NULL),
- SDT_BOOL(Patches, servint_ispercent, 0, 0, false, STR_CONFIG_PATCHES_SERVINT_ISPERCENT, CheckInterval),
- SDT_VAR(Patches, servint_trains, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_TRAINS, InValidateDetailsWindow),
- SDT_VAR(Patches, servint_roadveh, SLE_UINT16, 0,D0, 150, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_ROADVEH, InValidateDetailsWindow),
- SDT_VAR(Patches, servint_ships, SLE_UINT16, 0,D0, 360, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_SHIPS, InValidateDetailsWindow),
- SDT_VAR(Patches, servint_aircraft, SLE_UINT16, 0,D0, 100, 5, 800, 0, STR_CONFIG_PATCHES_SERVINT_AIRCRAFT, InValidateDetailsWindow),
- SDT_BOOL(Patches, no_servicing_if_no_breakdowns, 0, 0, false, STR_CONFIG_PATCHES_NOSERVICE, NULL),
- SDT_BOOL(Patches, wagon_speed_limits, 0, 0, true, STR_CONFIG_PATCHES_WAGONSPEEDLIMITS, NULL),
- SDT_CONDBOOL(Patches, disable_elrails, 38, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_PATCHES_DISABLE_ELRAILS, SettingsDisableElrail),
- SDT_CONDVAR(Patches, freight_trains, SLE_UINT8, 39, SL_MAX_VERSION, 0, 0, 1, 1, 255, 1, STR_CONFIG_PATCHES_FREIGHT_TRAINS, NULL),
-
- /***************************************************************************/
- /* Station section of the GUI-configure patches window */
- SDT_BOOL(Patches, join_stations, 0, 0, true, STR_CONFIG_PATCHES_JOINSTATIONS, NULL),
- SDT_BOOL(Patches, full_load_any, 0, 0, true, STR_CONFIG_PATCHES_FULLLOADANY, NULL),
- SDT_BOOL(Patches, improved_load, 0, 0, false, STR_CONFIG_PATCHES_IMPROVEDLOAD, NULL),
- SDT_BOOL(Patches, selectgoods, 0, 0, true, STR_CONFIG_PATCHES_SELECTGOODS, NULL),
- SDT_BOOL(Patches, new_nonstop, 0, 0, false, STR_CONFIG_PATCHES_NEW_NONSTOP, NULL),
- SDT_BOOL(Patches, nonuniform_stations, 0, 0, true, STR_CONFIG_PATCHES_NONUNIFORM_STATIONS,NULL),
- SDT_VAR(Patches, station_spread,SLE_UINT8,0, 0, 12, 4, 64, 0, STR_CONFIG_PATCHES_STATION_SPREAD, InvalidateStationBuildWindow),
- SDT_BOOL(Patches, serviceathelipad, 0, 0, true, STR_CONFIG_PATCHES_SERVICEATHELIPAD, NULL),
- SDT_BOOL(Patches, modified_catchment, 0, 0, true, STR_CONFIG_PATCHES_CATCHMENT, NULL),
- SDT_CONDBOOL(Patches, gradual_loading, 40, SL_MAX_VERSION, 0, 0, true, STR_CONFIG_PATCHES_GRADUAL_LOADING, NULL),
-
- /***************************************************************************/
- /* Economy section of the GUI-configure patches window */
- SDT_BOOL(Patches, inflation, 0, 0, true, STR_CONFIG_PATCHES_INFLATION, NULL),
- SDT_BOOL(Patches, build_rawmaterial_ind, 0, 0, false, STR_CONFIG_PATCHES_BUILDXTRAIND, NULL),
- SDT_BOOL(Patches, multiple_industry_per_town, 0, 0, false, STR_CONFIG_PATCHES_MULTIPINDTOWN, NULL),
- SDT_BOOL(Patches, same_industry_close, 0, 0, false, STR_CONFIG_PATCHES_SAMEINDCLOSE, NULL),
- SDT_BOOL(Patches, bribe, 0, 0, true, STR_CONFIG_PATCHES_BRIBE, NULL),
- SDT_VAR(Patches, snow_line_height,SLE_UINT8, 0, 0, 7, 2, 13, 0, STR_CONFIG_PATCHES_SNOWLINE_HEIGHT, NULL),
- SDT_VAR(Patches, colored_news_year,SLE_INT32, 0,NC, 2000, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_COLORED_NEWS_YEAR,NULL),
- SDT_VAR(Patches, starting_year, SLE_INT32, 0,NC, 1950, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_STARTING_YEAR,NULL),
- SDT_VAR(Patches, ending_year, SLE_INT32,0,NC|NO,2051, MIN_YEAR, MAX_YEAR, 1, STR_CONFIG_PATCHES_ENDING_YEAR, NULL),
- SDT_BOOL(Patches, smooth_economy, 0, 0, true, STR_CONFIG_PATCHES_SMOOTH_ECONOMY, NULL),
- SDT_BOOL(Patches, allow_shares, 0, 0, true, STR_CONFIG_PATCHES_ALLOW_SHARES, NULL),
-
- /***************************************************************************/
- /* AI section of the GUI-configure patches window */
- SDT_BOOL(Patches, ainew_active, 0, 0, false, STR_CONFIG_PATCHES_AINEW_ACTIVE, AiNew_PatchActive_Warning),
- SDT_BOOL(Patches, ai_in_multiplayer, 0, 0, false, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, Ai_In_Multiplayer_Warning),
- SDT_BOOL(Patches, ai_disable_veh_train, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, NULL),
- SDT_BOOL(Patches, ai_disable_veh_roadveh, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH, NULL),
- SDT_BOOL(Patches, ai_disable_veh_aircraft,0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT,NULL),
- SDT_BOOL(Patches, ai_disable_veh_ship, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_SHIPS, NULL),
-
- /***************************************************************************/
- /* Patches without any GUI representation */
- SDT_BOOL(Patches, keep_all_autosave, S, 0, false, STR_NULL, NULL),
- SDT_BOOL(Patches, autosave_on_exit, S, 0, false, STR_NULL, NULL),
- SDT_VAR(Patches, max_num_autosaves, SLE_UINT8, S, 0, 16, 0, 255, 0, STR_NULL, NULL),
- SDT_BOOL(Patches, bridge_pillars, S, 0, true, STR_NULL, NULL),
- SDT_VAR(Patches, extend_vehicle_life, SLE_UINT8, 0, 0, 0, 0, 100, 0, STR_NULL, NULL),
- SDT_BOOL(Patches, auto_euro, S, 0, true, STR_NULL, NULL),
- SDT_VAR(Patches, dist_local_authority,SLE_UINT8, 0, 0, 20, 5, 60, 0, STR_NULL, NULL),
- SDT_VAR(Patches, wait_oneway_signal, SLE_UINT8, 0, 0, 15, 2, 100, 0, STR_NULL, NULL),
- SDT_VAR(Patches, wait_twoway_signal, SLE_UINT8, 0, 0, 41, 2, 100, 0, STR_NULL, NULL),
-
- /***************************************************************************/
- /* New Pathfinding patch settings */
- SDT_VAR(Patches, pf_maxlength, SLE_UINT16, 0, 0, 4096, 64, 65535, 0, STR_NULL, NULL),
- SDT_VAR(Patches, pf_maxdepth, SLE_UINT8, 0, 0, 48, 4, 255, 0, STR_NULL, NULL),
- /* The maximum number of nodes to search */
- SDT_VAR(Patches, npf_max_search_nodes,SLE_UINT, 0, 0, 10000, 500, 100000, 0, STR_NULL, NULL),
-
- /* When a red signal is encountered, a small detour can be made around
- * it. This specifically occurs when a track is doubled, in which case
- * the detour is typically 2 tiles. It is also often used at station
- * entrances, when there is a choice of multiple platforms. If we take
- * a typical 4 platform station, the detour is 4 tiles. To properly
- * support larger stations we increase this value.
- * We want to prevent that trains that want to leave at one side of a
- * station, leave through the other side, turn around, enter the
- * station on another platform and exit the station on the right side
- * again, just because the sign at the right side was red. If we take
- * a typical 5 length station, this detour is 10 or 11 tiles (not
- * sure), so we set the default penalty at 10 (the station tile
- * penalty will further prevent this.
- * We give presignal exits (and combo's) a different (larger) penalty, because
- * we really don't want trains waiting in front of a presignal exit. */
- SDT_VAR(Patches, npf_rail_firstred_penalty, SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
- SDT_VAR(Patches, npf_rail_firstred_exit_penalty,SLE_UINT, 0, 0, (100 * NPF_TILE_LENGTH),0, 100000, 0, STR_NULL, NULL),
- /* This penalty is for when the last signal before the target is red.
- * This is useful for train stations, where there are multiple
- * platforms to choose from, which lie in different signal blocks.
- * Every target in a occupied signal block (ie an occupied platform)
- * will get this penalty. */
- SDT_VAR(Patches, npf_rail_lastred_penalty, SLE_UINT, 0, 0, (10 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
- /* When a train plans a route over a station tile, this penalty is
- * applied. We want that trains plan a route around a typical, 4x5
- * station, which means two tiles to the right, and two tiles back to
- * the left around it, or 5 tiles of station through it. If we assign
- * a penalty of 1 tile for every station tile passed, the route will
- * be around it. */
- SDT_VAR(Patches, npf_rail_station_penalty, SLE_UINT, 0, 0, (1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
- SDT_VAR(Patches, npf_rail_slope_penalty, SLE_UINT, 0, 0, (1 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
- /* This penalty is applied when a train makes a turn. Its value of 1 makes
- * sure that it has a minimal impact on the pathfinding, only when two
- * paths have equal length it will make a difference */
- SDT_VAR(Patches, npf_rail_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL),
- /* Ths penalty is applied when a vehicle reverses inside a depot (doesn't
- * apply to ships, as they can just come out the other end). XXX: Is this a
- * good value? */
- SDT_VAR(Patches, npf_rail_depot_reverse_penalty,SLE_UINT, 0, 0, (NPF_TILE_LENGTH * 50), 0, 100000, 0, STR_NULL, NULL),
- SDT_VAR(Patches, npf_buoy_penalty, SLE_UINT, 0, 0, (2 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
- /* This penalty is applied when a ship makes a turn. It is bigger than the
- * rail curve penalty, since ships (realisticly) have more trouble with
- * making turns */
- SDT_VAR(Patches, npf_water_curve_penalty, SLE_UINT, 0, 0, (NPF_TILE_LENGTH / 4), 0, 100000, 0, STR_NULL, NULL),
- /* This is the penalty for road, same as for rail. */
- SDT_VAR(Patches, npf_road_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL),
- /* This is the penalty for level crossings, for both road and rail vehicles */
- SDT_VAR(Patches, npf_crossing_penalty, SLE_UINT, 0, 0, (3 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
-
-
- // The maximum number of nodes to search
- SDT_CONDBOOL(Patches, yapf.disable_node_optimization , 28, SL_MAX_VERSION, 0, 0, false , STR_NULL, NULL),
- SDT_CONDVAR (Patches, yapf.max_search_nodes , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10000 , 500, 1000000, 0, STR_NULL, NULL),
- SDT_CONDBOOL(Patches, yapf.rail_firstred_twoway_eol , 28, SL_MAX_VERSION, 0, 0, true , STR_NULL, NULL),
- SDT_CONDVAR (Patches, yapf.rail_firstred_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
- SDT_CONDVAR (Patches, yapf.rail_firstred_exit_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
- SDT_CONDVAR (Patches, yapf.rail_lastred_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
- SDT_CONDVAR (Patches, yapf.rail_lastred_exit_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 100 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
- SDT_CONDVAR (Patches, yapf.rail_station_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 30 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
- SDT_CONDVAR (Patches, yapf.rail_slope_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
- SDT_CONDVAR (Patches, yapf.rail_curve45_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
- SDT_CONDVAR (Patches, yapf.rail_curve90_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 6 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
- // This penalty is applied when a train reverses inside a depot
- SDT_CONDVAR (Patches, yapf.rail_depot_reverse_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 50 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
- // This is the penalty for level crossings (for trains only)
- SDT_CONDVAR (Patches, yapf.rail_crossing_penalty , SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
- // look-ahead how many signals are checked
- SDT_CONDVAR (Patches, yapf.rail_look_ahead_max_signals, SLE_UINT, 28, SL_MAX_VERSION, 0, 0, 10 , 1, 100, 0, STR_NULL, NULL),
- // look-ahead n-th red signal penalty polynomial: penalty = p2 * n^2 + p1 * n + p0
- SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p0 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, 500 , -1000000, 1000000, 0, STR_NULL, NULL),
- SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p1 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, -100 , -1000000, 1000000, 0, STR_NULL, NULL),
- SDT_CONDVAR (Patches, yapf.rail_look_ahead_signal_p2 , SLE_INT , 28, SL_MAX_VERSION, 0, 0, 5 , -1000000, 1000000, 0, STR_NULL, NULL),
- // penalties for too long or too short station platforms
- SDT_CONDVAR (Patches, yapf.rail_longer_platform_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 8 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL),
- SDT_CONDVAR (Patches, yapf.rail_longer_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL),
- SDT_CONDVAR (Patches, yapf.rail_shorter_platform_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 40 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL),
- SDT_CONDVAR (Patches, yapf.rail_shorter_platform_per_tile_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 0 * YAPF_TILE_LENGTH, 0, 20000, 0, STR_NULL, NULL),
- // road vehicles - penalties
- SDT_CONDVAR (Patches, yapf.road_slope_penalty , SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 2 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
- SDT_CONDVAR (Patches, yapf.road_curve_penalty , SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
- SDT_CONDVAR (Patches, yapf.road_crossing_penalty , SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
-
- /***************************************************************************/
- /* Terrain genation related patch options */
- SDT_CONDVAR(Patches, land_generator, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 1, 0, 1, 0, STR_CONFIG_PATCHES_LAND_GENERATOR, NULL),
- SDT_CONDVAR(Patches, oil_refinery_limit, SLE_UINT8, 30, SL_MAX_VERSION, 0, 0, 16, 12, 48, 0, STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE, NULL),
- SDT_CONDVAR(Patches, tgen_smoothness, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 1, 0, 3, 0, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN, NULL),
- SDT_CONDVAR(Patches, generation_seed, SLE_UINT32, 30, SL_MAX_VERSION, 0, 0, GENERATE_NEW_SEED, 0, MAX_UVALUE(uint32), 0, STR_NULL, NULL),
- SDT_CONDVAR(Patches, tree_placer, SLE_UINT8, 30, SL_MAX_VERSION, 0, MS, 2, 0, 2, 0, STR_CONFIG_PATCHES_TREE_PLACER, NULL),
- SDT_VAR (Patches, heightmap_rotation, SLE_UINT8, S, MS, 0, 0, 1, 0, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION, NULL),
- SDT_VAR (Patches, se_flat_world_height, SLE_UINT8, S, 0, 0, 0, 15, 0, STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT, NULL),
-
- SDT_END()
-};
-
-static const SettingDesc _currency_settings[] = {
- SDT_VAR(CurrencySpec, rate, SLE_UINT16, S, 0, 1, 0, 100, 0, STR_NULL, NULL),
- SDT_CHR(CurrencySpec, separator, S, 0, ".", STR_NULL, NULL),
- SDT_VAR(CurrencySpec, to_euro, SLE_INT32, S, 0, 0, 0,1000, 0, STR_NULL, NULL),
- SDT_STR(CurrencySpec, prefix, SLE_STRBQ, S, 0, NULL, STR_NULL, NULL),
- SDT_STR(CurrencySpec, suffix, SLE_STRBQ, S, 0, " credits", STR_NULL, NULL),
- SDT_END()
-};
-
-/* Undefine for the shortcut macros above */
-#undef S
-#undef C
-#undef N
-
-#undef D0
-#undef NC
-#undef MS
-#undef NO
-#undef CR
-
-
-/* Load a GRF configuration from the given group name */
-static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
-{
- IniGroup *group = ini_getgroup(ini, grpname, -1);
- IniItem *item;
- GRFConfig *first = NULL;
- GRFConfig **curr = &first;
-
- if (group == NULL) return NULL;
-
- for (item = group->item; item != NULL; item = item->next) {
- GRFConfig *c = calloc(1, sizeof(*c));
- c->filename = strdup(item->name);
-
- /* Parse parameters */
- if (*item->value != '\0') {
- c->num_params = parse_intlist(item->value, (int*)c->param, lengthof(c->param));
- if (c->num_params == (byte)-1) {
- ShowInfoF("ini: error in array '%s'", item->name);
- c->num_params = 0;
- }
- }
-
- /* Check if item is valid */
- if (!FillGRFDetails(c, is_static)) {
- const char *msg;
-
- if (HASBIT(c->flags, GCF_NOT_FOUND)) {
- msg = "not found";
- } else if (HASBIT(c->flags, GCF_UNSAFE)) {
- msg = "unsafe for static use";
- } else if (HASBIT(c->flags, GCF_SYSTEM)) {
- msg = "system NewGRF";
- } else {
- msg = "unknown";
- }
-
- ShowInfoF("ini: ignoring invalid NewGRF '%s': %s", item->name, msg);
- ClearGRFConfig(&c);
- continue;
- }
-
- /* Mark file as static to avoid saving in savegame. */
- if (is_static) SETBIT(c->flags, GCF_STATIC);
-
- /* Add item to list */
- *curr = c;
- curr = &c->next;
- }
-
- return first;
-}
-
-
-/* Save a GRF configuration to the given group name */
-static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
-{
- IniGroup *group = ini_getgroup(ini, grpname, -1);
- IniItem **item;
- const GRFConfig *c;
-
- if (group == NULL) return;
- group->item = NULL;
- item = &group->item;
-
- for (c = list; c != NULL; c = c->next) {
- char params[512];
- GRFBuildParamList(params, c, lastof(params));
-
- *item = ini_item_alloc(group, c->filename, strlen(c->filename));
- (*item)->value = pool_strdup(&ini->pool, params, strlen(params));
- item = &(*item)->next;
- }
-}
-
-/* Common handler for saving/loading variables to the configuration file */
-static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list)
-{
- proc(ini, (const SettingDesc*)_misc_settings, "misc", NULL);
- proc(ini, (const SettingDesc*)_music_settings, "music", &msf);
-#ifdef WIN32
- proc(ini, (const SettingDesc*)_win32_settings, "win32", NULL);
-#endif /* WIN32 */
-
- proc(ini, _gameopt_settings, "gameopt", &_opt_newgame);
- proc(ini, _patch_settings, "patches", &_patches_newgame);
- proc(ini, _currency_settings,"currency", &_custom_currency);
-
-#ifdef ENABLE_NETWORK
- proc(ini, (const SettingDesc*)_network_settings, "network", NULL);
- proc_list(ini, "servers", _network_host_list, lengthof(_network_host_list), NULL);
- proc_list(ini, "bans", _network_ban_list, lengthof(_network_ban_list), NULL);
-#endif /* ENABLE_NETWORK */
-}
-
-/** Load the values from the configuration files */
-void LoadFromConfig(void)
-{
- IniFile *ini = ini_load(_config_file);
- HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list);
- _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
- _grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
- ini_free(ini);
-}
-
-/** Save the values to the configuration file */
-void SaveToConfig(void)
-{
- IniFile *ini = ini_load(_config_file);
- HandleSettingDescs(ini, ini_save_settings, ini_save_setting_list);
- GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
- GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
- ini_save(_config_file, ini);
- ini_free(ini);
-}
-
-static const SettingDesc *GetSettingDescription(uint index)
-{
- if (index >= lengthof(_patch_settings)) return NULL;
- return &_patch_settings[index];
-}
-
-/** Network-safe changing of patch-settings (server-only).
- * @param p1 the index of the patch in the SettingDesc array which identifies it
- * @param p2 the new value for the patch
- * The new value is properly clamped to its minimum/maximum when setting
- * @see _patch_settings
- */
-int32 CmdChangePatchSetting(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
-{
- const SettingDesc *sd = GetSettingDescription(p1);
-
- if (sd == NULL) return CMD_ERROR;
- if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
-
- if (flags & DC_EXEC) {
- Patches *patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
- void *var = GetVariableAddress(patches_ptr, &sd->save);
- Write_ValidateSetting(var, sd, (int32)p2);
- if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
-
- InvalidateWindow(WC_GAME_OPTIONS, 0);
- }
-
- return 0;
-}
-
-/** Top function to save the new value of an element of the Patches struct
- * @param index offset in the SettingDesc array of the Patches struct which
- * identifies the patch member we want to change
- * @param object pointer to a valid patches struct that has its settings change.
- * This only affects patch-members that are not needed to be the same on all
- * clients in a network game.
- * @param value new value of the patch */
-bool SetPatchValue(uint index, const Patches *object, int32 value)
-{
- const SettingDesc *sd = &_patch_settings[index];
- /* If an item is player-based, we do not send it over the network
- * (if any) to change. Also *hack*hack* we update the _newgame version
- * of patches because changing a player-based setting in a game also
- * changes its defaults. At least that is the convention we have chosen */
- if (sd->save.conv & SLF_NETWORK_NO) {
- void *var = GetVariableAddress(object, &sd->save);
- Write_ValidateSetting(var, sd, value);
-
- if (_game_mode != GM_MENU) {
- void *var2 = GetVariableAddress(&_patches_newgame, &sd->save);
- Write_ValidateSetting(var2, sd, value);
- }
- if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
- InvalidateWindow(WC_GAME_OPTIONS, 0);
- return true;
- }
-
- /* send non-player-based settings over the network */
- if (!_networking || (_networking && _network_server)) {
- return DoCommandP(0, index, value, NULL, CMD_CHANGE_PATCH_SETTING);
- }
- return false;
-}
-
-const SettingDesc *GetPatchFromName(const char *name, uint *i)
-{
- const SettingDesc *sd;
-
- for (*i = 0, sd = _patch_settings; sd->save.cmd != SL_END; sd++, (*i)++) {
- if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
- if (strcmp(sd->desc.name, name) == 0) return sd;
- }
-
- return NULL;
-}
-
-/* Those 2 functions need to be here, else we have to make some stuff non-static
- * and besides, it is also better to keep stuff like this at the same place */
-bool IConsoleSetPatchSetting(const char *name, int32 value)
-{
- bool success;
- uint index;
- const SettingDesc *sd = GetPatchFromName(name, &index);
- const Patches *patches_ptr;
- void *ptr;
-
- if (sd == NULL) {
- IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name);
- return true;
- }
-
- patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
- ptr = GetVariableAddress(patches_ptr, &sd->save);
-
- success = SetPatchValue(index, patches_ptr, value);
- return success;
-}
-
-void IConsoleGetPatchSetting(const char *name)
-{
- char value[20];
- uint index;
- const SettingDesc *sd = GetPatchFromName(name, &index);
- const void *ptr;
-
- if (sd == NULL) {
- IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name);
- return;
- }
-
- ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_patches_newgame : &_patches, &sd->save);
-
- if (sd->desc.cmd == SDT_BOOLX) {
- snprintf(value, sizeof(value), (*(bool*)ptr == 1) ? "on" : "off");
- } else {
- snprintf(value, sizeof(value), "%d", (int32)ReadValue(ptr, sd->save.conv));
- }
-
- IConsolePrintF(_icolour_warn, "Current value for '%s' is: '%s' (min: %s%d, max: %d)",
- name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
-}
-
-/** Save and load handler for patches/settings
- * @param osd SettingDesc struct containing all information
- * @param object can be either NULL in which case we load global variables or
- * a pointer to a struct which is getting saved */
-static void LoadSettings(const SettingDesc *osd, void *object)
-{
- for (; osd->save.cmd != SL_END; osd++) {
- const SaveLoad *sld = &osd->save;
- void *ptr = GetVariableAddress(object, sld);
-
- if (!SlObjectMember(ptr, sld)) continue;
- }
-}
-
-/** Loadhandler for a list of global variables
- * @note this is actually a stub for LoadSettings with the
- * object pointer set to NULL */
-static inline void LoadSettingsGlobList(const SettingDescGlobVarList *sdg)
-{
- LoadSettings((const SettingDesc*)sdg, NULL);
-}
-
-/** Save and load handler for patches/settings
- * @param osd SettingDesc struct containing all information
- * @param object can be either NULL in which case we load global variables or
- * a pointer to a struct which is getting saved */
-static void SaveSettings(const SettingDesc *sd, void *object)
-{
- /* We need to write the CH_RIFF header, but unfortunately can't call
- * SlCalcLength() because we have a different format. So do this manually */
- const SettingDesc *i;
- size_t length = 0;
- for (i = sd; i->save.cmd != SL_END; i++) {
- const void *ptr = GetVariableAddress(object, &i->save);
- length += SlCalcObjMemberLength(ptr, &i->save);
- }
- SlSetLength(length);
-
- for (i = sd; i->save.cmd != SL_END; i++) {
- void *ptr = GetVariableAddress(object, &i->save);
- SlObjectMember(ptr, &i->save);
- }
-}
-
-/** Savehandler for a list of global variables
- * @note this is actually a stub for SaveSettings with the
- * object pointer set to NULL */
-static inline void SaveSettingsGlobList(const SettingDescGlobVarList *sdg)
-{
- SaveSettings((const SettingDesc*)sdg, NULL);
-}
-
-static void Load_OPTS(void)
-{
- /* Copy over default setting since some might not get loaded in
- * a networking environment. This ensures for example that the local
- * autosave-frequency stays when joining a network-server */
- _opt = _opt_newgame;
- LoadSettings(_gameopt_settings, &_opt);
-}
-
-static void Save_OPTS(void)
-{
- SaveSettings(_gameopt_settings, &_opt);
-}
-
-static void Load_PATS(void)
-{
- /* Copy over default setting since some might not get loaded in
- * a networking environment. This ensures for example that the local
- * signal_side stays when joining a network-server */
- _patches = _patches_newgame;
- LoadSettings(_patch_settings, &_patches);
-}
-
-static void Save_PATS(void)
-{
- SaveSettings(_patch_settings, &_patches);
-}
-
-void CheckConfig(void)
-{
- // fix up news_display_opt from old to new
- int i;
- uint32 tmp;
- for (i = 0, tmp = _news_display_opt; i != 10; i++, tmp >>= 2) {
- if ((tmp & 0x3) == 0x3) { // old settings
- _news_display_opt = 0xAAAAAAAA; // set all news-messages to full 1010101010...
- break;
- }
- }
-
- // Increase old default values for pf_maxdepth and pf_maxlength
- // to support big networks.
- if (_patches_newgame.pf_maxdepth == 16 && _patches_newgame.pf_maxlength == 512) {
- _patches_newgame.pf_maxdepth = 48;
- _patches_newgame.pf_maxlength = 4096;
- }
-}
-
-void UpdatePatches(void)
-{
- /* Since old(er) savegames don't have any patches saved, we initialise
- * them with the default values just as it was in the old days.
- * Also new games need this copying-over */
- _patches = _patches_newgame; /* backwards compatibility */
-}
-
-const ChunkHandler _setting_chunk_handlers[] = {
- { 'OPTS', Save_OPTS, Load_OPTS, CH_RIFF},
- { 'PATS', Save_PATS, Load_PATS, CH_RIFF | CH_LAST},
-};
-
-static bool IsSignedVarMemType(VarType vt)
-{
- switch (GetVarMemType(vt)) {
- case SLE_VAR_I8:
- case SLE_VAR_I16:
- case SLE_VAR_I32:
- case SLE_VAR_I64:
- return true;
- }
- return false;
-}