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author | Darkvater <darkvater@openttd.org> | 2006-08-15 07:37:01 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-08-15 07:37:01 +0000 |
commit | 029105ea1cc21aad58c4163b414dc70dcd6c1819 (patch) | |
tree | 1467a28e1969e71421d080e091d5a09d204f07ce /settings.c | |
parent | 4ad8d1c7a268b09d5f1313d597567f49c4eac38e (diff) | |
download | openttd-029105ea1cc21aad58c4163b414dc70dcd6c1819.tar.xz |
(svn r5908) - Codechange (r5903): Move the retrieval of the new value of a patch to console_cmds.c, so there is no need for that function in settings.c
Diffstat (limited to 'settings.c')
-rw-r--r-- | settings.c | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/settings.c b/settings.c index 3d1c5ae69..ae710f663 100644 --- a/settings.c +++ b/settings.c @@ -1597,13 +1597,9 @@ const SettingDesc *GetPatchFromName(const char *name, uint *i) } /* Those 2 functions need to be here, else we have to make some stuff non-static - * and besides, it is also better to keep stuff like this at the same place - * XXX - Perhaps back to console[_cmds].c? They are console functions after all */ -extern bool GetArgumentInteger(uint32 *value, const char *arg); - -void IConsoleSetPatchSetting(const char *name, const char *value) + * and besides, it is also better to keep stuff like this at the same place */ +void IConsoleSetPatchSetting(const char *name, int32 value) { - int32 val; uint index; const SettingDesc *sd = GetPatchFromName(name, &index); const Patches *patches_ptr; @@ -1614,13 +1610,11 @@ void IConsoleSetPatchSetting(const char *name, const char *value) return; } - if (!GetArgumentInteger(&val, value)) return; - patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; ptr = ini_get_variable(&sd->save, patches_ptr); - SetPatchValue(index, patches_ptr, val); - if (sd->desc.proc != NULL) sd->desc.proc(val); + SetPatchValue(index, patches_ptr, value); + if (sd->desc.proc != NULL) sd->desc.proc(value); } void IConsoleGetPatchSetting(const char *name) |