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author | truelight <truelight@openttd.org> | 2005-11-21 14:28:31 +0000 |
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committer | truelight <truelight@openttd.org> | 2005-11-21 14:28:31 +0000 |
commit | af6fe3949bd85f3ebbff210c82d6d0d90003d2a4 (patch) | |
tree | ed3e3492216f1374aa8c453d1e1db298c57deb95 /settings.c | |
parent | 0ecab5110ef6e4b5599f5ca19b77774a8b7da4aa (diff) | |
download | openttd-af6fe3949bd85f3ebbff210c82d6d0d90003d2a4.tar.xz |
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
settings, off by defaut). An other step to AIScripts.
WARNING: this is still highly experimental and has known bugs!
Diffstat (limited to 'settings.c')
-rw-r--r-- | settings.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/settings.c b/settings.c index 11a5832c5..7463ad522 100644 --- a/settings.c +++ b/settings.c @@ -942,6 +942,7 @@ const SettingDesc patch_settings[] = { {"wait_twoway_signal", SDT_UINT8, (void*)41, &_patches.wait_twoway_signal, NULL}, {"ainew_active", SDT_BOOL, (void*)false, &_patches.ainew_active, NULL}, + {"ai_in_multiplayer", SDT_BOOL, (void*)false, &_patches.ai_in_multiplayer, NULL}, {"map_x", SDT_UINT32, (void*)8, &_patches.map_x, NULL}, {"map_y", SDT_UINT32, (void*)8, &_patches.map_y, NULL}, |