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author | peter1138 <peter1138@openttd.org> | 2006-10-03 16:15:34 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2006-10-03 16:15:34 +0000 |
commit | 53744881a409f3d1624d0e60e3823370a3900cbe (patch) | |
tree | 482f18a4ccfe72d4d8e699b988e5e3ef336eaf86 /settings.c | |
parent | 950ef8f2373a2bf561d256f42c07606c3ce00854 (diff) | |
download | openttd-53744881a409f3d1624d0e60e3823370a3900cbe.tar.xz |
(svn r6628) - Feature: Add the ability to pause a server if not enough players are connected. The setting for this is 'min_players' and can be set in the config and via the console. If the number of players drops below this number, the server will pause the game.
Diffstat (limited to 'settings.c')
-rw-r--r-- | settings.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/settings.c b/settings.c index 0b77381cb..b8b72dd54 100644 --- a/settings.c +++ b/settings.c @@ -1210,6 +1210,7 @@ static const SettingDescGlobVarList _network_settings[] = { SDTG_VAR("max_clients", SLE_UINT8, S, 0, _network_game_info.clients_max, 10, 0, 10, 0, STR_NULL, NULL), SDTG_VAR("max_spectators", SLE_UINT8, S, 0, _network_game_info.spectators_max, 10, 0, 10, 0, STR_NULL, NULL), SDTG_VAR("restart_game_year", SLE_INT32, S,D0, _network_restart_game_year, 0, MIN_YEAR, MAX_YEAR, 1, STR_NULL, NULL), + SDTG_VAR("min_players", SLE_UINT8, S, 0, _network_min_players, 0, 0, 10, 0, STR_NULL, NULL), SDTG_END() }; #endif /* ENABLE_NETWORK */ |