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authorDarkvater <darkvater@openttd.org>2006-08-15 07:37:01 +0000
committerDarkvater <darkvater@openttd.org>2006-08-15 07:37:01 +0000
commit029105ea1cc21aad58c4163b414dc70dcd6c1819 (patch)
tree1467a28e1969e71421d080e091d5a09d204f07ce /settings.c
parent4ad8d1c7a268b09d5f1313d597567f49c4eac38e (diff)
downloadopenttd-029105ea1cc21aad58c4163b414dc70dcd6c1819.tar.xz
(svn r5908) - Codechange (r5903): Move the retrieval of the new value of a patch to console_cmds.c, so there is no need for that function in settings.c
Diffstat (limited to 'settings.c')
-rw-r--r--settings.c14
1 files changed, 4 insertions, 10 deletions
diff --git a/settings.c b/settings.c
index 3d1c5ae69..ae710f663 100644
--- a/settings.c
+++ b/settings.c
@@ -1597,13 +1597,9 @@ const SettingDesc *GetPatchFromName(const char *name, uint *i)
}
/* Those 2 functions need to be here, else we have to make some stuff non-static
- * and besides, it is also better to keep stuff like this at the same place
- * XXX - Perhaps back to console[_cmds].c? They are console functions after all */
-extern bool GetArgumentInteger(uint32 *value, const char *arg);
-
-void IConsoleSetPatchSetting(const char *name, const char *value)
+ * and besides, it is also better to keep stuff like this at the same place */
+void IConsoleSetPatchSetting(const char *name, int32 value)
{
- int32 val;
uint index;
const SettingDesc *sd = GetPatchFromName(name, &index);
const Patches *patches_ptr;
@@ -1614,13 +1610,11 @@ void IConsoleSetPatchSetting(const char *name, const char *value)
return;
}
- if (!GetArgumentInteger(&val, value)) return;
-
patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
ptr = ini_get_variable(&sd->save, patches_ptr);
- SetPatchValue(index, patches_ptr, val);
- if (sd->desc.proc != NULL) sd->desc.proc(val);
+ SetPatchValue(index, patches_ptr, value);
+ if (sd->desc.proc != NULL) sd->desc.proc(value);
}
void IConsoleGetPatchSetting(const char *name)