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author | pasky <pasky@openttd.org> | 2005-03-05 14:54:11 +0000 |
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committer | pasky <pasky@openttd.org> | 2005-03-05 14:54:11 +0000 |
commit | 01fd7eb86138db55ae0c8a00b1a87b335d6fb6c6 (patch) | |
tree | a1ff1cc3929c34ebe5811f63b298f0212c83240f /settings.c | |
parent | b5a96ff9c17558d31c004d0b4cb6b4c3020e84f8 (diff) | |
download | openttd-01fd7eb86138db55ae0c8a00b1a87b335d6fb6c6.tar.xz |
(svn r1926) Codechange: Renamed some of the predefined town names arrays for consistent naming.
- name_spanish_1, name_french_1, name_czech_1, name_romanian_1, name_finnish_1
and name_german_hardcoded were renamed to *_real.
- name_slovakish_1 was renamed to name_slovak_real.
- name_finnish_2[ab] was renamed to name_finnish[12].
- Added comment near the town_names setting definition about the "Slovakish"
pigginess.
Diffstat (limited to 'settings.c')
-rw-r--r-- | settings.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/settings.c b/settings.c index 8a9c4423a..f82508440 100644 --- a/settings.c +++ b/settings.c @@ -787,6 +787,8 @@ static const SettingDesc gameopt_settings[] = { {"diff_custom", SDT_INTLIST | SDT_UINT32 | (sizeof(GameDifficulty)/4) << 16, NULL, &_new_opt.diff, NULL}, {"currency", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, &_new_opt.currency, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SEK|custom" }, {"distances", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, &_new_opt.kilometers, "imperial|metric" }, + // XXX: Slovakish is an awful nonsense. It is either Slovak or + // Slovakian, I personally prefer the former. --pasky {"town_names", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, &_new_opt.town_name, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss" }, {"landscape", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, &_new_opt.landscape, "normal|hilly|desert|candy" }, {"autosave", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, &_new_opt.autosave, "off|monthly|quarterly|half year|yearly" }, |