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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /sdl.h | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'sdl.h')
-rw-r--r-- | sdl.h | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/sdl.h b/sdl.h deleted file mode 100644 index 9fe374095..000000000 --- a/sdl.h +++ /dev/null @@ -1,58 +0,0 @@ -/* $Id$ */ - -#ifndef SDL_H -#define SDL_H - -const char* SdlOpen(uint32 x); -void SdlClose(uint32 x); - -#ifdef WIN32 - #define DYNAMICALLY_LOADED_SDL -#endif - -#ifdef DYNAMICALLY_LOADED_SDL - #include <SDL.h> - - typedef struct SDLProcs { - int (SDLCALL *SDL_Init)(Uint32); - int (SDLCALL *SDL_InitSubSystem)(Uint32); - char *(SDLCALL *SDL_GetError)(void); - void (SDLCALL *SDL_QuitSubSystem)(Uint32); - void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32); - void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *); - int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int); - void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *); - int (SDLCALL *SDL_ShowCursor)(int); - void (SDLCALL *SDL_FreeSurface)(SDL_Surface *); - int (SDLCALL *SDL_PollEvent)(SDL_Event *); - void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16); - uint32 (SDLCALL *SDL_GetTicks)(void); - int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*); - void (SDLCALL *SDL_PauseAudio)(int); - void (SDLCALL *SDL_CloseAudio)(void); - int (SDLCALL *SDL_LockSurface)(SDL_Surface*); - void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*); - SDLMod (SDLCALL *SDL_GetModState)(void); - void (SDLCALL *SDL_Delay)(Uint32); - void (SDLCALL *SDL_Quit)(void); - SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32); - int (SDLCALL *SDL_EnableKeyRepeat)(int, int); - void (SDLCALL *SDL_EnableUNICODE)(int); - void (SDLCALL *SDL_VideoDriverName)(char *, int); - SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int); - Uint8 *(SDLCALL *SDL_GetKeyState)(int *); - SDL_Surface *(SDLCALL *SDL_LoadBMP_RW)(SDL_RWops *, int); - SDL_RWops *(SDLCALL *SDL_RWFromFile)(const char *, const char *); - int (SDLCALL *SDL_SetColorKey)(SDL_Surface *, Uint32, Uint32); - void (SDLCALL *SDL_WM_SetIcon)(SDL_Surface *, Uint8 *); - Uint32 (SDLCALL *SDL_MapRGB)(SDL_PixelFormat *, Uint8, Uint8, Uint8); - } SDLProcs; - - extern SDLProcs sdl_proc; - - #define SDL_CALL sdl_proc. -#else - #define SDL_CALL -#endif - -#endif /* SDL_H */ |