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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /sdl.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'sdl.h')
-rw-r--r--sdl.h58
1 files changed, 0 insertions, 58 deletions
diff --git a/sdl.h b/sdl.h
deleted file mode 100644
index 9fe374095..000000000
--- a/sdl.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/* $Id$ */
-
-#ifndef SDL_H
-#define SDL_H
-
-const char* SdlOpen(uint32 x);
-void SdlClose(uint32 x);
-
-#ifdef WIN32
- #define DYNAMICALLY_LOADED_SDL
-#endif
-
-#ifdef DYNAMICALLY_LOADED_SDL
- #include <SDL.h>
-
- typedef struct SDLProcs {
- int (SDLCALL *SDL_Init)(Uint32);
- int (SDLCALL *SDL_InitSubSystem)(Uint32);
- char *(SDLCALL *SDL_GetError)(void);
- void (SDLCALL *SDL_QuitSubSystem)(Uint32);
- void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32);
- void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *);
- int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int);
- void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *);
- int (SDLCALL *SDL_ShowCursor)(int);
- void (SDLCALL *SDL_FreeSurface)(SDL_Surface *);
- int (SDLCALL *SDL_PollEvent)(SDL_Event *);
- void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16);
- uint32 (SDLCALL *SDL_GetTicks)(void);
- int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*);
- void (SDLCALL *SDL_PauseAudio)(int);
- void (SDLCALL *SDL_CloseAudio)(void);
- int (SDLCALL *SDL_LockSurface)(SDL_Surface*);
- void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*);
- SDLMod (SDLCALL *SDL_GetModState)(void);
- void (SDLCALL *SDL_Delay)(Uint32);
- void (SDLCALL *SDL_Quit)(void);
- SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
- int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
- void (SDLCALL *SDL_EnableUNICODE)(int);
- void (SDLCALL *SDL_VideoDriverName)(char *, int);
- SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
- Uint8 *(SDLCALL *SDL_GetKeyState)(int *);
- SDL_Surface *(SDLCALL *SDL_LoadBMP_RW)(SDL_RWops *, int);
- SDL_RWops *(SDLCALL *SDL_RWFromFile)(const char *, const char *);
- int (SDLCALL *SDL_SetColorKey)(SDL_Surface *, Uint32, Uint32);
- void (SDLCALL *SDL_WM_SetIcon)(SDL_Surface *, Uint8 *);
- Uint32 (SDLCALL *SDL_MapRGB)(SDL_PixelFormat *, Uint8, Uint8, Uint8);
- } SDLProcs;
-
- extern SDLProcs sdl_proc;
-
- #define SDL_CALL sdl_proc.
-#else
- #define SDL_CALL
-#endif
-
-#endif /* SDL_H */